Klappspaten, on 22 April 2014 - 04:45 AM, said:
So maybe you could just forward the question to the design guys.
Do you guys know that the Locust sometimes damages its own legs just by running at top speeds around 170kp/h?
I even died of that once when I had both legs cherry red. I was running along without an enemy anywhere near me and BAM I died from falling damage without actually falling off of anything.
Its not a lot of damage, but it is damage. And when the speeds go even higher than that due to MASC it could become a serious issue.
If neccessary I would try to get some footage of it, but I can't do it today since I'm not at home.
An Atlas can drop off the helicopter pad (or maybe it's the wall of the Citadel) in RC and not receive any damage. Any light 'mech can make the same drop off at the same horizontal velocity in RC and be damaged.
100 tons falling the same distance as 25 tons somehow has less vertical velocity when impacting the ground than a 25 ton 'mech.
In short, this is the exact opposite of what should happen. The heavier the 'mech the more damage should result.
Somewhere the 32feets/second/second's are getting mashed up badly.
Edit: I should state that I know this isn't a 'major' issue, and may be left in as a means of 'balancing' light 'mechs... But as, HOPEFULLY, HSR and hit detection improve, as well as hit boxes and the like, this little issue continuing to exist is going to start to prove to be an over burdensome relic of... I want to say 'bad programming' but I'm not quite sure it should be lumped in there... I dunno... 'Expeditious kludging', maybe?
Edited by Dimento Graven, 22 April 2014 - 06:24 AM.