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Operation: Ugly Day


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#21 990Dreams

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Posted 20 January 2014 - 04:41 PM

View Post19cico96, on 20 January 2014 - 03:41 PM, said:

Hold on hold on
Something is very wrong with your jager:? Reduce ammo to 50 and 1ml and put more armor
Atlas is walking explosion, use legs, arms and head for putting ammo

Just an advice :rolleyes:


I use 40 Gauss ammo on one of my Mechs (it has one Gauss) and I ran out of ammo about 2/3 of the way in the match. This Mech has two Gauss rifle, will be firing them a lot more, and won't be using the MLs much (my other had 5 other weapons but the Gauss still ran out, even though I fired the others a lot too). As for more armor, this thing is designed to stay way outside range of an AC/20, so PPCs are the only major armor-shredder for this (it takes a sniper role so the pilot should avoid being hit as much as possible).

TL;DR: The Mech is designed to be away from things that deal over 10 damage and is not designed to be in the fray, rather it is to be able to snipe and avoid running out of ammo at all costs, since the MLs aren't much of a backup weapon.

As for the Atlas, I am hoping a pilot would have been smart and emptied at least all the AC/5 ammo before having his shoulder torn open-off. (I've managed to empty 30 Gauss rounds out of my AS7-D before they got the shoulder). I imagine the SRMs wouldn't be hard to empty out, as you only get 33 shots. But one cold swap one SRM ammo for a CASE I guess.

TL;DR: The Mech is designed to dump all it's damage onto the enemy as fast as possible.

These Mechs are specialized and require knowledge of the Mech's quirks and usage of little tricks to survive. These are also designed to have variety, so there is at least one Mech for every type of pilot here (hopefully). They are also just base ideas, and can be tinkered to your heart's content.

Edited by DavidHurricane, 20 January 2014 - 04:44 PM.


#22 xCico

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Posted 20 January 2014 - 05:18 PM

Highlander with uac5s and ppcs will kill you in 10-15 sec, believe me, im a hgn 733c pilot
As for ammo, it better put in arms and legs, for safety, you wont lose anything, im a DDC pilot and i have ammo in legs, head and arms, on other mechs also, i can show you my stats, just try, you may like it ;D

Edited by 19cico96, 20 January 2014 - 05:20 PM.


#23 990Dreams

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Posted 20 January 2014 - 05:35 PM

View Post19cico96, on 20 January 2014 - 05:18 PM, said:

Highlander with uac5s and ppcs will kill you in 10-15 sec, believe me, im a hgn 733c pilot
As for ammo, it better put in arms and legs, for safety, you wont lose anything, im a DDC pilot and i have ammo in legs, head and arms, on other mechs also, i can show you my stats, just try, you may like it ;D


I prefer Chain-Fire AC/5s over UAC/5s because they are more reliable. When or if the UAC/5 mechanic gets it's overhaul I'll see what I think (I just can't think a RNG would be permanent for it. All you need to do is replace a line of code with a simple algorithm)

#24 Jam the Bam

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Posted 21 January 2014 - 03:25 AM

View PostDavidHurricane, on 20 January 2014 - 05:35 PM, said:


I prefer Chain-Fire AC/5s over UAC/5s because they are more reliable. When or if the UAC/5 mechanic gets it's overhaul I'll see what I think (I just can't think a RNG would be permanent for it. All you need to do is replace a line of code with a simple algorithm)


I think the point he's trying to make is to be wary of the jump sniping highlanders which will drop 30 point alpha strikes very accurately onto vulnerable points, so keep an eye out for them, especially as if they are playing well you will have very little opportunity to retaliate as they drop behind cover.

Also I agree with the above points about ammo placement, ammo in torso's (where most people aim) is just asking to die in a nasty explosion. Also Case doesn't help at all with XL's, the only benefit of case is that it prevents the SPREAD of explosions to surrounding areas, it doesn't reduce the probability of them. And if you have an ammo explosion in a side torso with XL you are dead anyway.

Otherwise nice builds and loving the narrative, keep it up : ).

#25 990Dreams

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Posted 21 January 2014 - 07:53 AM

Yeah. CASE helps with the builds that don't use XL but for the ones that do there isn't much to do. Cause If I put it in an arm for example:

"Now I lost my arm and am at 25% ammo! YAY!'

And thank you, I am glad people enjoy the story and builds!

Also: As for the Lucifer it is designed to dump all of it's SRMs out as fast as possible. Then it should use the Flamers to help the big guys.

Edited by DavidHurricane, 21 January 2014 - 08:01 AM.


#26 990Dreams

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Posted 21 January 2014 - 08:36 AM

-:DOCUMENT BEGINS:-





Hello again commander. I have received your request and I have a new set of Mechs ready for operation. Our first order of business is to keep the enemy off their feet while disabling their ability to produce these bombs. I have a detailed specification sheet of the bomb attached to this document.

Summoner MkII TDR-5S

This is based off of a Mech you may not have ever heard of I onlly know of it due to my relations with the Star League. Its PPC is capable of high accuracy strikes at long range. An LRM 15 provides a barrage of steel while the Mech moves into brawling range. An AC/5 and 2 Medium Lasers are capable of dealing decent damage. A lance of these is a sight to behold.

Claw DRG-1C

This Mech is a destructive brawler. An AC/10 puts out a speeding ball of steel while its Flamers melt and Lasers cut the armor right off the enemy Mech. An SRM 6 deals a volley of damage when the other weapons may not be able to. Being able to put out deadly damage while moving at 81 KpH makes this Mech an awesome brawler.

Hunter ON1-K

The Hunter is appropriately named. 2 Medium Lasers on each arm shear off enemy armor. An AC/5 can wreck the internal components and 2 SRM 6s can finish the enemy off.

Hail Storm STK-5M

Although the Ferrocarbie Rain is a superb boating Mech, for assaults, the Hail Storm is essential. It is capable of a huge barrage of 70 LRMs to devastate enemy Mechs. It's XL engine means that it should not be deployed without an escort.

Hawk Eye SHD-2D2

The Hawk Eye is a brawler worth using. 2 SSRMs can lock on and rip open enemy armor at fantastic rates. 2 Medium Lasers assist the SRMs while an AC/5 damages the internal components. Capable of moving at 81 KPH with Jump Jets allows this Mech to move in and out of a situation at will.

Archangel's Smite STK-3F

This Mech is capable of maiming anything that gets in its range. 2 Small and 2 Medium Pulse Lasers can vaporize enemy armor at close ranges. 2 Medium Lasers let is shred internal components while 2 SRM 4s and 2 SRM 6s tenderize the rest of the Mech. Care must be taken when firing as to not overheat.

Pulsar TBT-7M

This Mech requires only one look to unleash fear and awe into the hearts of it's spectators. 3 Large Pulse Lasers are capable of operating at 41% heat efficiency while moving at 85 KPH. When a skillful pilot is behind the wheel the Mech becomes nearly indestructible.

I hope you make use out of these Mechs commander.

--Errikkan Krigaren



Information about the bomb:
Spoiler

-:DOCUMENT ENDS:-


Edited by DavidHurricane, 21 January 2014 - 11:30 AM.


#27 StompingOnTanks

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Posted 24 January 2014 - 09:42 AM

YOOOUUURR BUUUIIILLDSSS AARRREEE BBBEEEAAAUUUUTTIIIFFFUUUULLLLL. @U@

I'm glad I'm not the only one who puts ammo on my torsos...

(I have a pet peeve against putting ammo in my legs. I never do it unless I absolutely have to. It just doesn't feel right. :ph34r: )

#28 990Dreams

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Posted 24 January 2014 - 11:45 AM

View PostStompingOnTanks, on 24 January 2014 - 09:42 AM, said:

YOOOUUURR BUUUIIILLDSSS AARRREEE BBBEEEAAAUUUUTTIIIFFFUUUULLLLL. @U@

I'm glad I'm not the only one who puts ammo on my torsos...

(I have a pet peeve against putting ammo in my legs. I never do it unless I absolutely have to. It just doesn't feel right. :unsure: )


If you aren't at risk of being legged, it is OK. But if you are at risk of people targeting your legs, just don't. Cause then you're slower and are 50%+ down in ammo.

And if I put it in the arms, then I've lost my right arm and right torso, since my ammo is gone too.

#29 990Dreams

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Posted 26 January 2014 - 07:09 AM

-:DOCUMENT BEGINS:-





Hello again commander. The enemy is now incapable of producing bombs. This is good. Now we must capture the remaining 19 bombs. Our science team is working on how to dispose of them and how on earth they managed to get technology this advanced. Regardless, I have four new Mechs that are capable of preforming "Reconnaissance in Force"

Assassin BJ-1

This Mech looks odd to the untrained eye. Two Medium Pulse Lasers are capable of disintigrating enemy armor at close range and 2 Large Lasers are able to aid that process. Twin Machine Guns are capable of chipping off chunks of the enemy while the Mech cools down.

