Jump to content

Can We Start A Kickstarter To Fix Weapon Design?


38 replies to this topic

#21 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 17 January 2014 - 08:38 PM

View PostMister Blastman, on 17 January 2014 - 08:35 PM, said:

Satellite link... Established.


Secondary Objective, Completed. Move to dropship for good times (I forgot the correct words for this since I stopped thinking for the night.)

#22 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 17 January 2014 - 08:42 PM

View PostSandpit, on 17 January 2014 - 07:47 PM, said:

PvP brawl cannot and will not change (even with CW) unless there are actual objectives aside from "hold this point". There's no objectives other than cap this point and/or shoot everybody on the other team. I'm not saying that's a bad or good thing, that's just what the game currently is.


I totally agree with this. One of the more interesting suggestions I've seen to spice things up was the introduction of "MOBA-like" elements - which included ground / air forces moving on pre-fixed paths (perhaps with some player ability to alter these paths) towards objectives that the players (in mechs) could support, with resupply / repair points.

#23 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 17 January 2014 - 08:47 PM

I'm not too keen on repair points in this game for various reasons (just my personal preference and don't really feel like "debating" them so I'm not listing them lol) but it would be cool if we had some stuff in the game that required defending moving objects and such.
That alone would change the face of information warfare and scouting. BUT I'd much rather see CW and the like implemented before we get that. Like I said earlier, all the MW multiplayer portions were exactly what we have now. The difference was we had leagues that allowed us to at least "feel" like we were doing more. Never underestimate the importance of fighting over a few pixelated planets.

#24 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 17 January 2014 - 08:49 PM

Does anyone remember the MWO promo video with how there is a dropship involved and it would "simulate" an actual drop (it involved at Atlas? I don't even know why that isn't even done.

If anyone remembers MW2, there was a specific level (it's the same one as the MW2 demo featured) where you're supposed to defend a firebase from destruction.

If PGI could even remotely simulate a lance of mechs on a dropship (this would be scripted somewhat, I figure) and it would literally "drop" a lance of mechs towards the base... possibly using the rockets/parachutes that existed in the first MW4 Vengeance single player mission... we'd have something here.

Yet... we're still in some sort of limbo. You would think that PGI with its numerous artists would be able to construct something like that for a match drop.

/Sigh

Edited by Deathlike, 17 January 2014 - 08:50 PM.


#25 Windies

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,477 posts
  • LocationFL

Posted 17 January 2014 - 08:54 PM

View PostSandpit, on 17 January 2014 - 06:36 PM, said:

Soooooooooooooooo PGI can only get your money if they meet your demands?
:unsure: sense tingling


Newsflash, that's called the consumer/business relationship.

#26 and zero

    Member

  • PipPipPipPipPipPip
  • The Revolutionary
  • The Revolutionary
  • 462 posts

Posted 17 January 2014 - 09:00 PM

Why? So they could steal that money and accomplish next to nothing with it also??

I wish :unsure:


edit: Just to be clear here, I would GLADLY pay hundreds of dollars for even a half decent MW game. Hell, even if the devs were still somewhat incompetent but at least showed respect and honesty to their players/customers I would happily try to support their efforts. If either of those scenarios were either remotely the case here I probably would've spent $500-650 so far. You know how much I have spent? $40 I wonder why

Edited by and zero, 17 January 2014 - 09:10 PM.


#27 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 17 January 2014 - 09:06 PM

View PostWindies, on 17 January 2014 - 08:54 PM, said:


Newsflash, that's called the consumer/business relationship.

Aren't you cute? Newsflash, that's what I was getting at. See my next post after that?

Point being that's any and every customer out there. That's also every business' goal. Make a product their customers want so they will spend money on it. The glorious thing about this particular game? You don't have to spend a dime on it even if you DO like it. Those of us that DO like it spend money on it and keep it going for everyone. I bought a founders pack for early CB access, not the other stuff. That's why I didn't buy a bigger one. Up until the PP sales I have played as a free player. No MC or premium time spent (Have 128 days currently and 10k MC), I didn't have a founders mech. I played entirely as a free player.

#28 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 17 January 2014 - 09:10 PM

View PostRhent, on 17 January 2014 - 06:34 PM, said:

Just saying, I'd be willing to donate $100 if that money was tied to a defined deliverable via Kickstarter and that money was put in a Trust. Piranha would only get said money when that point was met and if they failed to meet the point, all of the remaining money would revert back to the funders.

