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As Requested By Russ Bullock: Pilot And Cockpit Effects


123 replies to this topic

Poll: What kind of Cockpit and pilot effects would you want to see implemented (327 member(s) have cast votes)

Steam in cockpit on high heat

  1. Voted Bring it on! (235 votes [72.09%] - View)

    Percentage of vote: 72.09%

  2. I dont like view obscuring realism (91 votes [27.91%] - View)

    Percentage of vote: 27.91%

sparks and broken pipes when taking torso internal damage

  1. Voted Bring it on! (264 votes [80.98%] - View)

    Percentage of vote: 80.98%

  2. I dont like view obscuring realism (62 votes [19.02%] - View)

    Percentage of vote: 19.02%

Damage and breaking of cockpit glass on head internal damage (this happens very rarely!)

  1. Voted Bring it on! (281 votes [86.20%] - View)

    Percentage of vote: 86.20%

  2. I dont like view obscuring realism (45 votes [13.80%] - View)

    Percentage of vote: 13.80%

Pilot flipping swithes for mech functions (like during startup sequence)

  1. Voted Yes please! (278 votes [85.28%] - View)

    Percentage of vote: 85.28%

  2. No I dont like all the buttons. (48 votes [14.72%] - View)

    Percentage of vote: 14.72%

Audio queue to call in strikes on targeted coordinates

  1. Voted I want it, I want it now! (279 votes [85.58%] - View)

    Percentage of vote: 85.58%

  2. I'm afrade its voice won't match my own. (47 votes [14.42%] - View)

    Percentage of vote: 14.42%

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#21 Iqfish

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Posted 19 January 2014 - 07:27 AM

View PostTherrinian, on 19 January 2014 - 07:24 AM, said:


This isn't really an issue since a camera mech just wouldnt be on high heat, or it is not getting shot at, or calling in air strikes.




Yes I know what you refer to but this is only on the outside, I'm talking about a more subtle effect also occuring indoors, where the heatlevel goes beyond what the lifesupport systems can mittigate without problems but no damage is suffered yet.


The Cockpit Glass is it is now is a big issue.

#22 Noesis

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Posted 19 January 2014 - 07:31 AM

PGI has money to invest into immersion but not key game play mechanics like medium Mech scaling?

Whilst all of the above are nice to have, unless low hanging fruit, aren't there more important priorities to consider first?

#23 Therrinian

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Posted 19 January 2014 - 07:39 AM

At certain angles the cockpit glass may obscure the view of a camera mech yes.
Zooming in did seem to help a lot on the testservers (which is needed anyway to get the cockpit arches out of the way.)
(perhaps an adjusted field of view to an even narrower angle

PGI does have a free floating camera to spectate with but for cheating reasons it is not activated.
Presumably after we get private matches it will eventually be dropped back as an option.


Noesis this thread is not about the priorities of new updates, Its about increasing immersion.
I do not wich to start the discussion on balancing in this thread.
Besides what you described, important as it is, is not a feature.

#24 Noesis

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Posted 19 January 2014 - 08:10 AM

View PostTherrinian, on 19 January 2014 - 07:39 AM, said:

Noesis this thread is not about the priorities of new updates, Its about increasing immersion.
I do not wich to start the discussion on balancing in this thread.
Besides what you described, important as it is, is not a feature.


You don't need to.

PGI have already accepted that Medium Mech scaling is an issue and that some models are considered too big but it was recognised not to invest into correcting these problems due to "economical" constraints so from a balance perspective the point is moot.

As such the relevancy of investment into features is important if it could therefore be utilised for function as opposed to form that would make the actual game play mechanics (as identified previously by PGI) being corrected. So I feel it is a very valid point connected with prioritisation of features but from an economical perspective.

#25 Therrinian

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Posted 19 January 2014 - 11:40 AM

I'm not discussing the priority, just assessing the need for such changes perhaps more down the line ;)

#26 Bernard Matthaios

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Posted 19 January 2014 - 01:11 PM

Yes! all of this! all over my FACE! :P As long as immersion is "invested" into this game. I will continue to Invest in MWO. I also Vote for...
EMP effects when firing/getting hit by PPCs.
Flickering and or broken lights in cockpit and control panels when receiving damage and going critical.

In a perfect world all HUD info would be on cockpit display panels/screens. But one can dream ;)

All other issues aside, I can live with, wait for fixes and features. Doesn't change the fact that its starting to feel less like piloting 100 tons and more like power armor.

#27 Bagheera

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Posted 19 January 2014 - 01:14 PM

Add all the immersion.

#28 Ryoken

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Posted 19 January 2014 - 02:07 PM

My point is that first importance to immersion effects has to be that they do not render the game unplayable.

The mechs legs and arms moving slower at high heat is a good idea.
A crack in the cockpit glas at the mechs head taking damage is a good idea.

