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Cockpit Glass....


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#61 Artax33

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Posted 24 January 2014 - 09:14 PM

First couple of matches I played with the glass, it was annoying. Then it hit Forest Colony and went in the tunnel and I could see nothing. Could not see any Mechs, could not make out any terrain. I was almost CT'd just because of it. If you guys want it that's great, just put in an option for me not to use it.

#62 Corvin Reinhardt

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Posted 24 January 2014 - 10:56 PM

Love the cockpit glass. It's minor details like this that enrich my Mechwarrior experience. MW3 cockpit glass was amazing. I just can't wait for battle damage. I wanna see bullet holes :P

#63 NoZaku4U

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Posted 26 January 2014 - 10:26 AM

It is funny. With the well documented lists of things that are lucsiously wrong, if they spent more than 4 minutes of dev times on it would still be a waste. Give us a toggle or something? Why they feel the need to make the game actively worse is bizarre.

#64 Bongo TauKat

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Posted 27 January 2014 - 03:35 PM

I like the effect but I do have one problem with it. Being ex-aircrew we NEVER let the canopies get that bad. Since it was your only view of the outside worlds we kept them well cleaned and clear so you wouldn't miss something vital in a smudge. As a concession perhaps toning it down would help or even better, dyanmic light glare from environmental sources. Just my 2 C-bills.

#65 SpiralFace

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Posted 29 January 2014 - 05:27 AM

To me its not so much that they don't treat their mechs, so much as they spend months in the field. Read most of the fiction and mechs drop into a spot set up a forward base out of tents and portable HQ's and then spend most of the campaigns trudging through terrain. The glass is bound to get dirty just by being exposed to the elements.

Traveling west, I got caught in a sand storm once, had to stay in the hotel so I wasn't even driving on the road. The dust and sand that got on my car was so dusty even after I washed down the window that it had residual grit on it all the way till I finally got sick of it and took it to a car wash. I doubt if these mechs are sitting / advancing up the field in a place like tourmaline desert have the option of waxing off their windows when exposed to the elements.

Besides, the "full grit" effects when you go into places like the cave like forest colony are just bugs that still need to be polished out as they find them. Nearly 95% of the time the glass is pretty much not even noticeable.

#66 Anvil Dragon

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Posted 04 February 2014 - 08:03 AM

It does seem like the time could have been better spent, even a Year of the Horse cockpit dangle.

Now I just wish I could spend a few more C-bills and hire a tech that at least wipes the glass down so I can start with a clean window. Getting dirty in combat is understandable and after an artillary strike it should be worse, but like when pawned after after a match with a great brawl, was that armor really repaired properly?

#67 SpiralFace

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Posted 06 February 2014 - 10:03 AM

well for one, apparently the dev's agreed with you as it was changed to be more clear in the center.

But that's the thing, leave something, anything, out in the field in active use enough and your bond to get grime and scratches accumulate on the surface. Wiping them down can help only to a certain point when its in the field.

Posted Image

I don't know how many people have driven through a sand storm or off road, but its not like you can stop off every hour to wipe down your viewport. (especially if you are in a hostile environment.)

Mech's are not airplanes, they are more like walking tanks that are in some cases hundreds of years old (at least at this point) they operate for extended periods of time in hostile conditions. They are down in the dirt, they are trudging through the mud, and they aren't going to be able to keep all that grime off. Nothing does.

Even in this Abrams image, zoom in and look at the window. There are dings, there is dust, and there are scratches. It happens.

http://upload.wikime...Abrams_tank.jpg

#68 Dunning Kruger Effect

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Posted 07 February 2014 - 02:41 AM

View PostSam Hall, on 22 January 2014 - 01:44 AM, said:


Eh, it's not like it's a waste of much resources; making a glass texture with an alpha channel and slapping it on some polygons in Max is like ten man-minutes worth of work. Fifteen tops if you have to google what an alpha channel is first.



Yes, I understand you're frustrated with the lack of progress on stuff that matters or involves work, we all are! But what you've got to understand is that Paul accidentally lost the thumb drive containing MWO's source code behind the office snack fridge early last year and nobody who works there is strong enough to drag the fridge away from the wall so they can retrieve the thumb drive, so development is pretty much bottlenecked at the "drink a lot of protein shakes and do squats until we get strong enough to move the fridge" stage for now. It sucks, I agree, but refrigerators are very heavy and complaining about it isn't going to change that.


This made the thread for me. :angry:





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