I agree c-bills too low.
Here's my hope:
(1) CW will make it more feasible to enjoy playing one mech, although I kind of suspect it will just be normal drops. And everything sounds like it will just be put you in a bucket and do drops. So, not optimistic. (Although I enjoy playing as is).
(2) CW will hopefully introduce things like reduced mech prices for factions. So maybe they're balancing around most mech purchase prices going down by 20% in the future? (Maybe!?)
(3) Deep skill trees are anticipated to increase earnings prior to mastery. Right now mastering a mech earns you like 4 million c-bills.
A mech costs, on average, 12 million c-bills. ESPECIALLY if you're new. [I now own enough Engines I don't have to buy engines when I buy mechs very often. One 300 XL will kill you.].
That's the optimistic side of my brain.
I have a pessimistic side too, but who wants to hear that?
[The current mech prices made a lot of sense when there were only 3 mechs of each weight class.]
[I think they're aiming for (is this how WoT works?) players to see themselves as one kind of mech? I mean, for example, a star citizen ship is like $50-$100 (or more). But players focus on one ship. If you see yourself as an Atlas pilot, you can totally master Atlas's in 3 months. Sounds reasonable! . . . but as a player, that's not how I think. I think you're not even a "regular" until you've mastered at least 4 different chassis. Which is 12 mechs. Different expectations.]
I think they said somewhere that they were pricing the Atlas as a top tier unit like other games. Unfortunately, as a battle tech fan, I don't want to be "that awesome Mad Cat" pilot. I like to change mechs every other drop ;-).
As An Aside: joining a group dramatically reduces earnings usually. You can't leave early if anyone is alive or if anyone is grinding out a particular mech, or is a new player with only one mech. You get delayed by smoke/bio/mechlab breaks - even a couple minutes a game adds up. You have discos and invites and waiting for a 4th who will finish his game in a minute. Your earnings don't go up by that much more. I still recommend it, it's FUN. And you stop watching your earnings. Play with friends for a couple hours, look at stats "Oh, I can buy 4 new skills and earned 2 million c-bills, that's cool." Instead of obsessing over each games earnings.
And solo an average match is at least 10 minutes when you count load in count down and looking at the earnings screen. [It is a game afterall, you shouldn't feel like you have to be go-go-go-go to maximize drops - you should be able to relax, check out your scores, fiddle in the mechlab, et cetera.]
Also: I've been playing a year, used 14 days of premium, have 4 hero mechs. 90k average earnings per game.
All of that said, I'm coming to the conclusion that MWO is actually not bad for a fairly premium FTP game (compare, iPad games) for prices--WoT, Star Citizen. I just personally hate FTP games as a result. It's not that MWO is Bad. It's just that the economics of the whole thing suck :-p.
Although I do worry that PGI might forget that Free Players are Content for us Paying Customers. And I've sunk $185 into this game, which is highly dependent on having lots of people to play with. But, without seeing their books, I can't know for sure.
Also: Also: Premium time costs so much and is worth so little. . . because it doesn't get you any MC, so paying $15 a month for premium time is like the basic rookie costs under the FTP model. That really bugs me about FTP games. If I pay $15 a month for wow, I get everything. If I pay $15 a month for MWO, I get premium time. If I pay $30 a month for MWO, I get one hero mech and some paint or a bobblehead every 2-3 months. [And that's not counting mechbays, GXP conversion, "premium boosters", founder-type packs, and possibly consumable modules--and the camo is by chassis, so if you like it, congratulations, you get to buy it 36 more times.]. And even then you're not super rich--145k a game can be wiped out fast.
Personally, Every premium time purchase of 30 days or more should come with a mechbay, and should award 10 MC a win while active. At the current price. Then I would feel like I"m getting a similar value out of premium that I get out of my $15 a month WoW subscription.
Edited by DanNashe, 22 January 2014 - 08:32 PM.