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Paging Karl Berg...karl Berg, Please Pick Up The White Courtesy Phone...


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#1061 Grey Ghost

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Posted 19 June 2014 - 08:24 PM

Timber Wolf S's side torsos add a cumulative 10% to Missile cooldown rate. The Mech Tree skill Fast Fire reduces weapon cooldown rates. In what specific order do these effects take place? What is the final cooldown for the C-SRM6 in a TBR-S with Fast Fire?

#1062 TheCaptainJZ

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Posted 19 June 2014 - 09:23 PM

I thought fast fire currently did nothing? (disabled)

#1063 Alaskan Nobody

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Posted 19 June 2014 - 09:30 PM

View PostTheCaptainJZ, on 19 June 2014 - 09:23 PM, said:

I thought fast fire currently did nothing? (disabled)

Apparently it works now.

#1064 Goose

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Posted 19 June 2014 - 10:47 PM

View PostWintersdark, on 19 June 2014 - 06:24 PM, said:

Deathlike is correct, heat sinks added to the engine absolutely are being critted and destroyed. I've noticed it happening many times - particularly when _all_ my heat sinks are internal. And noted the measurable lack of cooling after.

And did you report the bug when it happened?

#1065 Wintersdark

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Posted 19 June 2014 - 10:50 PM

View PostGoose, on 19 June 2014 - 10:47 PM, said:

And did you report the bug when it happened?
actually, I always report bugs I encounter. I've gotten to know several support folks pretty well :). But in this case, I assumed it was Working As Intended. As Deathlike's questions show, the crit system is a bit of a black box, and there's much uncertainty as to how those details work.

#1066 Cimarb

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Posted 20 June 2014 - 05:14 AM

View PostTheCaptainJZ, on 19 June 2014 - 09:23 PM, said:

I thought fast fire currently did nothing? (disabled)

I know the fast convergence skill was disabled, but the fast fire one was working as of the AC2 firing rate change (it's why it was changed, actually, because it was reducing the cooldown below the 0.50 ghost heat threshold).

#1067 DarkonFullPower

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Posted 20 June 2014 - 06:06 AM

View PostGoose, on 19 June 2014 - 10:47 PM, said:

And did you report the bug when it happened?


As with Deathlike, this looks like intended behavior. The screen that shows your heatsink locations in-game shows extra DHS in Center, NOT Internal/Engine. So, naturally, I assumed that it's just how the game works. It was only until after I saw that Centuion's hit table that I questioned it.

Paul! Request! Can you get us a pic of the crit table for a 400 engine with only 3-4 extra heat sinks in it? This would explain what's going on immediately.

Edited by DarkonFullPower, 21 June 2014 - 06:30 AM.


#1068 Omid Kiarostami

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Posted 20 June 2014 - 09:19 AM

View PostDeathlike, on 19 June 2014 - 10:46 AM, said:


Hi Omid, that's very helpful.

How do XL engines and SHS/DHS added to the engine (275+ engines) work into that formula?


Good question, they don't work the way you'd expect. As far as the Crit Table is concerned, the additional heatsinks are treated like extra items equipped to that component. That means it's possible for them to get crit and destroyed independently of the engine they are slotted in, and that each extra engine-slotted heatsink impacts the overall crit distribution of items in that component.

#1069 zudukai

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Posted 20 June 2014 - 10:34 AM

how do lasers deal crits?

#1070 Heffay

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Posted 20 June 2014 - 10:55 AM

View Postzudukai, on 20 June 2014 - 10:34 AM, said:

how do lasers deal crits?


I don't think lasers can crit. My understanding is that they only dealt damage to structure.

#1071 Jman5

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Posted 20 June 2014 - 11:04 AM

View PostHeffay, on 20 June 2014 - 10:55 AM, said:


I don't think lasers can crit. My understanding is that they only dealt damage to structure.

They can it's just really small. Imagine the laser as a machine gun stream where each bullet does a fraction of the laser's damage. Each of these ticks have a chance of critical hit, but the damage will correspond to the fraction of damage the tick represents.

Overall you're still doing just as much critical damage as a comparable autocannon but because it's re-rolled so much the crits are spread pretty evenly to all the internal components. So instead of straight up killing a medium laser on a HBK-4P, you did 2 crit damage to 5 medium lasers leaving them all intact.

