Coralld, on 15 July 2014 - 05:38 PM, said:
As Void Angel pointed out, the EI implants are canon, and with the fantastic art team PGI has at their disposal, I am sure they can make them appear way less cartoony.
Also, its your own customizable character, so if you don't want those then fine, don't put them on.
It would also be amazing if you can give your character a flight jacket with your house/merc/Clan affiliation logo on the back of it. (This right here is what I want most.)
My issue is I DO want the EI "tattoos", but would not want them to glow, so if they glow, it stops me from using them the way I would like (and which fits canon much more than glowing anime tats).
I am extremely excited about finally getting some sort of customization like this, though, even of it has nothing to do with gameplay. Just being able to have an identity (beyond a name) is huge for immersion!
Karl Berg, on 15 July 2014 - 11:03 PM, said:
Hey Cimarb. It's true somewhat that Elo is related to your win/loss ratio. It adjusts based on your predicted chance to win however, and it turns out that this is a really important property. By adjusting in the manner proposed in Elo's algorithm, the system actually converges over time to a value that is not dependent on your win/loss ratio.
Simply put, if your predicted chance to win a game is 100%, and you actually win, your Elo doesn't increase as a result. Put another way, your Elo changes significantly only when you surprise the matchmaker.
The matchmaker is actually training itself. It's making predictions about whether or not you are going to win or loose a game beforehand, and depending on the actual outcome of the game, it's adjusting it's estimation of your skill.
That is very true, and it may just be the changes you guys have been fiddling with lately, but to be blunt the matches seem horribly....random.... I will have brand new people, Founders, tournament winners and people that could not fight there way out of a wet paper bag, and everything in between, all in the same match. Whether it is because our Elo is averaging out to be the same or not matters little to me, as the brand new people will have a horrid experience getting stomped, the veteran players will have a horrid experience as their team disintegrates around them, and it will be a lopsided stomp depending on who lands where.
I realize that it will all average out, but we are not talking just about numbers - we are talking about quality of life (or death) here. If I lose 50 stomps, and win 50 stomps, it is perfectly averaged and "working as intended", but in my eyes I have lost 100 matches to the Elo-random Overlord. I want GOOD matches, not "averaged-over-five-months-to-even-out" matches.
Does that make sense?