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A New Mech Warrior In The Making


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#1 Mussie076

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Posted 19 January 2014 - 02:27 AM

I bought my boy the table top version for xmas, we are currently at 4-0 in his favour.

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#2 Smitti

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Posted 19 January 2014 - 04:36 AM

That is so unbelievably awesome! I hope to get my young bloke into it when he becomes patient enough. Shouldn't be long now actually!

#3 BLOOD WOLF

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Posted 19 January 2014 - 05:31 AM

that is way cool.

#4 Skylarr

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Posted 19 January 2014 - 08:04 AM

Very nice. I plan on buying it for my 9 year old. He has been bothering me to join my TT campaign. But, we go from 3pm to 3 am every other saturday.

#5 Escef

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Posted 19 January 2014 - 08:19 AM

Solaris Skunk Werks can be used to easily and quickly make custom mechs and print out record sheets for them. Also can export the builds into the format used by MegaMek.

#6 M4NTiC0R3X

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Posted 19 January 2014 - 02:24 PM

Pretty sweet, please post pics if you teach 'em to paint those chassis ^ ^

#7 CeeKay Boques

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Posted 20 January 2014 - 06:42 AM

Are you doing Alpha strike? Due to the time involved, my family turned into "Two turn cycles a night" or "An hour of battletech" over a week to complete a mission with more than 4 mechs. Women actually like this game, bring your gal down too!

I see your cicada is bent like mine was...

#8 Mussie076

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Posted 20 January 2014 - 06:28 PM

Hi Guys
Thanks for the replies

@Smittiferous &Skylarr
My boy is 14 and has always loved boardgames, I bought him spacehulk about 3 years ago and he loves it we now have axis and allies, halo, and the ususal like monopoly ect, your right about waiting for them to have some paitence but i have found the joy of kicking dads butt keeps them focused lol.

@M4NTiC0R3X I paint worse than i shoot so I dont think you will see them painted anytime soon, but i might get somone to do them for xmas for him.

@Technoviking I am trying to get my little girl to play and the mrs, so far its just been me and the boy, i hope this changes in the near future. the mechs were stand ins
Goliath = Jager mech
Circada = whitworth
Jagerr = Rifleman (yeah i know lol)
and the last was a Jenner

#9 Blood Rose

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Posted 21 January 2014 - 01:39 AM

That's great to see Mussie, its always good to see young uns getting into the hobby. By the way, where did you get the starter set from? I thought they where out of print until later this spring?

#10 Mussie076

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Posted 21 January 2014 - 01:49 AM

i got it from a place in Mackay i am fairly sure it is called "the games room" in victoria st, it where we bought axis and allies.

Dude there know his stuff, will be getting more stuff on my next visit.

Edited by Mussie076, 21 January 2014 - 01:49 AM.


#11 Pht

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Posted 23 January 2014 - 03:52 PM

Nice.

Don't forget to use extra-colored dice when you play - any time your mech does something that incurs a to-hit modifier, you place the die next to your mech when it's done.

Say, a red die for movement mods. If you're really fancy, print up some stuff on heavy cardstock with, say, a "j" on it in order to indicate "jumped."

It should help speed things up.

#12 Tyrnea Smurf

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Posted 23 January 2014 - 05:13 PM

I second the recommendation of either counters to help you remember various states (different colored dice work well especially when you have the random odd couple turn effect you can use the dice as count down counters 3, 2, 1, ect) or take some card stock/cardboard and work up a "leaderboard" style chart with the various conditions on it. Make a column for each mech and use different colored pins to show the different conditions (for example I have one that shows engine hits, gyro hits and the penalties you experience when those are hit. I use green pins for first engine hit, yellow for second engine, 1st gyro, and red pins for 3rd engine, 2nd gyro, and disabled weapons, heat sinks, ect, and black pins for head crits. the same chart also tracks movement and terrain dice adjustments, and each mech has its own columns with this info, so when the turn runs, you place pins on the correct areas of the chart, then count up the adjustment during the fireing phase) I found that a large say half poster sized, to poster sized chart which I run greatly increases the speed at which both new and experienced players can run their iniatives/phases streamlining and speeding up the game.

Although I've not played the newer boxed sets so I don't know how complex/simplified the rule system setup is, but a GM board helps loads in my experience.

#13 Pht

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Posted 23 January 2014 - 05:31 PM

View PostTyrnea Smurf, on 23 January 2014 - 05:13 PM, said:

I second the recommendation of either counters to help you remember various states (different colored dice work well especially when you have the random odd couple turn effect you can use the dice as count down counters 3, 2, 1, ect) or take some card stock/cardboard and work up a "leaderboard" style chart with the various conditions on it. Make a column for each mech and use different colored pins to show the different conditions (for example I have one that shows engine hits, gyro hits and the penalties you experience when those are hit. I use green pins for first engine hit, yellow for second engine, 1st gyro, and red pins for 3rd engine, 2nd gyro, and disabled weapons, heat sinks, ect, and black pins for head crits. the same chart also tracks movement and terrain dice adjustments, and each mech has its own columns with this info, so when the turn runs, you place pins on the correct areas of the chart, then count up the adjustment during the fireing phase) I found that a large say half poster sized, to poster sized chart which I run greatly increases the speed at which both new and experienced players can run their iniatives/phases streamlining and speeding up the game.

Although I've not played the newer boxed sets so I don't know how complex/simplified the rule system setup is, but a GM board helps loads in my experience.


Great ideas!

Someone should point this out to medryon pryde of the PRI website for his http://www.pryderock...l_game_aids.php sub-section...

#14 Mussie076

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Posted 28 January 2014 - 01:06 AM

The sheet in the last pic with the pencil on it is something we printed up it has a colom for move type, move distance, heat geneerated by moves and weapons and so on helps us keep track of it all :(

#15 Mussie076

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Posted 03 February 2014 - 03:23 PM

Finnally beat him on sunday with ammo crits taking out both his mechs. that makes it 5-1 now lol

#16 Son of the Flood

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Posted 03 February 2014 - 06:59 PM

Good stuff Mussie, thanks for sharing!





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