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Operation: Ugly Day


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#41 990Dreams

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Posted 04 February 2014 - 03:04 PM

-:DOCUMENT BEGINS:-


Hello commmmander. I do not have much time to type tthis broaddcat, as I am iiinside the enmy reserch and deevelopment centre and need to escapee. I stule the plans for their latest Mech. It is highly unfinissshed, so you will most likeley want to change itt.

--Errikkan Krigaren

-:DOCUMENT ENDS:-

-:ATTACHED DOCUMENT BEGINS:-



Lightning Rod

In order to combat enemy units we have developed the Lightning Rod. When fired efficiently it <handwriting is unintelligible>. We suspect it will work well in any position on the field. It is still a prototype however, and has not been battle pr <ink spill and bloodstains indicate that 'Errikkan' broke in at this moment>.

-:DOCUMENT ENDS:-


Edited by DavidHurricane, 04 February 2014 - 03:06 PM.


#42 990Dreams

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Posted 10 February 2014 - 07:16 AM

-:DOCUMENT BEGINS:-





Hello yet again commander. Our order of business is to hunt down the remaining enemy forces, as their factories are now destroyed. They will be traveling in packs of many sizes, meeting up and preparing for a last ditch defense. We must take out as many of these units as possible before Sub-Op Finale. These units should be taken with care. The numbers of deployment ae listed with each unit.

Trasher ON1-V

This Mech is designed to be an all range fighter capable of dealing massive destruction on many ranges. It's PPCs give a devastating long range salvo. When it moves into brawling range it is capable of bringing it's SRMs to bear while Machine Guns chip off enemy armor. It is recommended to take two of these and to keep them with the group.

Alpha Hound HNG-733C

This Mech is designed to provide large pinpoint damage while keeping the pilot at a safe range. Two UAC/5s can provide a high pinpoint damage at a long range, although care must be taken not to jam them. Twin Medium Lasers and SSRM 2s, when coupled with each other and the UAC/5s at a close range, can deal death and destruction to be told for generations to come. It is recommended that two of these be taken, and that they stay with the group.

Pile Driver mkIII BLR-1G

The Pile Driver mkIII is just that. Our third attempt to make a Mech based off energy weapons that can tear enemy armor off, we consider this a huge success. No less than 6 Medium Lasers can deal devastating damage while a Large Laser only adds to the trouble. Twin Machine Guns can provide a stream of damage while an SRM 6 happily detonates away at enemy armor. It is recommended that two of these be taken, and that they stay with the group.

Thundercloud VTR-9K

The Thundercloud, like a real Thundercloud, spells trouble when one sees it on the horizon. Twin Mediums Lasers and a single Medium Pulse Laser melt off enemy armor while two SRM 4s explode the molten steel away from the delicate internal components. An AC/10 puts a high speed ball of steel into the enemy and finished the battle. It is recommended that two of these be taken and that they remain with the group.

Flank Smasher TBT-7K

Before we describe the build, let me make you aware that this Mech is a kamikaze Mech. It is designed o smash directly into the enemy flanks and deal as much damage as it can, then eject the pilot. So it is best you carry our prototype "Full Head Ejection System." Now, onto the Mech itself. An AC/5 is capable of rudely awakening the enemy units while twin SRM 6s deal devastating splash damage to the enemy unit. Twin Medium Pulse Lasers finish the job that these weapons started. It is recommended that these be taken in groups of four and that they stay in their own group. Avoid attacking the enemy in plain sight, instead hit the most vulnerable flank (i.e rear).

Our operations are nearly complete commander, I hope these Mechs preform well. I will be heading many of these attacks myself, taking my personal HNG-732 with me.

--Errikkan Krigaren

-:DOCUMENT ENDS:-


Edited by DavidHurricane, 10 February 2014 - 07:22 AM.


#43 StompingOnTanks

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Posted 10 February 2014 - 05:59 PM

(Mind if I contribute? :P )

-:WARNING INCOMING MESSAGE:-

Hello, Commander. You have not heard of us, and you do not know who we are, but we are here to help.

Normally we do not form alliances. However, we have a personal score to settle with your enemy.

