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Paging Karl Berg...karl Berg, Please Pick Up The White Courtesy Phone...


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#1881 Pjwned

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Posted 28 February 2015 - 08:16 AM

While piloting my LCT-1V earlier, I was marveling at how crazy short the ER LL beam duration is on that mech due to its quirks, and then I found myself wondering how exactly a quirk like reduced laser duration works from a technical standpoint. Does the laser try to apply its normal amount of damage in a shorter period of time (meaning the number of times it deals damage is increased) or is the damage per tick increased appropriately while dealing damage at the same frequency as usual?

For the sake of argument I'm going to change the actual stats of the ER LL to make it easier for an example, so let's say it does 1 damage every 0.1 seconds over 1 second which is its beam duration and for a total of 10 damage. When this modified ER LL has its beam duration reduced by 50% (like it is in the LCT-1V) does it:
A) Apply 1 damage every 0.05 seconds over 0.5 seconds
or
B) Apply 2 damage every 0.1 seconds over 0.5 seconds

I must admit that part of the reason I'm wondering about this is whether lasers with shortened duration perform worse because option A applies, despite this game being known to have hit registration issues, rather than option B which would I think pretty clearly not affect hit registration. Note that I'm not really trying to jump to conclusions here, but it is something I'm curious about.

Edited by Pjwned, 28 February 2015 - 10:29 AM.


#1882 Goose

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Posted 03 March 2015 - 12:30 PM

View PostGoose, on 13 June 2014 - 05:53 PM, said:

Here's a thought: Can we get an in-game benchmark? Laps of River City, 24 walking MirvWarriors blowing the crap out'a each other? With or without settings guidance, maybe you could put it under the noeses of some tech sites, for Great Plugs Press? Posted Image

:mellow:

#1883 shellashock

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Posted 07 March 2015 - 09:37 AM

Pardon me if this has already been answered, but have the recent HUD performance improvements to MW:O come from updating MW:O to Scaleform 4 (or latest, not sure), or has it come from a general optimization and improvement of code in the HUD department?

Either way, I am really happy you guys did optimize something! Now getting an average of 10-15 more fps per match!

#1884 Mawai

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Posted 09 March 2015 - 06:42 PM

Hi Karl,

Thanks very much for your very useful posts and insights over the months (years?) this thread has been running. However, you've been out of this thread since Christmas ... I was wondering if you are ok? Anyway, if you are still around, could you let us know whether you will be back to this thread at some point or if you are unlikely to have time for it in the future.

Either way, thanks very much for your contributions!

#1885 Goose

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Posted 12 March 2015 - 01:11 PM

I forget if this was asked before, but "How and why where the AA modes chosen?" If it's not called "PostAA," it's absurdly punishing, for unpublished reasons …

#1886 Lordred

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Posted 19 March 2015 - 07:54 PM

Karl has not logged on since Jan 25th, I hope he is well.

#1887 Wintersdark

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Posted 19 March 2015 - 08:19 PM

He doesn't work for PGI anymore, went to Amazon in February, according to his LinkedIn profile.

:(

https://ca.linkedin....berg/13/201/ba5

#1888 Lordred

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Posted 19 March 2015 - 08:28 PM

PGI likes shedding the good ones.

#1889 Wintersdark

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Posted 19 March 2015 - 08:39 PM

In their defense, this looks like a great career move for Mr. Berg, so it probably had nothing to do with PGI at all.

#1890 Wintersdark

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Posted 19 March 2015 - 08:47 PM

But its really sad for us :( Mr. Berg was awesome :(

#1891 Void Angel

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Posted 19 March 2015 - 08:51 PM

Yeah. That really makes me sad - it's the end of a milestone, certainly. Even if someone else picks up the thread, it won't be "Ask Karl Berg" any more.

#1892 slide

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Posted 19 March 2015 - 08:59 PM

:(

#1893 Sarlic

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Posted 20 March 2015 - 11:37 AM

I'm sad. As a long time lurker in this thread. :(

He was such a great guy. What a champ. Will miss it.

Edited by Sarlic, 20 March 2015 - 11:38 AM.


#1894 InspectorG

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Posted 20 March 2015 - 01:06 PM

Good luck, Mr. Berg!

#1895 Kyle Wright

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Posted 20 March 2015 - 01:37 PM

GODSPEED KARL BERG, may your journey through life continue you to push you through greater heights int he cosmos.

#1896 Russ Bullock

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Posted 20 March 2015 - 03:06 PM

My Apologies. I intended multiple times to inform the community in a command chair post that Karl was no longer with us. We were really lucky to have a dedicated engineer of his caliber work on our product and for our studio for the past ~5 years. He was one of the most self motivated people I have ever known and was only interested in making a great product. We wish him nothing but the best.

View PostWintersdark, on 19 March 2015 - 08:39 PM, said:

In their defense, this looks like a great career move for Mr. Berg, so it probably had nothing to do with PGI at all.


Yes thank you. Karl loved working here and loved the product, but just could not turn down the opportunity he received. We completely understood and were grateful to have him as long as we did.

#1897 Rebas Kradd

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Posted 20 March 2015 - 03:12 PM

View PostRuss Bullock, on 20 March 2015 - 03:06 PM, said:

My Apologies. I intended multiple times to inform the community in a command chair post that Karl was no longer with us. We were really lucky to have a dedicated engineer of his caliber work on our product and for our studio for the past ~5 years. He was one of the most self motivated people I have ever known and was only interested in making a great product. We wish him nothing but the best.



Yes thank you. Karl loved working here and loved the product, but just could not turn down the opportunity he received. We completely understood and were grateful to have him as long as we did.


Thanks, Russ.

So...with Karl gone, do you have anyone in mind to replace Karl as our "technical window" into PGI's goings-on? We all appreciate your activeness on Twitter, but it really shouldn't have to be the president taking on that role, as you've probably got a ton of things on your plate and aren't in a position to delve into the technical side of things.

#1898 Errodien

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Posted 20 March 2015 - 03:29 PM

o7 Karl.

You truly were the best.

#1899 Void Angel

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Posted 20 March 2015 - 04:20 PM

Heh. We all sound like he died.

#1900 FORGE88

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Posted 20 March 2015 - 05:33 PM

Wish he took the quirk system with him lol





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