Legionnaire CN9-A

This Mech is a devastating brawler. It's Ultra Autocannon 5 is capable of dealing rapid fire death while a Medium Laser shears off the armor of the offending Mech. A TAG identifies a threat at long range so the pilot can plan his attack. No less than three Streak SRM 2s are capable of dealing a heavy hit at close range.

Smash DRG-5N

This Mech is slower than it's prime variant, but not any less deadly. An AC/5 is capable of dealing a medium ranged salvo of death while the Mech moves into brawling range. One Medium Pulse Laser and one Medium Laser can melt off enemy armor in a molten puff of steel. An SRM 6 can rip through delicate enemy components that have been torn off by the previous weapons. For backup, 2 Machine Guns have been mounted next to the AC/5.

Punch SHD-2D2

This Mech, at first sight, looks like a stupendous failure of the highest order. A second glance reveals otherwise. This Mech is capable of dancing circles around the enemy at 83.9 KPH. A single AC/20 mounted on the torso seems at first like junkyard Mech, but coupled with the Mech's fast speed, it becomes a deadly dagger in the right hands.

I hope these Mechs operate to satisfaction commander. I have also employed some third party designers to come up with Mechs like these for raiding the bombs.

--Errikkan Krigaren

-:DOCUMENT ENDS:-






So, if you think you can make a true Ugly Day build, post it here! I will be critical of it, and it should meet the following criteria:
  • Moves at 76 KPH+
  • Has a cooling efficiency greater than 25%
  • Can deal at least 10 damage in one salvo of at most 3 weapons (2 SSRM 2s deal 10 damage, that is less than 3 weapons in one salvo)
  • Nothing you don't need (notice on the <Punch> I removed all the armor I didn't need)
  • If it is primarily ammo, make sure it has a lot of ammo.
  • Preferably stick to Mediums or Heavies (Exceptions are: Battlemaster, Victor, Raven)
  • The formatting should be like I did above. Make it sound super-lethal, and only state disadvantages when you need to (i.e, the Stalker boat has an XL and should be guarded) The Hyperlink to the Mech should be Trebuchet MS, and the body should be Verdena. Everything else is Arial. Include the DOCUMENT ENDS and DOCUMENT BEGINS tags too, and make it clear you are submitting it to review.
Best of luck Mech-builders!

Edited by DavidHurricane, 26 January 2014 - 07:15 AM.


#30 990Dreams

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Posted 30 January 2014 - 02:23 PM

=+=SHORT RANGE HYPERCAST DETECTED=+=

=+=DECIPHERING=+=




Hello commander. I have some good news to deliver, and some bad news. The good news is our operation capturing the bombs is almost over, we only have 2 missing. The bad news is that we are low on new builds and the enemy used this distraction to make a few new factories. Our advertisement asking for new builds is still out however, and I am hopeful that some promising new builders will have a powerful set of builds for us to use soon.

--Errikkan Krigaren

=+=HYPERCAST SIGNAL TERMINATED=+=

=+=THANK YOU FOR USING COMSTAR'S HYPERCAST BROADCASTING SYSTEM=+=



#31 Mad Strike

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Posted 30 January 2014 - 03:19 PM

View PostDavidHurricane, on 17 January 2014 - 06:42 AM, said:

Reaper BLR-1D

This Mech, when coupled with the <Gunsmith> can brawl with deadly capabilities. It's AC/5 unleashes a hard hitting strike to keep the enemy off balance. Its Large Laser can melt off armor at long ranges where the Medium Lasers cannot reach. When in reach the Medium Lasers rip off the armor from the target so the Machine Guns can get the final reaping.



Well that just gave me an idea

P.D: Would be honored if you call it MK.II and give him a small description :D

Edited by strikebrch, 30 January 2014 - 03:21 PM.


#32 990Dreams

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Posted 30 January 2014 - 03:31 PM

-:DOCUMENT BEGINS:-


Hello commander. I have a submission from a person codenamed strikebrch. Here it is:
Reaper MkII

It seems to be a slight improvement of the Reaper I.