Just saying, with Piranha's history, there is NO way I will give them money again, the trust is permanently gone, but if there was on outside entity monitoring, frankly I'd probably would go up to $500 for free if they could make published weapon design changes.

Things like:
-Lower heat cap higher dissipation
-Convergence differences based on Arms vs Torsos
-Remove ghost heat and never bring it back
-Fix SRM
-Make NARC useful
-Community Warfare
-VOIP
-DX11
-UI 2.0

Hell man, if Piranha put an outside entity to hold them to delivery dates for UI 2.0 and CW, and that entity would judget the deliverable, I'd have no problem putting a c note their way.

TLDR: Pay Piranha for performance only if they actually delivery and have it verified.

View PostMister Blastman, on 17 January 2014 - 06:41 PM, said:

I wouldn't trust these guys with money at the moment. I need to see concrete results first. How about a kickstarter to buy back the IP?


Posted Image

#29 and zero

    Member

  • PipPipPipPipPipPip
  • The Revolutionary
  • The Revolutionary
  • 462 posts

Posted 17 January 2014 - 09:16 PM

Do you guys not find it ludicrous that so many of us would (or would've) be willing to pay even more money for something as fundamental as game balance? Something that is required of a good game. Something that at a point long ago already would've been in a good, largely complete stage for most other [real] game studios?

Honestly, i think its ******* hilarious how hard pgi continues to manage to screw both themselves and MW fans :unsure:

Example: Look at how well Star Citizen has done thus far (wihout even a game yet). PGI could've done largely the same. Oh well :D

Edited by and zero, 17 January 2014 - 09:19 PM.


#30 Kenyon Burguess

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,619 posts
  • LocationNE PA USA

Posted 17 January 2014 - 09:18 PM

its like an assembly line for a factory. 50 people working 10 different lines to make 10 different parts to put on one car. if 1/50 of the team errors on the line and puts the wrong part on the car, the car breaks and 50/50 scramble to figure out who's part caused it, then the 10/50 fix the problem. this goes on in a horribly slow process of making, breaking, fixing till they send it to the underpaid, underappreciated testers who spend several days intentionally abusing the car to see if they can break it. if it breaks it goes back to the 50/50, then the 10/50 to fix it and the process starts over. its a long grueling process with 50-70hr work weeks and little pay. when the car is finally done, and tested, it gets shipped to you for you to break and endlessly cry about on the forums while they start work on the new car. that's where people like paul comes in and tries to fix or balance any issues we find with the car.....even more weeks of effort spent. now what you are all demanding is for the 50/50 team to slip Toyota parts into a ford product and threatening not to pay them unless the car works perfectly. I hope I wrote that simple enough for even the youngest of players to understand.

#31 and zero

    Member

  • PipPipPipPipPipPip
  • The Revolutionary
  • The Revolutionary
  • 462 posts

Posted 17 January 2014 - 09:22 PM

View PostGeist Null, on 17 January 2014 - 09:18 PM, said:

its like an assembly line for a factory. 50 people working 10 different lines to make 10 different parts to put on one car. if 1/50 of the team errors on the line and puts the wrong part on the car, the car breaks and 50/50 scramble to figure out who's part caused it, then the 10/50 fix the problem. this goes on in a horribly slow process of making, breaking, fixing till they send it to the underpaid, underappreciated testers who spend several days intentionally abusing the car to see if they can break it. if it breaks it goes back to the 50/50, then the 10/50 to fix it and the process starts over. its a long grueling process with 50-70hr work weeks and little pay. when the car is finally done, and tested, it gets shipped to you for you to break and endlessly cry about on the forums while they start work on the new car. that's where people like paul comes in and tries to fix or balance any issues we find with the car.....even more weeks of effort spent. now what you are all demanding is for the 50/50 team to slip Toyota parts into a ford product and threatening not to pay them unless the car works perfectly. I hope I wrote that simple enough for even the youngest of players to understand.


Good example. But I think what we are all very sadly demanding/wishing for is a basic aspect that every half decent game should have already achieved by this point.

#32 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 17 January 2014 - 10:42 PM

View Postand zero, on 17 January 2014 - 09:22 PM, said:

Good example. But I think what we are all very sadly demanding/wishing for is a basic aspect that every half decent game should have already achieved by this point.


