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New Light Mech On The 4Th... Does That Mean A New Hero Mech On The 28Th?


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#61 Utilyan

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Posted 21 January 2014 - 11:23 AM

If its urbanmech.......and they have a preview......You know the hero movie. It better have some epic music. Man don't make fun of urbie.


The music has to be epic and it plays even when you click on urbanmech on the mech select screen, The Launch button changes everytime to a button that says "FREEDOM", "COURAGE", "BACON".


The music has to be a serious epic soundtrack.

Like with orchestra epic with horns, strings and stuff:




When you do the Urbanmech movie: You shouldn't hear anything but the music, You don't hear the shooting or anything, just the epic music. And a show a URBANMECH Logo. Like it says MechWarrior Online presents............. URBANMECH

Edited by Utilyan, 21 January 2014 - 12:05 PM.


#62 NRP

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Posted 21 January 2014 - 11:30 AM

You know, rear facing weapons would be kind of cool, at least on a small pathetic light like the Locust. You could accidentally shoot your teammates at the start of a match, and you could semi helplessly spray at enemies who are chasing you. Hell, PGI could even implement a "chase cam" module for these mechs. At least it would give you some laughs while drunk driving.

#63 Fang01

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Posted 21 January 2014 - 11:32 AM



#64 Kubernetes

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Posted 21 January 2014 - 11:39 AM

I'd love a Stinger or Wasp, but I imagine they'd die in about 2 seconds on a MWO battlefield.

#65 Voivode

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Posted 21 January 2014 - 01:13 PM

Urbanmech. The new meta.

#66 wanderer

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Posted 21 January 2014 - 01:37 PM

I'd be quite happy with Urbie, but another possible choice would be the Panther or Valkyrie. The first one would be the slowest light 'Mech to date, the second would ALSO be the slowest to date if you didn't put the Panther in.

But Urbie please. If I'm going to have to die in PUGs, at least this way I can do it in something that makes the other guy die laughing when he dropkicks my R2-D2 wannabe.

#67 Utilyan

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Posted 21 January 2014 - 04:53 PM

If you look closely at the clan invasion video its quite obvious....... :lol:


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#68 Carrioncrows

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Posted 21 January 2014 - 06:16 PM

View PostNRP, on 21 January 2014 - 09:47 AM, said:

Interesting observation, especially in light of the seemingly popular opinion that the Clan lights will be DOA because they are so slow despite being well armed. I guess we will see.


That is hilarious.

I mean the popular opinion was that the Jager with twin AC20's was a fools errand and would never supplant the hearty boom-cat. Look how that turned out.

Clan lights are going to wreck IS lights and mediums and most heavies.

Lets look at a few things here.

A. Uller the 30 ton variant can rock a UAC20 and x2 mediums. That's a 100kph AC40 mech. Not to mention backing it down to a UAC10 and taking a STREAK 6 launcher.

B. Look at the Adder, it has missiles out the Yin yang and combination of quad SRM6's or even against it's CLAMR20's is going to hammer mechs.

Skill being equal between players the guy with the bigger gun wins every time. And those clan mechs can mount some damn big guns.

#69 Sephlock

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Posted 21 January 2014 - 06:38 PM

So they'll be glass cannons.

#70 FupDup

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Posted 21 January 2014 - 06:39 PM

View PostCarrioncrows, on 21 January 2014 - 06:16 PM, said:

A. Uller the 30 ton variant can rock a UAC20 and x2 mediums. That's a 100kph AC40 mech. Not to mention backing it down to a UAC10 and taking a STREAK 6 launcher.

Kit Fox TableTop Record Sheet for base config: http://bte.battletec...te/pdf/3028.pdf

An Inner Sphere AC/20 requires a minimum of 4 tons of ammo to last throughout a decent match. A Clan Ultra 20 weighs 12 tons. The Kit Fox has 16 tons of pod space. Your 2 ERML + UAC/20 Fox will only be able to hold 2 tons of ammo. And consider that the UAC/20 will be able to fire faster than the IS AC/20 due to being an Ultra. That loadout simply will not work, you will run out of ammo very quickly.

The Inner Sphere AC/10 requires 3 tons of ammo to last throughout a decent match. The Clan Ultra 10 weighs 10 tons. The Clan Ultra 10 will be able to fire faster due to double tap mode, which means you'll probably need more than 3 tons of ammo. The Clan Streak 6 weighs 3 tons, and will need 1-2 tons of ammo to last. So you'd have to seriously skimp on ammo for your Ultra 10 in order to fit any ammo for that SSRM6. That loadout is also ineffective for the same reasons as the previous loadout.


Now, you might be able to downgrade to a mere Ultra 5 to fit in that SSRM6 + ammo and 2 backup ERML, but now the problem is your armor and engine. And, trying to pack large ballistics on a light mech is just a dumb idea anyways. You're better off boating lasers and/or SSRMs. Using the TT record sheet, here is the Kit Fox's exact armor allocation converted to MWO (TT armor x 2): Ghetto Uller

Now, let's look at a Locust in MWO: LCT-3M
Basically, the Fox has equal leg armor as a Locust, and roughly the same level of torso armor. Now consider that the Fox is 10 tons heavier, meaning that its model will probably be slightly larger than the Locust. And, your top speed will only be 106.7 KPH after speed tweak.


View PostCarrioncrows, on 21 January 2014 - 06:16 PM, said:

B. Look at the Adder, it has missiles out the Yin yang and combination of quad SRM6's or even against it's CLAMR20's is going to hammer mechs.

TableTop Adder Record Sheet for base config: http://bte.battletec...te/pdf/3224.pdf

You have 16 tons of pod space, just like the Kit Fox. Quad SRM6 will work in terms of tonnage (1.5 tons each, ~2 tons of ammo per SRM6), but it's a 1-trick pony that can't hurt targets outside of 270 meters, and there are hit registration problems that make SRMs underwhelming. And, consider that you have to get into very close range with a slow light. That is a really, really bad idea. An LRM20 can also be fitted, but LRMs aren't that great and using a light as an LRM platform is like trying to boat Small Lasers with an assault mech.

The Adder has a slight bit of hope for at least being a troll mech in pugs because it has full armor everywhere except the legs (only 28 armor per leg, out of 32 possible points), but it will never compare to the Inner Sphere Jenner or even Raven 3L. The Kit Fox, given the current Clan customization information from the Command Chair, has the potential to de-throne the Locust as the worst mech in the game (I'm not even exaggerating here).

But hey, at least the Adder has a complementary, hardwired, cannot-ever-possibly-be-removed, totally useful Flamer permanently built into its head! :)


View PostCarrioncrows, on 21 January 2014 - 06:16 PM, said:

Skill being equal between players the guy with the bigger gun wins every time. And those clan mechs can mount some damn big guns.

The Clan lights' payloads are roughly equivalent to an Inner Sphere Cicada/Blackjack or a poorly-built 50 tonner, with less than half the armor (Fox is only like 1/4 of the armor) and similar speed. A remotely competent Jenner with 5-6 ML will utterly crush a Kit Fox unless the pilot seriously messed up, and the Adder will only fare slightly better.



View PostSephlock, on 21 January 2014 - 06:38 PM, said:

So they'll be glass cannons.

More like glass pea shooters.

Edited by FupDup, 21 January 2014 - 06:52 PM.


#71 Carrioncrows

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Posted 21 January 2014 - 07:34 PM

View PostFupDup, on 21 January 2014 - 06:39 PM, said:

Kit Fox TableTop Record Sheet for base config: http://bte.battletec...te/pdf/3028.pdf

An Inner Sphere AC/20 requires a minimum of 4 tons of ammo to last throughout a decent match. A Clan Ultra 20 weighs 12 tons. The Kit Fox has 16 tons of pod space. Your 2 ERML + UAC/20 Fox will only be able to hold 2 tons of ammo. And consider that the UAC/20 will be able to fire faster than the IS AC/20 due to being an Ultra. That loadout simply will not work, you will run out of ammo very quickly.

The Inner Sphere AC/10 requires 3 tons of ammo to last throughout a decent match. The Clan Ultra 10 weighs 10 tons. The Clan Ultra 10 will be able to fire faster due to double tap mode, which means you'll probably need more than 3 tons of ammo. The Clan Streak 6 weighs 3 tons, and will need 1-2 tons of ammo to last. So you'd have to seriously skimp on ammo for your Ultra 10 in order to fit any ammo for that SSRM6. That loadout is also ineffective for the same reasons as the previous loadout.


