BlackDrakon, on 20 January 2014 - 10:06 AM, said:
The big problem here is the lack of damage per missile and splash damage from SRM's.
Before this meta, the high risk/high reward of using SRMs were balanced, if you could get in less than 270 meters to a sniper he will pay the price, you will need though, intelligence, and situational awereness to move into cover to eat the distance between both.
Skirmisher lances could do it, start mayhem, and then the brawler lance could get in close and finish the leftovers. Right now, with the lack of damage and the GOD AWFULL Hit detection from SRM's, we are forced to use the meta, coz the risk/reward with SRM's is not balanced enough to take a place in the meta.
If we get 2.5 damage per missile + splash damage + Fix on hit detection, the game will autobalance itself, bringing a place for medium mechs with missile hardpoints and brawlers back into the fight. Right now, is just not worth to use them.
Exactly, fix hit reg, I've never been a fan of "nerfing" anything, but when 2 or 3 weapons end up being the default you nearly have to bring to be effective, that's a problem.
We have had balance previously, there was a time when the Awesome wasn't terrible, PPC were still used ( not the only thing that seemed to hit properly) and were a good option, but not used as much.
It seems to me at some point someone said "hey, not enough people are using PPC's! we need to fix that 'problem'!" and now with the HSR not or w/e is causing hit reg. not to work properly hasn't made high alpha pin-point damage "the best" it has made it the default.
I love high alpha builds! I used to run an Atlas RS with Gauss, 4x MPL, and 2 SRM 6. And even then when you could some times get head-shot from across the map by dual Gauss cats, you could still get up on them and if you played it right, compete.
Right now, even in medium range engagements, because lasers require you to give more "face time" to the enemy because of beam time, you loose Vs the PPC because he can snap shoot, dump full damge, and now mitigate damage while you're still trying to get your full damage in. That or you "snap shoot" and do maybe 1/2 the damge you could.
I would be completely fine with raising everything else to be competitive to the AC/5 & PPC meta.
I think that PGI is going to lose big time, players both old and new if they don't renew their focus on this very unbalanced meta.
If the regular weapons still aren't balanced in nearly a years time, how are the clan tech weapons going to be?
I have hope because I have seen PGI balance before, I encourage them to put as much focus on balancing weapons as anything else. New player learning curve will always be high, but like it's been said, "Right now we have a really nice FPS, it just isn't Mechwarrior."