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These Awesomes Are.


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#41 mbebe23

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Posted 09 February 2014 - 02:06 PM

View Postxengk, on 08 February 2014 - 12:41 PM, said:


Why do you have a BAP in the arm when you are not using any LRM/SSRM?


I will try to explain: he probably prefers to fight in close range and the BAP can negate the ECM.

#42 xengk

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Posted 10 February 2014 - 01:10 AM

View Postmbebe23, on 09 February 2014 - 02:06 PM, said:


I will try to explain: he probably prefers to fight in close range and the BAP can negate the ECM.

But his build is running full LL, he doesn't need to worry about ECM, just shot anything that don't have a blue triangle.
If there is a shutdown mech, shot first ask later. :ph34r:
He could replace it with AMS with 1t ammo to counter LRM and pesky SSRM.

#43 mbebe23

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Posted 10 February 2014 - 11:59 PM

I got it :P On the other hand that BAP can contribute to the team fight if his Awesome is close to Atlas D-DC.

By the way: I enjoy that 4xLL build in AWS-9M.

#44 xengk

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Posted 11 February 2014 - 12:46 AM

View Postmbebe23, on 10 February 2014 - 11:59 PM, said:

I got it :P On the other hand that BAP can contribute to the team fight if his Awesome is close to Atlas D-DC.

By the way: I enjoy that 4xLL build in AWS-9M.

You can still target and share target info on a ECMed enemy, just that you or teammate cannot get missile lock on them without BAP or Tag.
BAP does increase radar range by 250m and help speed up targeting, I guess it still help by allowing the pilot to target and scan an enemy at 900m, then attack it at 900m max range of LL.

Yeah, I have a Battlemaster 1D 4LL combo with a single UAC5 for heat management.

#45 riTk0MA

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Posted 11 February 2014 - 06:02 AM

I find the 25% decrease in target info acquisition time increases my survivability. I use it in conjunction with the Target Decay, Sensor Range and Target Info Gathering modules. No sense in having huge, powerful, slow-to-recharge weapons if you don't know where the opponent's weak-spot is.

Also, like I said first, I fudged the locations of some of the less critical internals and the armour values.

Remember, the Awesome is a big, slow scout and not made for brawling. If you use my build, be sure to find a meatshield Fatlas, Battlemaster, or similar brawler and stick with it.

Edited by riTk0MA, 11 February 2014 - 06:04 AM.


#46 Butane9000

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Posted 11 February 2014 - 06:04 AM

This entire thread serves as a spot for Awesome builds.

My Contributions are here and here.

#47 Just wanna play

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Posted 14 February 2014 - 02:51 PM

victors may have JJS, but we have torso twist/arm and climbing ability, whi...er...i mean AWESOME POWER!

Edited by Just wanna play, 14 February 2014 - 02:51 PM.


#48 Buechsenteufel

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Posted 23 February 2014 - 09:46 AM

Hello all,

recently startet to play this aws 8Q build:
http://mwo.smurfy-ne...a0177396dd5d41f

Only had about five games with this build yet but I am very supprised how well it plays out.
Best part is when those five MPLS go to work...just shredding components

General advise:
If the tonnage allows it I would always put a BAP into my mech.

Looking forward on having a 9M soon.
Probably this build:

http://mwo.smurfy-ne...bfe8d652dc3af7f

some of my AWESOME experience (no experience in lrm-boats):
- do not initiate a push
- Try not to be the first target in sight
- be patient
- most of the time: play a support role
- if possible move with a bigger Mech.

#49 MadMaxMKII

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Posted 25 February 2014 - 07:17 AM

No one ever ***** my Awesome :D
Posted Image
Posted Image

my loadout seems to be weak, but my enemies are under a neverending barrage of direct fire^^
http://mwo.smurfy-ne...cc8b9377bd1f7ec

at the end of this battle I still had all my limbs together at 21% health.
as you can see, I have lots of component destructions. i mainly aim at the feet of enemy mechs, even the big ones. and of course never stop the torso twist, when engaging an enemy on plain field, just show your shoulder.

Edited by MadMaxMKII, 25 February 2014 - 07:20 AM.


#50 Dawnstealer

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Posted 25 February 2014 - 07:31 AM

View PostEldagore, on 20 January 2014 - 09:10 PM, said:

No. NOBODY shoots an awesome in the legs.

This, right here, is why I ALWAYS shoot at least once into the legs of an enemy mech just to feel them out. Especially Jagers, Catapults, and all Assaults.

This is especially true if they're running a firepower-heavy build. In that case, they have to have skimped either the armor or the engine and, if the skimped the armor, it'll usually be in the legs.

#51 Koniving

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Posted 25 February 2014 - 07:42 AM

View PostDONTOR, on 21 January 2014 - 09:54 AM, said:

I CUT THE BREAKS! WILD CARD! heh works well for the PB which has terrible breaks too lol.


The fact that the Pretty Baby has terrible brakes is actually a benefit. It's slow to decelerate. And when you climb hills, what happens?

You decelerate. But it's slow to decelerate, so you climb longer, harder, stronger, faster. *A certain beat starts.*

Know those pillars on Tourmaline? The Pretty Baby can climb them better than any other mech.

Welcome to the world of Awesome.

FLAMER AWESOMES! (pre-ghost-heat)
Spoiler


Screw ghost heat. Awesomes don't care! Poptart? AC/40 Jager? DIE!
Spoiler

The screw ghost heat vids are after the "changes", notice how the legs almost never get damage, and the CT gets LOTS of damage.

#52 Modo44

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Posted 25 February 2014 - 07:45 AM

View PostKoniving, on 25 February 2014 - 07:42 AM, said:

You decelerate. But it's slow to decelerate, so you climb longer, harder, stronger, faster. *A certain beat starts.*

And quickly stops, because you remember that you are in an Awesome. :D

#53 Koniving

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Posted 25 February 2014 - 07:51 AM

On a side note, it's too bad that armor wasn't based on stock variants instead of using the armor equality rule from tabletop.

If it was, Awesomes would have armor that nearly rivals Stalkers.
Every Victor is around 100 points of armor less. That's more than 3 tons less armor. (96 being 3 tons).
The Awesome 9M cannot fully equip it's stock armor. The 0.06 left over is two points of armor that the Awesome cannot equip.
That would give it 496 points of armor. Check it on Smurfy.

While you're at it. Check the Dragons. Some of them can't equip stock armor either, in fact the 1-C Dragon is 14 points short of it's stock armor.

The unloved Hunchback? Has better stock armor than two of the Shadowhawks. The Thunderbolt? Rivals the Awesomes and the Stalker in armor and spits in the face of the Victor.

The Jager? Paper thin armor... wouldn't ever brawl again. But, it has so much firepower that the paper thin armor doesn't matter. The 4 UAC/5 build uses stock armor for the JM6-S.

Just imagine how different the game would be. Metas based on lots of firepower, lots of speed, lots of armor, good firepower + good speed, good firepower + good armor, good speed + good armor, and mechs with an okay amount of all three.

The Raven 4X and Jenner F would be the go-to light brawlers, and the Firestarter? Just an okay 'between' mech that is outclassed in armor by the Raven 2x.

Ah.. one could dream.

View PostModo44, on 25 February 2014 - 07:45 AM, said:

And quickly stops, because you remember that you are in an Awesome. :D


It can't quickly stop. :( The game won't let it stop. Beside a Victor, the Pretty Baby can climb better when it comes to 'no jumpjets' climbing. It rivals light mechs in climbing ability with a 380 engine.

#54 Modo44

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Posted 25 February 2014 - 08:11 AM

View PostKoniving, on 25 February 2014 - 07:51 AM, said:

It can't quickly stop. :D The game won't let it stop. Beside a Victor, the Pretty Baby can climb better when it comes to 'no jumpjets' climbing. It rivals light mechs in climbing ability with a 380 engine.

Are you calling it a Dragon? :(

#55 Koniving

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Posted 25 February 2014 - 08:25 AM

View PostModo44, on 25 February 2014 - 08:11 AM, said:

Are you calling it a Dragon? :D

Truth be told, the Awesomes and Dragons share the same problem with the CT. But yeah, actually. Except Dragons can't climb for shit. I still use mine quite a bit. Awesomes can't climb well, either. But, the Pretty Baby really can. It's probably the one redeeming feature it has that makes me not feel as bad about getting it for full price.

And I will be beyond angry if they ever change that. Slow deceleration = good for climbing. If the skill tree tweaks ever get beyond Paul's "I'm gonna redo the skill trees. 55% deceleration is too high" stage, it'll be even better!

The one thing that ruined the Pretty Baby was unlocking the skill tree. I'm serious.

(All the hill climbing module does... is slow the deceleration rate down on slopes. That's it.)

#56 Modo44

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Posted 25 February 2014 - 08:26 AM

Try Hill Climb and XL350 on a Dragon. You will laugh at all the slow mediums.

#57 oldradagast

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Posted 25 February 2014 - 09:02 AM

Koniving: I find that interesting that the Pretty Baby's drawback oddly allows it to climb better - never would have guessed that the deceleration rate was universal, even when terrain is affecting the mech.

Of course, mechs with full arms should be able to climb better than those without, though I don't know if the game takes that into account.

Interesting thread - I run an Awesome 8R LRM mech and an 8V with 2 PPC's and 3 SRM6's and a Standard 300. It works well enough, though I wish the Awesome was a better mech. The idea of limiting armor load to some percentage over stock is interesting, though I'm not sure if that would make the game better or just shift around which mechs were considered worthless. The pin-point accuracy of fire in this game makes that armor so important... one can't rely on random hit locations to live.

#58 _____

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Posted 11 March 2014 - 07:22 PM

radagast, my 8V is about the same. 2xPPC, 1xASRM4, 2xASRM6, 2xML, STD300, 3t SRM ammo. It's quite fun to play. Pretend you're a slower medium skirmisher and catch people off guard.

Posted Image

#59 Trevor Belmont

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Posted 12 March 2014 - 06:03 AM

I'm going to try out a 9M with 2 PPC, 4 ML, 23 DHS and an XL375. No ES or FF.

#60 Voivode

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Posted 12 March 2014 - 06:23 AM

View PostKoniving, on 25 February 2014 - 07:42 AM, said:


The fact that the Pretty Baby has terrible brakes is actually a benefit. It's slow to decelerate. And when you climb hills, what happens?

You decelerate. But it's slow to decelerate, so you climb longer, harder, stronger, faster. *A certain beat starts.*

Know those pillars on Tourmaline? The Pretty Baby can climb them better than any other mech.




Exactly! The Pretty Baby is a mountain goat. And as for stopping on flat footed terrain? Careen wildly into the sides of mountains, buildings, whatever object will stop you when you need it.

View PostTrevor Belmont, on 12 March 2014 - 06:03 AM, said:

I'm going to try out a 9M with 2 PPC, 4 ML, 23 DHS and an XL375. No ES or FF.


The 9M is fun. I've found that 2LL + 2PPC with a nice XL and plenty of DHS is a pretty nice mix of DPS/Pinpoint damage.

Edited by Voivode, 12 March 2014 - 06:22 AM.






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