We are sending you our four best mercenaries to hunt down the enemy.

Be warned, these MechWarriors are highly motivated, and will not take prisoners. However, their skill and teamwork will help you deal a swift defeat to our enemy.

!!!WARNING!!!

-: INCOMING DATA FILE:-

-:UPLOADING:-

-:DOCUMENT BEGINS:-

Mercenary 1

Ian Falker

Age: 27

Bio: Squad Leader and Support Specialist

BattleMech: Thundercracker

( http://mwo.smurfy-ne...ca7a7635f8a42d1 )

Ian Falker is the leader of Thunder Squadron, our most accomplished mercenary unit. His BattleMech, a modified Awesome AWS-9M, has devastating long-range barrage capability with 3 ERPPCs and no fewer than 20 Double Heat Sinks to allow for an opening barrage followed by continuous, carefully timed chain fire. If an enemy manages to close to close-combat range a Medium Laser and 2 SRM6 launchers will quickly finish them off.

Mercenary 2

Rachel Binder

Age: 26

Bio: 2nd in command, Support and Sniper Specialist

BattleMech: Edge Razor

( http://mwo.smurfy-ne...ecc8ba61d9c353b )

Rachel Binder is our top sniper, and highly knowledgeable in BattleMech design and tactics. Voluntary surgical procedures to augment her nervous system have given her rock-steady aim and lightning-fast reaction time, allowing her to put her Gauss slugs into the cockpits of enemy mechs with ease. She pilots the Edge Razor, a customized JM9-A armed with dual Gauss Rifles, two LRM5s, and two Medium Lasers. Her heightened sniping abilities and mastery of these weapon systems will make her a devastating support asset in the field. She works best when paired with Ian so they can coordinate sniping tactics.

Mercenary 3

Nathan Gorbain

Age: 47

Bio: Unruly and short-tempered, but very experienced brawler

Battlemech: Slugfist

( http://mwo.smurfy-ne...184e8441d838f3c )

Nathan has worked with us for many years, and though his impulsiveness and short fuse have kept him from advancing in rank, he is greatly respected as a brawler who is able to survive anything. He pilots the Slugfist, a Thunderbolt TDR-5S with a good mix of close-to-medium range weapons that allow him to swiftly and brutally rip open any mech that isn't bigger than his. An ER Large Laser and AC/10 provide mid-range punch, while an SRM6 launcher and 3 Medium Lasers finish off opponents at close range. His Thunderbolt also features reinforced hand actuators for grappling and melee combat should the need arise.

Mercenary 4

Alice Chelseea

Age: 25

Bio: Scout and Harasser Specialist, Ex-Street Racer

BattleMech: Hot Rod

( http://mwo.smurfy-ne...5708bd67e57b848 )

A young female pilot with lightning-fast reaction time thanks to her days as a street racer in the ghettos of her home city. She pilots a Locust with five Medium Lasers and a maxed out engine giving a top speed of 153 KPH, increased to 169 KPH thanks to some "special tweaks" requested by her personally. She is a valuable scout and is especially fond of sneaking behind enemy mechs to burn through their armor with a 5 Medium Laser alpha strike before disappearing around a corner or behind a hill.

-:DOCUMENT ENDS:-

Our soldiers have already began their orbital drop and will rendezvous with your main strike force soon. We are placing them fully under your command and trust you will use them wisely... If not, at least bring them back alive.

We wish you luck, Commander, and hope that death comes swiftly to our enemies.

-:MESSAGE TERMINATED:-


Edited by StompingOnTanks, 10 February 2014 - 06:00 PM.


#44 990Dreams

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Posted 11 February 2014 - 07:44 AM

=+=SHORT RANGE HYPERCAST DETECTED=+=

=+=DECIPHERING=+=




I do not know you and I do not know how you know me. But the enemy of my enemy is my friend. You're Mechs are useful. The pilots behind them seem... unpredictable. I do not know how you have assembled such a group but non the less I appreciate your contribution to my operations. However, I expect your men to listen to me regardless of how ridiculous my orders sound, even if Ian is used to giving orders. I haven't lost one of my units in battle and I have had a success rate unmatched by anyone in the Federation of Free Systems. So, relay to your units that they should trust me, even if I says 'plunge straight into the enemy units.'