Breaking pipes in the cockpit when my mechs big toe is hit would be over the top.
My pilot beeing an overtranspirating everfainting circulatory patient would be over the top.

So yes to immersion, but remember it is a thin line to annoyance and therefore should be applied carefully.

#29 Ryoken

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Posted 19 January 2014 - 02:14 PM

View PostSterling M Archer, on 19 January 2014 - 02:11 PM, said:

So they want (literally) smoke and mirrors effects instead of fast tracking community warfare?

Yes you know, the guy doing the grafic effects is the same guy that also does the database and backend of community warfare... ;)

#30 Psikez

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Posted 19 January 2014 - 02:18 PM

So much yes

#31 Ryoken

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Posted 19 January 2014 - 02:33 PM

View PostSterling M Archer, on 19 January 2014 - 02:26 PM, said:


Irrelevant since it will take time to put into the game because it is code correct and not just a magic hello kitty sticker that they can apply to make it work. It's not just artwork, this will require coding.
Taking away from any time that could be used to bring community warfae to MWO faster is a bad idea at this stage of development.

Sure sure... what ever you say. I bet Russ just ordered UI2.0 and CW to a full halt, to free resources to watch this thread. ;)

#32 White Bear 84

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Posted 19 January 2014 - 03:38 PM

These are all cool ideas, but would like the basic stuff to be working right first..

CW - UI2.0 - SPIDERS - HIT DETECTION - SHADER ISSUE IN FROZEN CITY (Seriously - since closed beta?!).....

The basic things make the game; cant make a cake with just icing...

#33 Therrinian

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Posted 20 January 2014 - 02:03 AM

dont get sidetracked guys, keep it on topic.

Ryoken, those 2 more intrusive effects would indeed have to be tuned carefully, and I don't mean them to be completely debilitating and frequent, more like extreme edge cases, that occur every few games or so ( depending on gamestyle)

But guys lets not digress and say no to all new features just because there are other issues on the live servers. :P

#34 SuperBroHeroFella

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Posted 20 January 2014 - 02:17 AM

Not talking priorities and there already were a thousand threads like this in the past, but yes, immersion please.

I'd like to have the focus on the cockpit sounds! (Toggable of course.)

- grunts and moaning by hits and heat
- random audio chatter

Also: I would PAY FOR MALE AND FEMALE PILOT SOUNDPACKS!

For example:
Soundpack "Badass" with 5-10 different lines that get played one in a while for every in game state.

Match starts:

Speaking to others: "Alright company, set waypoints and keep your distance, im going in hard-ahah"
Speaking to self: "Okay, Baby, let's show em once again what destruction really means."

Overheating:

"******** my balls are getting toasted."

+ Killing enemy, getting hit, saving a friend, capturing a point, powerin on/off, dying..


*waves with his dollars*

#35 ebea51

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Posted 20 January 2014 - 02:26 AM

I would like to see all 3:
- Cracking
- Steam
- Sweat/Moisture/Condensation

... and I would also like to add
- Darkening from melting/heat (lasers, explosions, flamethrowers)
- Impact indents (AC)
- In cockpit warning light reflections
- External frost (on snow maps)
- External rain/water (on rain/wet maps)
- External dust (on desert maps)
- Crazing/Chipping/Scratches that are DYNAMIC to your mech's health!

#36 Ewigan

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Posted 20 January 2014 - 02:32 AM

I would LOVE all that. Really, seriously, BUT....

If i play to win (what i do like 70% of the time) i would HAT all of them.

So i voted against it.

#37 Therrinian

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Posted 20 January 2014 - 02:52 AM

View PostEwigan, on 20 January 2014 - 02:32 AM, said:

I would LOVE all that. Really, seriously, BUT....

If i play to win (what i do like 70% of the time) i would HAT all of them.

So i voted against it.


It wouldn't be as intrusive as you think, it can be done subtly. They would not really hold you back at all.
And it would put more emphasis on playing well: i.e. Oh **** I must be careful if I fire this next salvo, it will fog up my cockpit.

Also it works on all your enemies as well, if you see the enemy alphastrikeing all the time you can deduce he will not see as much.

#38 Ewigan

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Posted 20 January 2014 - 02:55 AM

there will always be that ONE clan/guild/whatever who will play Quake 3 with lowest details so you can see everything, while mr. normal gamer plays with high settings because he enjoys good looking stuff.

same will happen here.

#39 Therrinian

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Posted 20 January 2014 - 02:59 AM

Steam is a particle effect so yes, it can be toned down. :P

#40 Modo44

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Posted 20 January 2014 - 03:00 AM

More immersion is fun, so yeah. However, particle effects just outside of the mech already break the framerates. Putting more of those inside the cockpit would be stupid.





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