Jman5, on 02 December 2014 - 08:41 AM, said:
You guys might not realize this, but it also creates all sorts of headaches in the league scene when you have to:
A) Find two guys on opposing teams with premium time. (can be really tough in 1v1 and 4v4 leagues)
B ) ensure they are group leads (screw up here and you often have to reform the entire group/lobby)
C) Force them to stick around the entire series (might be several hours)
Finally, it would give experienced players a safe place to let their new friend explore the game against more than dummy mechs. This would improve the "new player experience".
I don't think it's unfair to say that reducing the restriction from 2 players to 1 player with premium time would be a huge boon for the playerbase.
I know you're not exactly in charge of this area, but your players would appreciate it if the team at PGI would reconsider this current onerous system for something that makes a little more sense. In my opinion this is one of those legacy decisions that really could use changing.
Heffay, on 02 December 2014 - 08:47 AM, said:
I would also like to see per-match premium time tokens. PGI could help support the competitive leagues by issuing a bunch of tokens to the league organizers, who can hand them out to the captains to support the private lobbies. I know they discussed having a token system a while back, but it sure would be nice to have these options!
I am completely against a per-match private lobby structure. Are you guys really saying that having 2 out of 24 people paying $15/month is really too much to pay for unlimited private matches for everyone involved?.... I just do not understand that rationale, so if you could explain it better, maybe I am missing something.
I only see two outcomes of a per-match system: 1. It becomes far too costly to run private matches for anyone that uses them extensively, or 2. PGI loses a ton of money from this and winds up closing down private matches altogether.
To address a couple of the concerns from Jman:
A) Find two guys on opposing teams with premium time. (can be really tough in 1v1 and 4v4 leagues)
--- We have solved this by marking anyone with premium time in TS. I am not sure what league you are talking about, but even the most rudimentary league will be using TS and some sort of organization, so this is very easy to fix regardless.
B ) ensure they are group leads (screw up here and you often have to reform the entire group/lobby)
--- You can easily relinquish command and have someone else take it, as well as move people between teams freely. You do not have to be in a premade team to join the lobby.
C) Force them to stick around the entire series (might be several hours)
--- not sure why this would happen. Do you mean the person that formed the lobby to begin with? That would be the only time anyone would be "forced" to stay, and if they could not stay the entire time, they were probably not the best choice for forming the lobby.