Also, if you plan to participate in Sub-Op Finale your pilots must pilot the Mechs I assign them. And if they will not be working with my units in Finale, stay out of my way. For the best of both of our troops.

I look forward to your response and will enjoy seeing how these Mechs pilot. The first hunt begins at 23:00 hours at the Star Port in New Columbia City. Expect in excess of 64 Mechs.


--Iah Chlassman

=+=HYPERCAST SIGNAL TERMINATED=+=

=+=THANK YOU FOR USING COMSTAR'S HYPERCAST BROADCASTING SYSTEM=+=




You may note that in BT canon none of this exists. Well, this took place during the Succession Wars. All records of these factions and their units were wiped out... in a way.

Edited by DavidHurricane, 11 February 2014 - 08:39 AM.


#45 StompingOnTanks

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Posted 11 February 2014 - 03:12 PM

=+=SHORT RANGE HYPERCAST DETECTED=+=

=+=DECIPHERING=+=

Your message has been relayed to our mercenaries and they will comply. Our mercenaries are ready to be receive their assigned mechs and will follow any order given to them.

Except if it involves taking them alive. As we have stated... We have a personal score to settle.


=+=HYPERCAST SIGNAL TERMINATED=+=

=+=THANK YOU FOR USING COMSTAR'S HYPERCAST BROADCASTING SYSTEM=+=



#46 Dan Baxter

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Posted 13 February 2014 - 09:00 AM

This build is a surprisingly cheap brawler that thrives in supporting front-line brawlers.
BJ-3: Brawler Buddy Blackjack
Although the firepower for this little 'mech seems low, this blackjack is meant to be a cheap wingman first and foremost. An anti missile system helps protect the 'mech from LRMs, and the standard engine allows it to keep functioning even after losing a side torso.

The 'mech did remarkably well in the 19 battles it was used in, but as the 'mech was only outfitted to basic, its potential if elited is unknown.

#47 Glxy Cmdr Jason Tseng

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Posted 13 February 2014 - 09:05 AM

Try this for your HGN-733C build

HGN-733C

You already have the BLR for the long range engagements, with the ac/5 and LL. This has a larger alpha capability and better heat management than the current build you have listed. You can also swap out one of the DHS and a little leg armor to fit in a BAP to counter ECM and maintain locks with the SSRMs.

This is the build I use when I run my 733C and have had several matches where I am 1k+ damage and 5 - 6 kills.

This allows the BLR to engage and soften targets up, and once in range finish them off quickly, while not allowing the lights to come in and wolf pack. Chain firing the streaks eats up their armor, allowing the ac/20 to rip the heart out of lights - mediums.

#48 990Dreams

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Posted 13 February 2014 - 09:08 AM

Very good builds, both of you. The Blackjack is an excellent support Mech, and the 733C is one of the better builds I've seen (I use the dual AC/5 so it can put 15-30 damage at a long range as well as a short range, but an AC/20 is good too ;))

#49 Glxy Cmdr Jason Tseng

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Posted 13 February 2014 - 01:08 PM

DEATH'S KNELL

As someone who pilots Commando's almost exclusively, I have to disagree with the DK build you have. The 24pts of dmg is nice, but the small frame doesn't have enough heatsinks to deal with the build up that heated combat brings. Also, the downgrading (IMO) of the engine is taking the most valuable asset away from this mech; SPEED.

Maxing out the engine makes this the fastest mech in the game after speed tweak (locust caps out at 169.5~) at 171.1kph. This allows you to out run just about anything you come into contact with and makes it the perfect scout. I use this to get into the rear formation of the enemy, tag a few mechs, pop a uav and leave an arty strike behind me omw out. Then my team pushes forward while the enemy is turned trying to get me and lays into them.

With the max engine you can still outfit with max armor and have 4 tons for weapons and 3 tons for heatsinks. I switch between 4 ML or 2smpl & 2 ml. If I am off by myself, ill stick with the 2/2 load out. Keeping the smpls on chain with one button and the 2ml grouped together. This is only reduces the dmg out put vs the 4ml load out by 3.21 points while allowing more dps since the smpl's recycle so much faster.

