Some nice thoughts on the Tbolt in this thread, might as well add a few of my own.
For me, the TDR-5S was the hardest machine to figure out what I wanted to do with it. The hardpoints aren't very focused either in location or in type, it doesn't have jump jets, and something about being the only one with a ballistic mount really really made me want to put -something- there. I tried a few things with LRMs and once with a gauss, but what I eventuall settled on was this- the 'From The Blue'.
http://mwo.smurfy-ne...48f5e54c81824cf
This T-bolt uses the left torso mounted cockpit to throw dual-PPC blasts downwind through narrow holes with near-perfect convergence. This gives it a punch at long distance that keeps down heads and tears open chunks of armor, particularly on enemies that are distracted by fast brawlers in their face already. These holes can then be exploited by allies or the FTB itself, via the LB 10-X that is there as a crit-seeking weapon. The SRM-4s are nearly just an afterthought, but they can combine in nasty ways with the other weaponry at closer ranges. I know the use of an XL engine in this thing is iffy (especially such a slow engine) but I find that moving at that speed keeps me in the second line of combat, which is really where this thing belongs.
As for the TDR-5SS, I went with what I'm calling the 'Thundershock'.
http://mwo.smurfy-ne...b204f41f7b0cb5e
Originally, one of the large lasers was in the left torso, but I found that at longer ranges or when trying to pin down a light mech with a beam of 16 damage, having both lasers on the arm was very helpful. The LRM rack is intended to be used until it runs dry, hopefully keeping the 'Shock out of close combat until everything's softened up and ready for quad-medium-laser perforation. The large lasers are useful in both stages of combat (and for cutting holes in pesky lights that try to reach the back line or missile support). Compared to the From The Blue, Thundershock is fairly zippy, but trying to use that speed to charge forth only gets me smashed like the barrel my torso has the shape of.
Finally, the TDR-9SE, which I operate like a really really fat Jenner.
http://mwo.smurfy-ne...ba97df1dbf3879d
Cramming the maximum size of engine in there lets me squeeze out nearly 85 kph of speed, and having five medium lasers lets me quickly chew through individual locations on enemy 'mechs. Eighteen double heat sinks is huge (literally), and do a great job of keeping the temperature down- this thing doesn't even overheat worth speaking of on Tourmaline, leaving only the actual volcanoes on Caustic and TT as dangerous in a 'shutting down' direction. I probably should take it even further by using Endo-Steel to slap two more heat sinks into the thing, but it's not strictly necessary. This one I have to run as the same kind of 'lightning brawler' that a Quickdraw is- a 'mech whose role is not to get in and scrum around, but to jump in from a dead angle, smash a hole, and then just
leave before anyone can get their head back on straight. Loop around to come in from a completely different angle, repeat. Concentrated 5ML strikes have let me tear the cannons off of Atlases, lop Stalkers in half, and absolutely ruin most light 'mechs I run across with this thing. Plus, the empty left arm makes a great shield for charging into battle on those rare occasions when there's no cover to charge in from behind.
In the end, the main strength of the T-bolt is like the main strength of the Battlemaster- all the variants are considerably different from each other, and while you -can- sameface them and operate them all as middle-of-the-road machines, you can also emphasize their differences and come out with loadouts and play methods that other people just aren't going to even recognize, at least not as belonging to that 'mech. Of the Phoenix 'Mechs, I have to say that the Thunderbolt and Battlemaster are by far my favorites- I really don't care much either way about the Shads, and while the Locusts are fun when I want to go crazy (My dual-SRM-4 locust oscillates wildly between 50 damage games and 4-kill 400+ damage games), the Thunderbolts have so far been just solid fun. I'm really looking forwards to hitting Battlemasters fairly soon.
QKD-CR0