Gyrok, on 12 August 2014 - 05:37 PM, said:
Gyrok, on 12 August 2014 - 07:40 AM, said:
1.) What was the ELO predicted win % for the Clans in those matches?
2.) What is the acceptable variance of a standard match for prediction versus outcome in your ELO algorithm?
I would like to know this, because if ELO predicted a 90% win ratio for the Clans based on ELO alone, then all is right in the world, and clan mechs are well balanced.
Found it!
1.) I would have to dig back through the old telemetry to produce the actual value. I was involved in facilitating the tests for design, but I wasn't really much involved in the evaluation of the results; otherwise I'd likely be able to say more here. I do recall from watching the live data that the average Elo deltas in solo queue spiked up from roughly 40 to closer to around 100. This is a natural outcome based on the fact that the matchmaker was much more constrained in how it could organize players to produce fair matches.
2.) The answer to this lies in Elo's algorithm itself. The system iteratively converges on skill values based on his probability curve. If you exceed or fail to achieve the expected win percentages, the algorithm forcibly moves your skill value to compensate. The end result is, if two teams were to play each other an infinite number of times, and team A was predicted to win 60% of the time, team A would actually win exactly 60% of games.
I think design has pretty decisively concluded that there is a need to re-balance clan and inner-sphere mechs at this point however. They set out with some fairly aggressive restrictions for clan tech at the outset, hoping this would be sufficient to balance the two factions. I was intrigued by pursuing 10 v 12 solutions myself for a time, especially since it's lore-based. I've heard some pretty compelling reasons why this is not a good approach since. Probably the strongest argument was that a 10 v 12 solution would force us to balance the factions such that a clan mech was roughly 1.2 times as effective as an IS mech. That's quite a bit of power creep, and would mean that all those IS mechs that players have purchased with MC would be devalued as a result.