Now, you might be able to downgrade to a mere Ultra 5 to fit in that SSRM6 + ammo and 2 backup ERML, but now the problem is your armor and engine. And, trying to pack large ballistics on a light mech is just a dumb idea anyways. You're better off boating lasers and/or SSRMs. Using the TT record sheet, here is the Kit Fox's exact armor allocation converted to MWO (TT armor x 2): Ghetto Uller

Now, let's look at a Locust in MWO: LCT-3M
Basically, the Fox has equal leg armor as a Locust, and roughly the same level of torso armor. Now consider that the Fox is 10 tons heavier, meaning that its model will probably be slightly larger than the Locust. And, your top speed will only be 106.7 KPH after speed tweak.



TableTop Adder Record Sheet for base config: http://bte.battletec...te/pdf/3224.pdf

You have 16 tons of pod space, just like the Kit Fox. Quad SRM6 will work in terms of tonnage (1.5 tons each, ~2 tons of ammo per SRM6), but it's a 1-trick pony that can't hurt targets outside of 270 meters, and there are hit registration problems that make SRMs underwhelming. And, consider that you have to get into very close range with a slow light. That is a really, really bad idea. An LRM20 can also be fitted, but LRMs aren't that great and using a light as an LRM platform is like trying to boat Small Lasers with an assault mech.

The Adder has a slight bit of hope for at least being a troll mech in pugs because it has full armor everywhere except the legs (only 28 armor per leg, out of 32 possible points), but it will never compare to the Inner Sphere Jenner or even Raven 3L. The Kit Fox, given the current Clan customization information from the Command Chair, has the potential to de-throne the Locust as the worst mech in the game (I'm not even exaggerating here).

But hey, at least the Adder has a complementary, hardwired, cannot-ever-possibly-be-removed, totally useful Flamer permanently built into its head! :)



The Clan lights' payloads are roughly equivalent to an Inner Sphere Cicada/Blackjack or a poorly-built 50 tonner, with less than half the armor (Fox is only like 1/4 of the armor) and similar speed. A remotely competent Jenner with 5-6 ML will utterly crush a Kit Fox unless the pilot seriously messed up, and the Adder will only fare slightly better.




More like glass pea shooters.


2 tons of ammo is more than sufficient. 14 shots.

Yes it's a little on the light side, but you make up for having a 320m range AC20 (yes clan weapons have more range)

It's about precision not throwing out AC20 shells any which way. You are not there to murder the entire other team you are there to kill your counterpart, then it's bonus points if you kill another 1-2 mechs to swing the fight in your favor.

Yeah if you were a 50+ mech then I would say you need the 4 tons of ammo. You are either going to run in and assassinate someone in which case the 14 shots are all you need, or you stay back and pick your battle and wait till the melee starts before committing in which case the 14 is more than enough to see you through the brawl

SRM's have hit detection problems sure, but streaks SRM6's do not. Sorry if I didn't clarify.

Quad Streak 6's will murder lights.

Yes the uller only has 16 points of armor in the legs, not a big deal. All light mechs get obliterated if they get caught by a AC40 mech. Difference is how much damage they can do before that happens.

In a brawl you are low priority, in a 1v1 contest you have 16 tons worth of weapons. If you lose it wasn't because of the 16 points of armor in the legs. In a Snipe war? Clans should never lose a snipe war. The ER mediums, ERPPC's and ER Larges should.

Most IS mechs go fast because they "HAVE" to. Weapons and STD engines are too heavy and going slow with an XL engine in a IS mech can be very problematic. But clans don't have that issue. Leggs aside a clan light mech despite having about 1/2 the armor is still twice as tough as a IS mech. Just for being able to lose a side torso, and all of the clan designs will be able to intercept damage on their arms unlike most of the IS lights.

The Jenner is the arguably best "Fighter" of the IS light mechs, (well depending on how the firestarter pans out) and it is one massive walking CT only taking damage in the arms, and side torso's by sheer chance.

