Paging Karl Berg...karl Berg, Please Pick Up The White Courtesy Phone...
#1061
Posted 19 June 2014 - 08:24 PM
#1062
Posted 19 June 2014 - 09:23 PM
#1064
Posted 19 June 2014 - 10:47 PM
Wintersdark, on 19 June 2014 - 06:24 PM, said:
And did you report the bug when it happened?
#1065
Posted 19 June 2014 - 10:50 PM
Goose, on 19 June 2014 - 10:47 PM, said:
#1066
Posted 20 June 2014 - 05:14 AM
TheCaptainJZ, on 19 June 2014 - 09:23 PM, said:
I know the fast convergence skill was disabled, but the fast fire one was working as of the AC2 firing rate change (it's why it was changed, actually, because it was reducing the cooldown below the 0.50 ghost heat threshold).
#1067
Posted 20 June 2014 - 06:06 AM
Goose, on 19 June 2014 - 10:47 PM, said:
As with Deathlike, this looks like intended behavior. The screen that shows your heatsink locations in-game shows extra DHS in Center, NOT Internal/Engine. So, naturally, I assumed that it's just how the game works. It was only until after I saw that Centuion's hit table that I questioned it.
Paul! Request! Can you get us a pic of the crit table for a 400 engine with only 3-4 extra heat sinks in it? This would explain what's going on immediately.
Edited by DarkonFullPower, 21 June 2014 - 06:30 AM.
#1068
Posted 20 June 2014 - 09:19 AM
Deathlike, on 19 June 2014 - 10:46 AM, said:
Hi Omid, that's very helpful.
How do XL engines and SHS/DHS added to the engine (275+ engines) work into that formula?
Good question, they don't work the way you'd expect. As far as the Crit Table is concerned, the additional heatsinks are treated like extra items equipped to that component. That means it's possible for them to get crit and destroyed independently of the engine they are slotted in, and that each extra engine-slotted heatsink impacts the overall crit distribution of items in that component.
#1069
Posted 20 June 2014 - 10:34 AM
#1071
Posted 20 June 2014 - 11:04 AM
Heffay, on 20 June 2014 - 10:55 AM, said:
I don't think lasers can crit. My understanding is that they only dealt damage to structure.
They can it's just really small. Imagine the laser as a machine gun stream where each bullet does a fraction of the laser's damage. Each of these ticks have a chance of critical hit, but the damage will correspond to the fraction of damage the tick represents.
Overall you're still doing just as much critical damage as a comparable autocannon but because it's re-rolled so much the crits are spread pretty evenly to all the internal components. So instead of straight up killing a medium laser on a HBK-4P, you did 2 crit damage to 5 medium lasers leaving them all intact.
#1072
Posted 20 June 2014 - 11:11 AM
Jman5, on 20 June 2014 - 11:04 AM, said:
See, this is where we need clarification. I understand the damage would be small (each tick is 1/10th of the total damage), but I specifically recall reading a blue post (before they were blue) that lasers didn't crit at all.
Would be nice to know for sure!
#1073
Posted 20 June 2014 - 11:14 AM
Heffay, on 20 June 2014 - 11:11 AM, said:
See, this is where we need clarification. I understand the damage would be small (each tick is 1/10th of the total damage), but I specifically recall reading a blue post (before they were blue) that lasers didn't crit at all.
Would be nice to know for sure!
If you happen to remember where you read that I would love to see it.
#1076
Posted 20 June 2014 - 11:37 AM
For quite some time now I’ve been plagued by the CryEngin FRead Error. What happens is that the game will crash to desktop (this can happen while logging in, while loading into a match, and less often during a match). When the game crashes I get the FRead Error message that states # out of ### files were miss read.
After some investigating, I found that every time this happened, it was because one of the game .pak files had been corrupted. Before Repair tool existed this involved either downloading the whole game again or getting ahold of fresh .paks. Now repair tool can handle it, but it still happens often to me. At least once a week. On patch weeks several times a night for a few days. Objects.pak is always a favorite, but many others have been corrupted as well. Locking the .paks doesn’t seem to work.
When I contact support, they suggest reinstalling the game, etc., etc. None of that has worked. I think I’ve had this issue in varying degrees of severity and frequency since August 2012.
I don’t see too many others out there reporting the issue. So either I’m an edge case, or a glutton for using the repair tool.
Any solutions?
#1077
Posted 20 June 2014 - 12:02 PM
Omid Kiarostami, on 20 June 2014 - 09:19 AM, said:
Good question, they don't work the way you'd expect. As far as the Crit Table is concerned, the additional heatsinks are treated like extra items equipped to that component. That means it's possible for them to get crit and destroyed independently of the engine they are slotted in, and that each extra engine-slotted heatsink impacts the overall crit distribution of items in that component.
So a fully-loaded CT with a 400 engine and six extra heat sinks in it would actually have an effective total of 18 crit slots, making each crit slot have a 5.55% chance of being hit?
That would make the gyro have a 22% chance of getting crit, engine a 33% chance, and each other component (six sinks and two "other things") have a 6% chance? (Still not sure on the rounding, either, but it doesn't matter much).
Edited for number of possible internal heat sinks.
Edited by Cimarb, 20 June 2014 - 01:08 PM.
#1078
Posted 20 June 2014 - 12:28 PM
Cimarb, on 20 June 2014 - 12:02 PM, said:
That would make the gyro have a 24% chance of getting crit, engine a 35% chance, and each other component (five sinks and two "other things") have a 6% chance? (Still not sure on the rounding, either, but it doesn't matter much).
400 engines can have 6 Heat Sinks.
#1079
Posted 20 June 2014 - 12:50 PM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users