IMHO the charge up was a great idea for the Gauss Rifle, they just
need to add a big charge bar next to the corsair, and they need to
double the effective range from 660m to 990or1200m capping out at 2000m. this will make the Gauss Rifle into the sniper rifle that many would like to see it as.
As for the PPC, it
needs to be changed from pinpoint to splash damage. Let it do
50% pinpoint and the other 50% spreads across the left n right adjacent sections of the mech..
Ex:
1) If you hit the
CT,CT will take 5dam n the LT n RT take 2.5dam each. applies to back also.
2) If you hit a
Arm (lets say right arm), arm takes 5dam , front n back on RT both take 2.5 dam each.
3) If you hit a
Side Torso (lets say right again), RT takes 5dam, CT takes 2.5 n right arm takes 2.5dam. applies to back also.
4) If you hit a
Leg, leg takes 5dam, side torso takes 2.5 n CT takes 2.5dam. applies t back also. (or made 2 apply to this)
If that feels too nerfed you could always add a
"soft-spot buff" to PPCs. When target is hit with a PPC, targets
armor is softened for the next 4sec(same as PPC cool down)
allowing for 10% more damage to areas effected by the PPC.
Multiple PPCs would not stack the %dam, but instead
add 1sec each on the spot timer. (ex: 1ppc= 4sec, 2ppc=5, 3=6 and so on)
This would give both the Gauss & PPCs a role in this game, and as we all know "role warfare" is almost non existent.
If you don't know what role warfare is, its picking and building a mech to fill a role on the field:
Scout, Striker, Support, Missile Boat, Sniper, Battle/Assault, Frontline/Brawler, Skirmisher, Juggernaut.
For more info on role warfare check out this link.
http://mwo.gamepedia.com/Role_Warfare
Edited by Warblood, 17 January 2014 - 12:23 PM.