Mawai, on 28 May 2014 - 06:21 AM, said:
However, the goal is something that works BETTER ... not something that is perfect ... and since ELO by itself appears to have been demonstrated as insufficient ... then additional factors like mech or team effectiveness need to be factored in to match balancing ... and something other than weight class/tonnage might be a more accurate indicator of this.
The sticking point is that you have to quantify how much better that new algorithm is in comparison to just using ELO. The only way to do that is capture all of those stats at the time of match making so you can run them through some different models to figure out what if any changes need to be made.
It would suck to put dev resources into coding all of that up and realize that at the end that new algorithm is not that much better and you should have had those devs working on other features that provide higher impact. With the nature of how this game is being developed, the match maker is going to be re-written a couple of more times so trying to hit it out of the park at this stage is a little risky considering how many other things they can be working on.