It's not like new weapons were added since Closed Beta. That's the startling thought.

#33 and zero

    Member

  • PipPipPipPipPipPip
  • The Revolutionary
  • The Revolutionary
  • 462 posts

Posted 17 January 2014 - 10:58 PM

View PostDeathlike, on 17 January 2014 - 10:42 PM, said:


It's not like new weapons were added since Closed Beta. That's the startling thought.


Indeed my friend. Their incompetence, both in regards to game development and marketing/community relations, still continues to baffle, amaze, and depress me to this day. I understand they are only concerned with milking poor MW fans for all they are worth. But they couldve done such a better job ripping us all off at the least. Oh well, some people in life are content with dishonorable mediocrity. Just the way it is :unsure:

At least star citizen is shaping up nicely thus far.

Edited by and zero, 17 January 2014 - 10:59 PM.


#34 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 17 January 2014 - 11:53 PM

View Postand zero, on 17 January 2014 - 09:16 PM, said:

Do you guys not find it ludicrous that so many of us would (or would've) be willing to pay even more money for something as fundamental as game balance? Something that is required of a good game. Something that at a point long ago already would've been in a good, largely complete stage for most other [real] game studios?

Honestly, i think its ******* hilarious how hard pgi continues to manage to screw both themselves and MW fans :unsure:

Example: Look at how well Star Citizen has done thus far (wihout even a game yet). PGI could've done largely the same. Oh well :D

Do you not realize that some of us are spending money because we DO think it's balanced for the most part?

Edited by Sandpit, 17 January 2014 - 11:53 PM.


#35 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 18 January 2014 - 01:14 AM

View Postand zero, on 17 January 2014 - 10:58 PM, said:


Indeed my friend. Their incompetence, both in regards to game development and marketing/community relations, still continues to baffle, amaze, and depress me to this day. I understand they are only concerned with milking poor MW fans for all they are worth. But they couldve done such a better job ripping us all off at the least. Oh well, some people in life are content with dishonorable mediocrity. Just the way it is :unsure:

At least star citizen is shaping up nicely thus far.


They should totally add clan weapons with out the clans. Great idea!

View PostSandpit, on 17 January 2014 - 11:53 PM, said:

Do you not realize that some of us are spending money because we DO think it's balanced for the most part?


I find it pretty balanced as well.

#36 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 18 January 2014 - 09:28 AM

Spending my money on a new sextant. If it would help PGI's navigation skills I will send them my old one.

#37 Stingray Productions

    Member

  • PipPipPipPipPipPipPipPip
  • 1,906 posts

Posted 18 January 2014 - 10:57 AM

i'll probably just keep my money for now.

#38 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 18 January 2014 - 09:47 PM

Seriously if you don't like itDONT SPEND MONEY. Other than that they own you nothing, not a dam thing Stop being a demanding child and realises tthis is not YOUR game. You can't demand things or think childish ideas like this will some how magically make them ditch months of dev work to please you.

Walk away and stop the whinge.

#39 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 22 January 2014 - 06:17 PM

View PostFirewuff, on 18 January 2014 - 09:47 PM, said:

Seriously if you don't like itDONT SPEND MONEY. Other than that they own you nothing, not a dam thing Stop being a demanding child and realises tthis is not YOUR game. You can't demand things or think childish ideas like this will some how magically make them ditch months of dev work to please you.

Walk away and stop the whinge.


I think you are experiencing some rage problems impeding your ability to read. It happens to a lot of people on the Internet who likes to rage. The key thing to read is "things like". The previous phrase means they could be that or they could be other things.

The core statement is for Piranha to actually post out a list of the game changes they plan to implement with a timeline to meet. A kickstarter would be started to fund the plan. If they meet their listed goals on time, each goal will give them the money for the goal and if they miss the goal then the remaining money would be sent back to the funders and the deal is off.

A lot of people will not buy a founders type package again due to Piranha's bad track record. I bought the founders package based on this:



I expected destructible terrain, some voice content and actual city maps that scaled correctly as a start, instead we got FPS type of game but with mechs. The only way I'll fund Piranha again is if they list out exactly what they plan with a timeline as would a lot of people.

If you feel the need to rage, please go elsewhere, some of us want to improve the game and increase its funding in other ways than selling packages.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users