Void Angel, on 29 July 2014 - 11:06 PM, said:
People don't forgo strike consumables because the other modules are more useful - nothing is more useful than a strike. People forgo strike consumables because they were expensive, so while the module changes can be expected make strikes a bit more prevalent, they'll also make other modules more meaningful again. This is where the game needed to go with consumables; if strikes are too strong now that they don't take up a 'Mech module slot, they can simply be tweaked again - just as they have been already.
PS: "Not doing what I wanted you to do" does not have the same meaning as "totally ignoring feedback," and you should not abuse words that way. You also should not presume to speak for the entire community vis a vis "our" feedback.
Hi,
Just a couple of clarifications ... I did not presume to speak for the entire community vis a vis "our" feedback ... the only "our" in my post referred to the fact that it is PGI's game and they can do whatever they wish.
As for "totally ignoring feedback" ... well 1) They did not make any changes except the master module slot and 2) They did not post anything on any forum I am aware of before or after the patch regarding any of these concerns raised by some members of the community ... that can be interpreted in two ways ... we read the feedback, disagreed and ignored it (since nothing was changed) or we never read it at all.
Regarding the change itself ... I think it is a good idea. Delineating module types and usage is a really good idea ... the really bad idea was assuming that the existing modules are compatible with this system. Existing arty and airstrike are overpowered if everyone has 2 while the weapon modules are so anemic it is laughable.
Also ... please be careful to speak for yourself rather than the community ...
"People don't forgo strike consumables because the other modules are more useful -
nothing is more useful than a strike. "
I consider myself people and before this I've only equipped strikes 2 or 3 times since its use is situational ... if the situation comes up to use it ... it is awesome ... otherwise it is a waste of a module slot. Usually, I will equip zoom and radar deprivation and something else depending on how I plan to play the mech ... often a target info module since pinpoint damage to specific weak points is the best way to kill an opponent and the faster I get that information on a target the faster I can kill it.
Now, however, I will equip two strikes and two out of my usual choice of 3 modules. That is my perspective and I suspect that I am not alone ... as a result I expect a significant increase in the use of arty and airstrikes since more folks will have them equipped when the opportunity to use them effectively comes up.