Gaan Cathal, on 19 January 2014 - 11:43 AM, said:
I don't like disagreeing with you, your thoughts are usually well informed, but in this case I really do have to.
No problem.
Gaan Cathal, on 19 January 2014 - 11:43 AM, said:
Assume a mech with a 250std engine and Dubs as the base.
A pair of AC/5s and four tons of ammo runs to 20 tons. It doesn't overheat on Terra Therma while being humped by a lance of flamer Locusts.
Well, part of the main role of ACs is to have relatively low heat. It makes sense for them to work well in a high-heat environment like Mordor, and they make a natural counter to heat-inducing weapons such as Flamers. Of course, a lance of Flamer Locusts should be able to shutdown anything up to an Overlord dropship, but the silly 90% cap currently in place for people being Flamer'd prevents that.
Gaan Cathal, on 19 January 2014 - 11:43 AM, said:
A single PPC and enough heatsinks to reach the same level of heat efficiency (admittedly, excessive) runs to 17 tons. That's not a particularly big difference, especially considering that the AC/5 has a 1.5s refire, compared with the PPC's 4s refire, and that many dubs takes up all of the crits in the world.
That said, it's not a very good comparator anyway, the AC/5 takes two weapon slots, for example, and the PPC is and AC for the purposes of the 'pinpoint vs not pinpoint' debate. The slot it takes up is irrelevant, it's effectively a ballistic, it just happens to be a ballistic with the only advantage lasers have going for them tacked on (and people wonder why it's so prolific).
Compare an AC/10 and a Large Laser. Same situation with engine/dubs. One AC/10 plus four tons ammo comes out to 16 tons and a cooling efficiency of 1.67. A Large Laser with enough DHS to hit the same cooling efficiency comes out to 11 tons. It has less overall damage, a worse refire rate (almost double), spreads it's less-than-ten damage, as opposed to being pinpoint and has less functional range because of the stupid multiplier ********.
Yes, a cooling efficiency of 1.67 is unrealistic in isolation, but who fits a realistic mech with one ten-damage weapon?
This leads onto the other issue with pinpoint damage and ballistics, it scales. Add a second AC/10 and a second Large Laser. The pinpoint advantage becomes more prominent, because it's more damage being concentrated (hitpoints being finite). Not only will a pair of AC/10s burn through an arbitrary 100 hitpoints of target faster if both shooter and target are stationary and ergo pinpoint is irrelevant (close to twice as fast, infact), but in the case of movement, it will only need to be on target for a split second in every 2.5s. A pair of large lasers will need to be on target for a continuous one second period out of every ~4s.
Given that PGI won't touch any convergence-based mechanics with a ten foot pole, MW:O will always be about clustering firepower for an operational range. The best way to do that is stack the same or similar weapons. That, because of the above effect, amplifies the pinpoint damage advantage.
When I said "pinpoint" earlier, I was referring to the damage put into one stop when firing off a
single alpha strike and then hiding/twisting/whatevering. Most ballistics do indeed have RoF and heat advantages, but those are separate quirks from pinpoint alpha'ing. The PPC's own pinpoint ability does throw a wrench into the comparison (debate of if it is a pinpoint energy weapon or infinite ammo ballistic) but the AC/2 and LB 10-X still spread damage as much as or more than lazors.
Personally, I'd just like for heatsinks of all types to dissipate faster (with lower capacity of course) so that we don't need such an absurdly high number of dubs to keep energy weapons running cool for more than a few moments. That lets energy weapons truly claim their classic lightweight and compact advantages (on a larger scale than just 1-2 backup ML), and we can leave ACs alone or make whatever tweaks where needed.
It's also kind of silly that lasers' beam duration counts against their cooldown time (LL reloading slightly slower than an AC/20 = dafuq?). Removing that quality would increase the DPS rate of all lazors, and the faster dissipation would let them make some use of that increased RoF without melting your robot.
Edited by FupDup, 19 January 2014 - 05:44 PM.