Void Angel, on 01 November 2014 - 08:36 PM, said:
it's better to simply nerf the weapons 25% instead.
Indeed, but do you think that will happen?
I'd rather to go back to original armor values and reign in weapon damage, while looking to keep how most weapons currently feel with their rate of fire (cooldown, beam durations, projectile speeds and so on), but that's even more unlikely at this point than simply boosting max armor and distributing.
Looking at current weapons against our current doubled armor values, weapons are ~25% better in relation from TT numbers; and if it is really important to keep that one particular torso armor allocation rule of the torso section armor allocation, well that's fine by me.
Armor would simply be redistributed amongst all sections instead of increasing Torso sections and the legs, but a 25% boost to Max Armor would still help some with current weapon values.
What I figured was, with how convergence works in MWO, that boosting up Torsos would help a tad more than other sorts of armor boost and allocations/redistributions, but any armor boost at this point would be nice to see (such as through more quirks) if weapons aren't changing, or simply address weapons head on as you bring up.
Gotta get ready for work now!
And here's the armor rules too, for anyone curious about them: