Jump to content

Gauss & Ppc 'charge' Fire Delay


40 replies to this topic

#1 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 17 January 2014 - 09:18 AM

The Gauss 'charge up' fire delay is excellent and I'd like to see it applied to the PPCs.

The PPC requiring a charge up delay would balance the weapon rather nicely. Being an unlimited ammo and only 7 tons and 3 slots has to be counterbalanced by something (10 heat really isn't that much of a counterbalance in an FPS game as it was in TT).

The charge up feature does need a little improvement however... it is very hard to know when its ready to fire as in the middle of a fight the sound gets drowned out. A visible indicator in the HUD would be appreciated.

#2 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 17 January 2014 - 09:22 AM

Disagree.

All the Gauss delay has achieved is basically removing the Gauss rifle from the game. Oh, it'll show up a handful of times, but it is one of the rarest weapons on the field (silly things like NARC excluded.)

If you do this to PPC's, you basically remove them from the game as well, finishing off the last useful energy weapon and ensuring that the game is nothing but AC madness with a few medium lasers tossed in.

#3 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 January 2014 - 09:25 AM

View PostSkyfaller, on 17 January 2014 - 09:18 AM, said:

The Gauss 'charge up' fire delay is excellent and I'd like to see it applied to the PPCs.

The PPC requiring a charge up delay would balance the weapon rather nicely. Being an unlimited ammo and only 7 tons and 3 slots has to be counterbalanced by something (10 heat really isn't that much of a counterbalance in an FPS game as it was in TT).

The charge up feature does need a little improvement however... it is very hard to know when its ready to fire as in the middle of a fight the sound gets drowned out. A visible indicator in the HUD would be appreciated.

I almost agree with you, but as we seem to think a Gauss is a Sniper gun the delay is counter to that being so.

#4 darkchylde

    Member

  • PipPipPipPipPipPip
  • 302 posts

Posted 17 January 2014 - 09:31 AM

Add the charge delay to Ballistics - they are the real problem :D

Actually, its pinpoint convergence which is the problem. The Core of Battletech does not support this and neither does the current version of the game until the support mechanics are redesigned with this in mind or changed to be more in line with Battletech.

Edited by darkchylde, 17 January 2014 - 09:42 AM.


#5 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,223 posts
  • LocationOntario, Canada

Posted 17 January 2014 - 09:32 AM

Disagree

#6 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 January 2014 - 09:33 AM

View Postdarkchylde, on 17 January 2014 - 09:31 AM, said:

Add the charge delay to Ballistics - they are the real problem :D

Actually, its pinpoint convergence which is the problem. The Core of Battletech does not support this and neither does the
current version of the game until the support mechanics are redesigned with this in mind or changed to be more in line with Battletech.

Sorry, Warhawk says what?

#7 Arnold J Rimmer

    Member

  • PipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 892 posts

Posted 17 January 2014 - 09:35 AM

Disagree, with the comment that I'd rather see the charge delay on the PPC instead of the Gauss.

#8 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 January 2014 - 09:37 AM

View PostArnold J Rimmer, on 17 January 2014 - 09:35 AM, said:

Disagree, with the comment that I'd rather see the charge delay on the PPC instead of the Gauss.

I'd rather see no charge delay at all. But as a min range Mechanic it does work.

#9 M4NTiC0R3X

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,309 posts

Posted 17 January 2014 - 09:41 AM

I like gauss rifles all buffed in health, no heat plenty of damage and the charge time allows for ammo conservation.

#10 darkchylde

    Member

  • PipPipPipPipPipPip
  • 302 posts

Posted 17 January 2014 - 09:43 AM

View PostJoseph Mallan, on 17 January 2014 - 09:33 AM, said:

Sorry, Warhawk says what?


Can you Elaborate?

#11 Arnold J Rimmer

    Member

  • PipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 892 posts

Posted 17 January 2014 - 09:43 AM

View PostJoseph Mallan, on 17 January 2014 - 09:37 AM, said:

I'd rather see no charge delay at all. But as a min range Mechanic it does work.

Me too. I had a nice little Assault-hunting Blackjack that I found too difficult to use as such after the Gauss adjustment. Ah well. If we can't get rid of it altogether, I still think it should be on a weapon that it makes a little more sense to have an extra charge time.

#12 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 17 January 2014 - 09:48 AM

View PostSkyfaller, on 17 January 2014 - 09:18 AM, said:

The Gauss 'charge up' fire delay is excellent and I'd like to see it applied to the PPCs.