If you compare the dmg output of this mech vs an ac/20 - this mech will out damage an ac/20 in a 10second time frame.

smpl recycle is 2.25s and ml recycle is 3.25s, so first alpha is pumping out 16.79 pts of damage into an enemy. with the recycle times, the DK can get off a total of 57.16 pts of damage in 10 seconds vs 40pts of an ac/20.

(Reason I compare it to ac/20 is it is the largest damage that can be done in one hit and doesn't require the time on target lasers do).

Pair this damage out put with the speed, and the max armor, it turns a light mech that most disregard into one of the most deadly builds in the game.

tl;dr - Build this TDK - its one of the best mechs/builds in the game

Edited by Glxy Cmdt Jason Tseng, 13 February 2014 - 01:08 PM.


#50 990Dreams

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Posted 13 February 2014 - 01:45 PM

Fired in responsible moderation the DK functions well. It is like any other Mechs that I made: they require a bit of piloting to understand how you group, when to alpha, etc.

Once again, that isn't to say your TDK isn't bad, I am just stating that you have to learn the ins-and-outs of my Mechs (some have few, and some have many).

#51 990Dreams

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Posted 13 February 2014 - 01:59 PM

Legitimate Question Alert:

Operation Ugly Day is nearing it's useful run (I am not going to make like a TV series that got extra funding on short notice [I am not making up [i]more[/i] stuff]). So what should I do regarding the following questions:

1. Should I write smaller stories about individual Operations (i.e one about discovering the bomb, one about the first part of the operation)?



2. Should I make a thread where I just post Smurfies I happen to want to share?



3. Should I make a Wolfman X MC2 Campaign about Op. U.D.?


Edited by DavidHurricane, 13 February 2014 - 02:00 PM.


#52 Glxy Cmdr Jason Tseng

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Posted 13 February 2014 - 04:51 PM

View PostDavidHurricane, on 13 February 2014 - 01:45 PM, said:

Fired in responsible moderation the DK functions well. It is like any other Mechs that I made: they require a bit of piloting to understand how you group, when to alpha, etc.

Once again, that isn't to say your TDK isn't bad, I am just stating that you have to learn the ins-and-outs of my Mechs (some have few, and some have many).


And neither am I saying your build is bad, or mine is better. Mine suits my play style. The only thing I disliked about yours was the "slowness" of it and the heat efficiency. I'm sure chain firing the mpl's would be able to rip mechs to shreds while balancing the decreased(IMO) ability to bleed off the heat.

As for the questions:

1: I am personally indifferent about the stories (though they do provide a nice back drop)

2: I like the idea of a smurfy thread to discuss builds

3: Never played MC2, so indifferent on this one as well.

#53 990Dreams

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Posted 14 February 2014 - 07:35 AM

-:DOCUMENT BEGINS:-






Well commander. I wish you had informed me about our new friends before I fired a slug at them. Regardless, after no less than 6 successful raids I calculate we have destroyed almost 396 Mechs. Most of the enemy army has fled to Federated Suns to plead for mercy or returned to their last ditch defense. I have already sent you the tactical documents regarding their defenses and our plan. I will be leading the Bravo assault, and our mercenaries, should they wish to attend, will form Delta lance. All of our units will be piloting this single Mech (except myself, I will be taking my HNG-732)

Grand Finale HNG-733

This Mech is what will deal the last blow. It is capable of assault on any range. A devastating LRM Salvo coupled with blazing FeNi Gauss Slugs cripple the enemy before they can form a plan to retaliate. At Medium Ranges, both Lasers can bear down in blazing colors to melt the armor right off the enemy. When the internal components are showing, SSRM 2s can detonate away at them.

Now, my orders for the mercenaries specifically: To the extreme North East of the enemy HQ there is a civilian neighborhood. The civilians have nothing to do with this genocidal autocracy and will not be harmed. Also, ComStar has ordered us to not kill any unarmed man, as they will be put through the ComStar justice system. As much as I disagree with them, I am sure you and I would like to keep our heads on our shoulders. They have promised us that we can execute them if we wish, and I do believe I will let your group have that honor, as we will be very busy after the United Sol Pact is obliterated.