#1072 Heffay

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Posted 20 June 2014 - 11:11 AM

View PostJman5, on 20 June 2014 - 11:04 AM, said:

They can it's just really small. *snip*


See, this is where we need clarification. I understand the damage would be small (each tick is 1/10th of the total damage), but I specifically recall reading a blue post (before they were blue) that lasers didn't crit at all.

Would be nice to know for sure!

#1073 Jman5

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Posted 20 June 2014 - 11:14 AM

View PostHeffay, on 20 June 2014 - 11:11 AM, said:


See, this is where we need clarification. I understand the damage would be small (each tick is 1/10th of the total damage), but I specifically recall reading a blue post (before they were blue) that lasers didn't crit at all.

Would be nice to know for sure!

If you happen to remember where you read that I would love to see it.

#1074 Heffay

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Posted 20 June 2014 - 11:17 AM

View PostJman5, on 20 June 2014 - 11:14 AM, said:

If you happen to remember where you read that I would love to see it.


It was on the MWO forums.

...


That probably didn't help, did it. :)

#1075 Alaskan Nobody

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Posted 20 June 2014 - 11:28 AM

View PostHeffay, on 20 June 2014 - 11:17 AM, said:

That probably didn't help, did it. :)

About as much as the entirety of the GD subforum

#1076 Hobo Dan

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Posted 20 June 2014 - 11:37 AM

Hello Karl. Bug Question

For quite some time now I’ve been plagued by the CryEngin FRead Error. What happens is that the game will crash to desktop (this can happen while logging in, while loading into a match, and less often during a match). When the game crashes I get the FRead Error message that states # out of ### files were miss read.

After some investigating, I found that every time this happened, it was because one of the game .pak files had been corrupted. Before Repair tool existed this involved either downloading the whole game again or getting ahold of fresh .paks. Now repair tool can handle it, but it still happens often to me. At least once a week. On patch weeks several times a night for a few days. Objects.pak is always a favorite, but many others have been corrupted as well. Locking the .paks doesn’t seem to work.

When I contact support, they suggest reinstalling the game, etc., etc. None of that has worked. I think I’ve had this issue in varying degrees of severity and frequency since August 2012.

I don’t see too many others out there reporting the issue. So either I’m an edge case, or a glutton for using the repair tool.

Any solutions?

#1077 Cimarb

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Posted 20 June 2014 - 12:02 PM

View PostOmid Kiarostami, on 20 June 2014 - 09:19 AM, said:


Good question, they don't work the way you'd expect. As far as the Crit Table is concerned, the additional heatsinks are treated like extra items equipped to that component. That means it's possible for them to get crit and destroyed independently of the engine they are slotted in, and that each extra engine-slotted heatsink impacts the overall crit distribution of items in that component.

So a fully-loaded CT with a 400 engine and six extra heat sinks in it would actually have an effective total of 18 crit slots, making each crit slot have a 5.55% chance of being hit?

That would make the gyro have a 22% chance of getting crit, engine a 33% chance, and each other component (six sinks and two "other things") have a 6% chance? (Still not sure on the rounding, either, but it doesn't matter much).

Edited for number of possible internal heat sinks.

Edited by Cimarb, 20 June 2014 - 01:08 PM.


#1078 Deathlike

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Posted 20 June 2014 - 12:28 PM

View PostCimarb, on 20 June 2014 - 12:02 PM, said:

So a fully-loaded CT with a 400 engine and five extra heat sinks in it would actually have an effective total of 17 crit slots, making each crit slot have a 5.88%?

That would make the gyro have a 24% chance of getting crit, engine a 35% chance, and each other component (five sinks and two "other things") have a 6% chance? (Still not sure on the rounding, either, but it doesn't matter much).


400 engines can have 6 Heat Sinks.

#1079 TheCaptainJZ

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Posted 20 June 2014 - 12:50 PM

Related question, how does single vs double heat sinks in the engine factor into the crit distribution? Does that add that many more crit slots?

#1080 Cimarb

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Posted 20 June 2014 - 01:01 PM

View PostDeathlike, on 20 June 2014 - 12:28 PM, said:

400 engines can have 6 Heat Sinks.

Figures I would screw that up... /sigh





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