The PPC requiring a charge up delay would balance the weapon rather nicely. Being an unlimited ammo and only 7 tons and 3 slots has to be counterbalanced by something (10 heat really isn't that much of a counterbalance in an FPS game as it was in TT).

The charge up feature does need a little improvement however... it is very hard to know when its ready to fire as in the middle of a fight the sound gets drowned out. A visible indicator in the HUD would be appreciated.


I disagre, not about the charge mechanic but about the heat. All energy weapons lack dps, even if you would be 100% cooling efficent, they are already in a huge disadvantage.

And PPCs , they are the hottest weapons ingame, especially the er ppcs. Due to the inefficency of Heatsinks, most mechs can only use 2 regular ppcs efficiently.

This is mostly a problem for Assault mechs, because even with thier tonnage capability they are simply heat capped. Even if they have sufficient tonnage they simply can not equip eough heatsinks to cool these weapons. And this is a big problem.

Edited by Nryrony, 17 January 2014 - 09:50 AM.


#13 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 January 2014 - 09:49 AM

View Postdarkchylde, on 17 January 2014 - 09:43 AM, said:


Can you Elaborate?

With its having a targeting computer in pretty much every build The Warhawk was capable of putting considerable damage on your Mech with pin point accuracy.

#14 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,804 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 17 January 2014 - 09:53 AM

View Postoldradagast, on 17 January 2014 - 09:22 AM, said:

Disagree.

All the Gauss delay has achieved is basically removing the Gauss rifle from the game. Oh, it'll show up a handful of times, but it is one of the rarest weapons on the field (silly things like NARC excluded.)

If you do this to PPC's, you basically remove them from the game as well, finishing off the last useful energy weapon and ensuring that the game is nothing but AC madness with a few medium lasers tossed in.



I agree with you, oldradagast. It's already becoming an all out smorgasbord of AC guns. 2's and 5's with UAC mixed in. To do this to the PPC's is not only insane, but outright ludicrously stupid.

#15 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 17 January 2014 - 09:57 AM

I vehemently disagree.

The Awesomes I own are no longer so because (ER)PPCs are just too hot for them now.

#16 M4NTiC0R3X

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,309 posts

Posted 17 January 2014 - 10:04 AM

View PostSkyfaller, on 17 January 2014 - 09:18 AM, said:

A visible indicator in the HUD would be appreciated.


The weapon grouping indicator turns a bright yellow for charge up and then green when ready to fire. It can be found in the lower right corner and also around crosshairs:

Posted Image

Indicators turn red when a weapon is on cooldown.

Edited by M4NTiC0R3X, 17 January 2014 - 10:06 AM.


#17 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 January 2014 - 10:07 AM

Quote

All the Gauss delay has achieved is basically removing the Gauss rifle from the game.


Not true. Been seeing a resurgence of Gauss lately after the AC/20 nerf.

While I agree the charge mechanic is horrendously bad, Gauss is far from extinct.

Edited by Khobai, 17 January 2014 - 10:08 AM.


#18 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 17 January 2014 - 10:26 AM

That would actually sync the PPC and Gauss Rifle back together again. Allowing p, people to fire both together again without much effort.

#19 darkchylde

    Member

  • PipPipPipPipPipPip
  • 302 posts

Posted 17 January 2014 - 10:50 AM

View PostJoseph Mallan, on 17 January 2014 - 09:49 AM, said:

With its having a targeting computer in pretty much every build The Warhawk was capable of putting considerable damage on your Mech with pin point accuracy.


Clearly, you aren't aware how battletech works. A to hit roll is needed to hit the mech - a targeting computer allows you to chose a specific location to hit which modifies the roll which make it harder to land the shot for each weapon designated. It's risk vs reward which this game does not employ. A missed shot is a missed shot, where as in this game you hit another section of the mech.

Also can you provide any data on how PGI plans on adding the targeting computer to this game, especially since we are still waiting for the command console to be finished.

Edited by darkchylde, 17 January 2014 - 10:52 AM.


#20 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 17 January 2014 - 11:04 AM

View PostJoseph Mallan, on 17 January 2014 - 09:49 AM, said:

With its having a targeting computer in pretty much every build The Warhawk was capable of putting considerable damage on your Mech with pin point accuracy.


At the cost of how much tonnage? We get it for free, which abuses the TT armor mechanics with frontloaded damage+pinpoint convergence+absolute precision without any cost.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users