Posted 24 January 2014 - 01:03 PM
Sorry haven't kept up with this thread insect, to reply to your earlier question. I'll just throw some thoughts out there:
Once you double the basics on this (or any) chassis, it becomes a different (and much better) mech. Unlock the extra module slot, and it gets better still. The only way you can "skirmish" in a (non-jester) cat is with an XL315 engine. You can go reasonably fast with a 300, but you have to keep making sacrifices as you decrease your speed, and play it differently for each engine size/loadout you use. (There's a view into what I think about gets sacrificed) I tell my guys get a 315 and go from there, there's actually a low engine cap on 65 tonners, relative to the mechs around them, so they're all kinda slow to begin with.
I started out not liking cats, then loving them, with current balance, feel they're balanced. I have 4 C1's 4 K2's and two each of the other cbill variants....For the C4, I have a "fast" and a "fat" (read:slow) version. the fast version is 2x10, 2x5, *no* Artemis, max engine/JJ, tag, ML, 384pts armor, BAP, ammo in the legs and another 4T ammo in the right torso. The torsos being so small, combined with the super low % chance of explosion make putting there a non-factor. The fat version has an XL255, 4 LRM10, *with* Artemis, 1JJ, BAP TAG/ML, 400pts armor, same amount of ammo.
The fast version(s) can get right out there and be a great squirrel, people see the big target and want to kill it, they will chase you right back into your fat friends. The slow version walks behind the fat guys, and lays a super-hurt on what it gets eyes on. It may not seem like it, but the differences in fire rates and spread ratios are huge. And you have to think about where the balance point is for your own playstyle. For most mechs, 20's spread too much for my liking (and on some mechs they make sense though) The tight spread + higher refire rate of the Artemis 10's are where it's at on a slow C4, so if you have the XL255, definitely give that a try. You aren't escaping from anything, and you have to be super-aware of not only whree the enemy is, but where your teammates are. This is where I see most new people f' up. Your team's main body never leaves you, you just lose track of where they are, and find yourself in a position that was once safe, now left out in the open to die. Positioning is a huge component of figuring the LRM game, and if you f' this up, you're dead. All these build guides you see here and there don't substitute for the experience that only you can implant in your own head. You don't have that experience, so you shouldn't be surprised that you're gonna get your *** handed to you for quite a while. Driving what I call a "drunk mech" doesn't help your cause.
I'll send you a friend invite, and we can get together on teamspeak if you want to talk about it.