Unless Paul tanks the clan weapons (hmmmmm.....) then clans win almost every time. (Skill being equal)

#72 Alex Warden

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Posted 21 January 2014 - 07:59 PM

View PostJammerben87, on 21 January 2014 - 05:47 AM, said:

Firestarter maybe?



Russ was quoted as saying the mech will be 'controversial', possibly this is why? Design change to allow the mech to work?

Controversial could also mean it´s the Annihilator... in the current meta, that one would be more than controversial :)

#73 Alex Warden

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Posted 21 January 2014 - 08:04 PM

View PostFupDup, on 21 January 2014 - 06:39 PM, said:



An Inner Sphere AC/20 requires a minimum of 4 tons of ammo to last throughout a decent match. A Clan Ultra 20 weighs 12 tons. The Kit Fox has 16 tons of pod space. Your 2 ERML + UAC/20 Fox will only be able to hold 2 tons of ammo. And consider that the UAC/20 will be able to fire faster than the IS AC/20 due to being an Ultra. That loadout simply will not work, you will run out of ammo very quickly.




pfff.... who cares for additional weapons... i´d just take the UAC20 + ammo.... that´s enough for a lightmech... empty quickly? yep... but until you run dry, this kidfox will just be the horror :)

#74 FupDup

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Posted 21 January 2014 - 08:58 PM

View PostCarrioncrows, on 21 January 2014 - 07:34 PM, said:

2 tons of ammo is more than sufficient. 14 shots.

Yes it's a little on the light side, but you make up for having a 320m range AC20 (yes clan weapons have more range)

It's about precision not throwing out AC20 shells any which way. You are not there to murder the entire other team you are there to kill your counterpart, then it's bonus points if you kill another 1-2 mechs to swing the fight in your favor.

Yeah if you were a 50+ mech then I would say you need the 4 tons of ammo. You are either going to run in and assassinate someone in which case the 14 shots are all you need, or you stay back and pick your battle and wait till the melee starts before committing in which case the 14 is more than enough to see you through the brawl

Or you can take a loadout that can last longer, with still good firepower (i.e. UAC/10 with 4 tons of ammo and 2 ERML). As for range, 3x range on ballistics in MWO makes that advantage kind of moot.


View PostCarrioncrows, on 21 January 2014 - 07:34 PM, said:

SRM's have hit detection problems sure, but streaks SRM6's do not. Sorry if I didn't clarify.

Quad Streak 6's will murder lights.

You'll only have 4 tons of ammo for that, though. With the low armor of the Fox, it'll basically be about who starts firing first (Fox does more damage but dies faster, Jenner does less damage but has twice the armor). I'd personally go with something a little more versatile (i.e. 2-3 ERML and fill in remaining weight with however many SSRMs). On an Adder, it'll depend if the Jenner is savvy enough to stay outside of missile range (if he isn't, then it's a sure win for the Adder in that case).


View PostCarrioncrows, on 21 January 2014 - 07:34 PM, said:

Yes the uller only has 16 points of armor in the legs, not a big deal. All light mechs get obliterated if they get caught by a AC40 mech. Difference is how much damage they can do before that happens.

Not all mechs are Jagerbombs--the majority of mechs aren't (although they are still popular). There are many mechs out there with only a 30 point alpha (i.e. 2 PPC + 2 UAC/5) and there are also spread-damage weapons in use (i.e. lazors). Against things that aren't Jagerbombs, armor and speed help a lot. A Jenner can just barely survive a 30-point alpha to the CT (unless from the rear, then it's KO), although the Fox will go down immediately.



View PostCarrioncrows, on 21 January 2014 - 07:34 PM, said:

In a brawl you are low priority, in a 1v1 contest you have 16 tons worth of weapons. If you lose it wasn't because of the 16 points of armor in the legs. In a Snipe war? Clans should never lose a snipe war. The ER mediums, ERPPC's and ER Larges should.

Most IS mechs go fast because they "HAVE" to. Weapons and STD engines are too heavy and going slow with an XL engine in a IS mech can be very problematic. But clans don't have that issue. Leggs aside a clan light mech despite having about 1/2 the armor is still twice as tough as a IS mech. Just for being able to lose a side torso, and all of the clan designs will be able to intercept damage on their arms unlike most of the IS lights.

