Noesis, on 20 January 2014 - 05:18 AM, said:
By then omitting other important balancing characteristics as a result with heat management you are not incorporating any "useful" metric for balance, efficiency or effective comparison as a result other than confirming that ballistics need more tonnage, which was/is not a suprise to being with.
There is a reason I provide the values for different engagement lengths. It servers to show how the weight requirements change the longer you need to sustain your firepower. The scenario you are describing is basically about the longer length engagements. Don't just look at the 5 second intervals - look at the 15 second intervals, and you see how superior ballistics become over energy weapons.
Not for every weapon the 5 second itnerval is practical - medium lasers for example, you will usually be so close to the enemy that you can't expect to safely end the engagement after 5 seconds, you wil lneed more. But the 5 second interval is useful to understand stuff like the Jump Sniper meta - As a sniper, you are far enough from the enemy that you can more or less freely decide when to retreat to cover and end the engagement.
I cut off at 15 seconds because the accumulated damage in both cases would be sufficient to kill an Atlas, and even if you don't have hit with 100 of your hits, if just 1/3 of the shots hit, you can cripple or destroy any light or medium mech.
If you move up to the longer engagement times, it becomes very clear that ballistics gain the upper hand.
At the 10 second intervall, the Large Laser and the AC/10 are almost equal, the PPC is far more expensive, and at 15 seconds, it's not really a contest - the AC/10 fares better. And the AC/10 is not exactly seen as a strong weapon currently.
Oh, and we even see why the AC/10 is not that popular - the AC/5 needs slightly less weight, but has a better range.
It's also clear why the Large Pulse Laser is deemed underpowered - if you have the hard points, the Medium Laser with practically the same range is far more heat efficient. The 0.4 second difference on the pulse duration is obviously not sufficient to make it worth the effort.
I could also add a fourth scenario, for a 20 second and 25 second interval, or adjust the math to also include a requirement on the mech being able to repeat the engagement within a specificied time interval.
What do you think would be better? If you like to play around with the models:
https://docs.google....cXc&usp=sharing
(the google document has not been updated in a while, the math hasn't changed, but the attributes of weapons might need to be changed.)