-:DOCUMENT ENDS:-



#33 luxebo

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Posted 30 January 2014 - 04:35 PM

I am really enjoying this and I can see that you took some inspiration from Wolfman-x's Dark Rain campaign from MC2X! :D

#34 990Dreams

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Posted 31 January 2014 - 08:45 AM

View Postluxebo, on 30 January 2014 - 04:35 PM, said:

I am really enjoying this and I can see that you took some inspiration from Wolfman-x's Dark Rain campaign from MC2X! :D


Wolfman's Campaigns are the BEST. But I'll geek out on you in another thread in off-topic.

#35 luxebo

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Posted 01 February 2014 - 11:32 AM

One thing I would like to say though is that potentially once Warlords of the Rim Colonies and Clan Pack come out, there could be so many more possibilities for builds! Yeah, don't want to derail the thread off of the builds. :(

#36 Dan Baxter

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Posted 01 February 2014 - 12:21 PM

The following builds are modifications of existing builds, removing excess armor and ammunition in hopes of boosting performance.

BJ-1 Assassin (Modified) : Slight reduction in cockpit armor ensures 'mech can survive all but two AC20s to the face while allowing for a more powerful engine. Heat efficiency increased by 4%.

ON1-K Hunter (Modified): Excess armor and ammunition is removed and double heat sinks added to increase heat efficiency by 9%. When brawling with this particular setup, it is paramount that the right torso is protected, or at least shielded from most weapons fire. Ammo can be moved around to the mechwarriors liking, but the 'mech can only use one CASE unless a half ton of weight is freed up elsewhere.

EDIT: Blackjack build has been given one ton of ammo in exchange for two jump jets.

Edited by Dan Baxter, 01 February 2014 - 04:11 PM.


#37 990Dreams

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Posted 01 February 2014 - 03:28 PM

View PostDan Baxter, on 01 February 2014 - 12:21 PM, said:

The following builds are modifications of existing builds, removing excess armor and ammunition in hopes of boosting performance.

BJ-1 Assasin (Modified): Slight reduction in cockpit armor ensures 'mech can survive all but two AC20s to the face while allowing for a more powerful engine. Heat efficiency increased by 4%.

ON1-K Hunter (Modified): Excess armor and ammunition is removed and double heat sinks added to increase heat efficiency by 9%. When brawling with this particular setup, it is paramount that the right torso is protected, or at least shielded from most weapons fire. Ammo can be moved around to the mechwarriors liking, but the 'mech can only use one CASE unless a half ton of weight is freed up elsewhere.


Two things:
1) I though I put DHSs on the Hunter XD. Thanks for that, I'll post it just cause you noticed.
2) The BJ-1 has no MG ammo. That is what I got.

#38 990Dreams

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Posted 01 February 2014 - 03:33 PM

-:DOCUMENT BEGINS:-



Hello commander. I have a submission from a man named Dan Baxter. Here it is:
ON1-K Hunter (Modified)

He appears to have removed some of the leg armor in favor of more heatsinks. Although this is not a major build, his idea could prove useful in high temperature environments, and I have order a company of them to be assembled.

-:DOCUMENT ENDS:-



#39 Salinor

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Posted 02 February 2014 - 07:11 AM

Message Begins:
TDR-S: Hammer Time
[smurfy]http://mwo.smurfy-ne...ae1ba6bf35b7484[/smurfy]
This is a brawler mean't to annihalate at close range. It moves at 78.5 kph to close with the enemy quickly. Then it's ac10 smashes armour at mid ranges and it's medium lasers melt armour on enemy components to expose them to the hammer of it's two srm 6s.
Message Ends:

#40 990Dreams

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Posted 02 February 2014 - 08:46 AM

View PostSalinor, on 02 February 2014 - 07:11 AM, said:

Message Begins:
TDR-S: Hammer Time
[smurfy]http://mwo.smurfy-ne...ae1ba6bf35b7484[/smurfy]
This is a brawler mean't to annihalate at close range. It moves at 78.5 kph to close with the enemy quickly. Then it's ac10 smashes armour at mid ranges and it's medium lasers melt armour on enemy components to expose them to the hammer of it's two srm 6s.
Message Ends:


Not bad! It seems to be well rounded, with decent ammo for the SRMs and AC.

One thing: At those speeds your legs are a target. So if you get legged, you are now both slow and lower on ammunition.

Otherwise, a very good brawler when coupled with a smart pilot.





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