The Jenner is the arguably best "Fighter" of the IS light mechs, (well depending on how the firestarter pans out) and it is one massive walking CT only taking damage in the arms, and side torso's by sheer chance.

Whether or not you're low or high priority depends on who the enemy team is. A lot of people seem to love shooting at the "squirrels," Hunchbacks, etc instead of going after an Atlas or w/e. High-alpha builds might see an easy kill and try to take you out early.

I don't think we can call them "twice as durable" just due to how Clan XLs work. Most lights don't usually die from side torso death (typically CT or legs). Lowered speed also indirectly reduces their durability ("speed is life"). A slower target is naturally easier to hit than one going at ludicrous speed. Even if the arm hitboxes allow for shielding, the legs can't be shielded without having a hill to peek over from. You can also just wait for the Clan light to twist to face you to fire at his center. The Adder might be able to do well in a snipe war, but if the Fox gets hit he's gonna be hurtin.'

The Jenner certainly does have hitbox issues, but it also packs a massive wallup for a mech of its size. Its speed sort of helps mitigate the CT issues (but doesn't entirely remove the issue).


View PostCarrioncrows, on 21 January 2014 - 07:34 PM, said:

Unless Paul tanks the clan weapons (hmmmmm.....) then clans win almost every time. (Skill being equal)

The weapons being tanked is actually possible seeing the currently planned nerf policy. Nerfing aside, I can definitely imagine the better Omnis like the Stormcrow and Timberwolf having some advantages over IS mechs, but the lights currently announced have some serious design flaws (particularly the Fox). Even in current gameplay, the 65-ton Jagerbomb with max armor can go down fast.





With all of this stuff being said, I still might try out the Puma for my MW4 nostalgia. Plus, I managed to survive grinding Locusts to master, and it can't get much worse than that. The Fox though, I'll probably skip unless I see some special quirks or w/e to counteract its weaknesses.

Edited by FupDup, 21 January 2014 - 09:13 PM.


#75 Zerberus

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Posted 21 January 2014 - 09:50 PM

View PostParmeggido, on 20 January 2014 - 10:05 PM, said:

Why do I do this? Because I remember the forumsplosion when we got the Quickdraw, and everyone thought we were getting the Orion.


That saidm the fallout would have been the exact same in natuire, tone, and volume ( both dB and Tons), it merely would have been a different choice of words and a different nit to pick ( ex. "Why do we get the orion but not the Snub-nose PPC", Great PGI, another Heavy mech, you really hate lights" "Meh, hardpoints suck", etc....) :)

#76 Frantic Pryde

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Posted 22 January 2014 - 01:26 PM

I'm gonna go off the deep end here and say the new chassis is a Wolfhound, and the hero mech will be the grinder and will have the option of carrying clan tech! :)

#77 Name140704

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Posted 22 January 2014 - 06:25 PM

Firestarter or Wolfhound

#78 mindwarp

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Posted 22 January 2014 - 07:29 PM

If it's supposed to be controversial, or even just possibly controversial, consider that it could be a mech from out of the current timeline, like a mech from TRO 3055 or 3058. Including a mech that technically doesn't exist yet (even though PGI have said the timeline is more of a guideline, if even that) would certainly get some people's panties in a bunch. Enough that Russ would be right in saying it might be controversial. PGi is starting to run out of viable light mechs from TRO 3025 and 3050 so they're going to have to start stretching the timeline sooner or later.

#79 Alex Warden

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Posted 23 January 2014 - 03:13 AM

View Postmindwarp, on 22 January 2014 - 07:29 PM, said:

If it's supposed to be controversial, or even just possibly controversial, consider that it could be a mech from out of the current timeline, like a mech from TRO 3055 or 3058. Including a mech that technically doesn't exist yet (even though PGI have said the timeline is more of a guideline, if even that) would certainly get some people's panties in a bunch. Enough that Russ would be right in saying it might be controversial. PGi is starting to run out of viable light mechs from TRO 3025 and 3050 so they're going to have to start stretching the timeline sooner or later.


Guerilla!!!! (well, it´s relatively light, compared to an atlas, isn´t it?) :D

Edited by Alex Warden, 23 January 2014 - 03:14 AM.






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