--Errikkan Krigaren

-:DOCUMENT ENDS:-



I will attempt to upload my crude map of the operation if possible.

Edited by DavidHurricane, 15 February 2014 - 06:25 AM.


#54 luxebo

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Posted 14 February 2014 - 08:58 PM

View PostDavidHurricane, on 13 February 2014 - 01:59 PM, said:

1. Should I write smaller stories about individual Operations (i.e one about discovering the bomb, one about the first part of the operation)?


2. Should I make a thread where I just post Smurfies I happen to want to share?


3. Should I make a Wolfman X MC2 Campaign about Op. U.D.?



1: Yeah, I personally enjoyed this writethrough, it was good having a feel along with the mechs. You could also do similar things to what you did here.
2: If you want to, you could totally make a 'your builds' thread. I used to have a 'question thread' or something along the lines of that when I was a noob.
3: That would be awesome! Definitely would be an awesome thing to do, and then even creating a playthrough/walkthrough, oh man! Definitely something I would want to try, though Wolfman-x has like half the mechs we do (in the game anyway here.)
Problems in mech placement: Spider, Trebuchet, Kintaro, Griffin, Wolverine, Quickdraw, Thunderbolt, Cataphract.
Also, another thing is that mechs loadouts would need variants, and variants would be tough to create to stick with the loadouts placed here. Nevertheless, if one were to convert what we have here to MC2, then that would be awesome! Maybe you could use MC2 Omnitech, as that has limited mechs and whatnot, but still, something to look into.

#55 PraetorGix

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Posted 14 February 2014 - 11:54 PM

As much fun as the read is, I still can't understand why you seem to think that AMS and a good amount of heat sinks are useless or at least not as critical as weapons in a good build.

#56 990Dreams

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Posted 15 February 2014 - 06:20 AM

View PostCmdr Hurrell, on 14 February 2014 - 11:54 PM, said:

As much fun as the read is, I still can't understand why you seem to think that AMS and a good amount of heat sinks are useless or at least not as critical as weapons in a good build.


These Mechs should be piloted with care. Don't be 48.6 KpH and out in an open lake, and don't be spamming PPCs. Each Mech has it's own tactical knowledge that, looking back, I should have posted.

#57 990Dreams

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Posted 15 February 2014 - 06:24 AM

View Postluxebo, on 14 February 2014 - 08:58 PM, said:

Problems in mech placement: Spider, Trebuchet, Kintaro, Griffin, Wolverine, Quickdraw, Thunderbolt, Cataphract.
Also, another thing is that mechs loadouts would need variants, and variants would be tough to create to stick with the loadouts placed here. Nevertheless, if one were to convert what we have here to MC2, then that would be awesome! Maybe you could use MC2 Omnitech, as that has limited mechs and whatnot, but still, something to look into.


I've already made two missions. I think I will just sub some Mechs for others (i.e Summoner for Thunderbolt). And I'll leave it to y'all to make the variants. Use your own or stick with UD Mechs.

This is actually a spoiler for once, so beware.
Spoiler

Edited by DavidHurricane, 15 February 2014 - 06:27 AM.


#58 POOTYTANGASAUR

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Posted 15 February 2014 - 06:34 AM

King DDC: http://mwo.smurfy-ne...bdb5e9e3f4ea30c
My Big Daddy DDC: http://mwo.smurfy-ne...b559e6bb4ce8bb2
Mr Shotgun: http://mwo.smurfy-ne...e419dadaf276e5c

EDIT: Run em and love em. Even though they are tight on ammo.

Edited by POOTYTANGASAUR, 15 February 2014 - 01:41 PM.


#59 990Dreams

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Posted 15 February 2014 - 06:46 AM

View PostPOOTYTANGASAUR, on 15 February 2014 - 06:34 AM, said:



Good builds.

The bid daddy would lose it's SRM ammo pretty fast though.

#60 Nehkrosis

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Posted 15 February 2014 - 08:46 AM

I like coming back to this thread.
always good reads, and no snarkyness ;)





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