Edited by Krujiente, 19 January 2014 - 08:09 PM.
Jumping Thunderbolt And Hunchbackitus
#1
Posted 19 January 2014 - 07:29 AM
#2
Posted 19 January 2014 - 12:24 PM
I spent almost nothing on upgrading it but like you prefer it to the 5SS.
Edited by Spheroid, 19 January 2014 - 12:26 PM.
#3
Posted 19 January 2014 - 12:25 PM
This thing can be brutally effective. With the 10-tube missile launcher you get the most volley efficiency from an LRM10 or LRM20, and you don't benefit too much from Artemis IV (since a spread of 10 has a tight enough natural grouping to be effective without). Throw on the 6 MLs (I recommend three fire groups, RA, RT, LT) and you can really drop some hurt up-close. The AMS helps the team and lets you win LRM duels.
You can also drop the AMS and half a ton of armor from the LA to fit another two DHS if you find it too difficult to manage as-is.
Edit:
For the 9SE, you can try this: TDR-9SE
2x LPLs pack more damage than an AC20 and have incredibly high DPS, and the 3x MLs in the side torso synergize very nicely with the range on the LPLs. 2 JJs are enough to get plenty of lift and jump range without spending too much weight.
Edited by Levi Porphyrogenitus, 19 January 2014 - 12:29 PM.
#4
Posted 19 January 2014 - 08:01 PM
http://mwo.smurfy-ne...719877c20377967
I am always tweaking around but this is the general idea of what I do, I protect that left torso and make use of that ER ppc during jumps, while still having good enough heat efficiency to fire both lasers and ERPPCs in brawls a few times.
If they ever make SRMs useful enough to make up for the giant pods I could drop down to a regular PPC, drop some heatsinks and slap on some SRM4s. When I am feeling cheeky I put on 3 PPCs and yell about being a tiny awesome while Poptarting (rather inefficiency because of how hot that build is)
#5
Posted 19 January 2014 - 10:16 PM
It's the only viable 65-ton laserboat....
#6
Posted 19 January 2014 - 11:24 PM
#7
Posted 20 January 2014 - 06:27 AM
#8
Posted 20 January 2014 - 10:03 PM
Use up LRM ammo before you get gutsy to go brawl. Chainfire every laser. it is ok to click faster if need be, just no alphas or the heat fairy slaps you.
You go to terra therma...well, good luck, try to stay back and use the LL more. You go to MOON BASE! you win laser lottery, and ballistics boats cry rivers of frozen moon tears as you shred their armor before they know what happened.
(se, similar loadout, smaller LRm launchers, bigger XL engine, you should run around 80KPH. LL in arm, ML torso. Use up LRM ammo, then go jump brawlin.
#9
Posted 22 January 2014 - 12:04 PM
Spheroid, on 19 January 2014 - 11:24 PM, said:
While Jester has a 350 engine-cap, shoulder-high arms and JJ and such, T-bolt 5SS could easily fit in an STD300 with two LLas in RA and five MLas spread between LT and RT, plus around 19 DHS, which is very enough.
Jester is the best Heavy laserboat from afar, but you go for 5SS when you wanna party close and personal XD
#10
Posted 22 January 2014 - 12:10 PM
Levi Porphyrogenitus, on 19 January 2014 - 12:25 PM, said:
For the 9SE, you can try this: TDR-9SE
2x LPLs pack more damage than an AC20 and have incredibly high DPS, and the 3x MLs in the side torso synergize very nicely with the range on the LPLs. 2 JJs are enough to get plenty of lift and jump range without spending too much weight.
Interesting on the two LPL's. What sort of heatsink supply do have on her to support the sustained fire? I love the LPL on the original and love the damage. Doesn't the two JJ slow ascent?
#11
Posted 22 January 2014 - 02:41 PM
rolly, on 22 January 2014 - 12:10 PM, said:
Interesting on the two LPL's. What sort of heatsink supply do have on her to support the sustained fire? I love the LPL on the original and love the damage. Doesn't the two JJ slow ascent?
I find that the critical JJ velocity/range boost happens between 1 and 2. More can be useful, especially for heavier mediums, but the diminishing returns for 3+ can be prohibitive especially for heavies and assaults.
The heat load is pretty heavy with the build as linked, with only 17 DHS for the five lasers. I think my personal ride drops one of the MLs for another DHS (tucked into the otherwise-bare left arm). Smurphy very much prefers that exchange (47% rather than 39%), and it simplified heat management a bit.
Using the 3ML version is more about burst damage, where you can fire both sets of lasers a few times before you have to back off a bit, while the 2ML version would have lower initial damage output but superior damage over time (Smurphy gives it a 0.15 edge in sustained dps). With the large engine and JJs, though, you can usually do a decent job of dictating engagements, so it's entirely to taste whether you favor alpha potential or sustained dps.
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