No, Cimarb, it's not an "opinion," as the term is commonly used. Strikes are mathematically and tactically superior to all exclusive alternatives. They are required for serious team play at all levels, for example; and while some modules are situationally useful or even required (Target Decay for LRM boats comes to mind,) 'Mechs had enough slots that you never had to choose between those modules and a strike. All of this is true; some people may dispute it, but the demographic information that we have bears it out. Your reasoning is faulty: if you apply your own logic to your own post, it's only your opinion that my assertion is opinion and not a citation of fact. Of course, you could respond that it's only my opinion that your opinion of my opinion is opinion, but then that would be
your opinion that my opinion that your opinion of my opinion is opinion...
This is called infinite regression, and is an indication of unworkable logic.
Mawai, I don't have to know what you wanted done in order to see you didn't get it - your entire post oozed disapproval, and you come right out and accuse PGI of "ignoring" feedback. Let's be honest about our positions here, please. You're trying to say, "well, I didn't want anything," but if you think it through, that's not correct. You wanted
something other than what you got, or you'd have no basis for complaint - not having defined your expectations, or actually asked for anything doesn't change the fact that your disappointment
requires some kind of standard to be disappointed against. Put another way, a negative expectation is still an expectation.
But what I'm really trying to hammer through to you is that simply not having lengthy community discussions about game design
in no way means that PGI has ignored feedback. Game developers do pay attention to feedback, and PGI has repeatedly demonstrated that they both listen to feedback and
seek it out. Think about it; remember all the endless debate that can go on here. Now imagine that PGI opened up and listened to a forum war on
every major subject in their game design. And we thought the game had slow spots in its develomnent
before! Also remember that you'd be dealing with feedback that was inferior to PGI's knowledge; players don't have access to PGI's game telemetry - and most players have no realistic concept of game design. Witness all the people who say, "this game would be
perfectly balanced if they'd only slavishly imitate all the tabletop rules!" Or the guy on the PPC thread who thinks PPCs and Gauss Rifles would be "balanced" without heat scale or other mechanics - if they just increased their cooldowns to 8 and ten seconds, respectively (because
This Thing would be
totally balanced if it could freely alpha every 10 seconds!)
Listening to feedback isn't the same as talking endlessly about proposed changes with people who don't know how to balance a game and still feel themselves competent to make sweepingly ignorant statements as though they were knowledgeable. I cannot aggree that announcing the changes beforehand would have precluded complaints. On the contrary, it would only provide more apparent justification for positions like yours. The only way for PGI to actually preculde such complaints would be to propose changes and then either change their plans based on player feedback or allow players to pick from alternatives. This would be a disaster; a game designed by committee.
PGI isn't obligated to pre-announce and endlessly discuss changes before they're made. They can and do monitor our feedback, even soliciting it occassionally in order to determine the direction of game design when they feel it's appropriate - but they don't have a duty to endlessly respond directly to every issue we raise.
Edited by Void Angel, 31 July 2014 - 08:25 AM.