Cockpit Shake Is Waayyy Up
#1
Posted 21 January 2014 - 01:28 PM
mech like I was hit by mike tyson.
It was an immediate difference from before and after and makes the mech all but unplayable now.
Even worse it was not in the patch notes. Is this a new bug or did we think it was a good idea to shake the mech to the point it looks and feel like i have doubled over when hit by a round...
#2
Posted 21 January 2014 - 01:31 PM
#3
Posted 21 January 2014 - 01:43 PM
#4
Posted 21 January 2014 - 02:10 PM
Bartholomew bartholomew, on 21 January 2014 - 01:28 PM, said:
mech like I was hit by mike tyson.
It was an immediate difference from before and after and makes the mech all but unplayable now.
Even worse it was not in the patch notes. Is this a new bug or did we think it was a good idea to shake the mech to the point it looks and feel like i have doubled over when hit by a round...
I would be more worried about Mike Tyson being able to shake your 55 ton Mech more than anything.
But the shake seems as much as usual, either that or I'm just too focused on looking at my glass than noticing anything else.
#5
Posted 21 January 2014 - 02:42 PM
I honestly have mixed feelings on whether your mech should shake that much from losing a component.
#6
Posted 21 January 2014 - 02:58 PM
#7
Posted 21 January 2014 - 06:30 PM
#8
Posted 21 January 2014 - 06:58 PM
Lucky Moniker, on 21 January 2014 - 02:58 PM, said:
I am just imagining a Locust getting hit with an AC20 and the inertia of the shell making the Locust fly back about 300 meters
#9
Posted 21 January 2014 - 09:09 PM
Well here it is. Enjoy!
#10
Posted 21 January 2014 - 10:16 PM
IMMERSION
I thought we wanted a mech sim here?
why the qq?
I'm enjoying it so far. Unsure if it's too much or not. Seems fine for now.
#11
Posted 22 January 2014 - 12:38 AM
People "QQ" because it can be disorienting (and in some cases headache or nausea inducing). As in, it can cause real world discomfort. Most games with screen shake have an option to turn it off. I still think MWO needs such an option (as with any other graphical effect).
I'd be more accepting of screenshake if it corresponded properly with the angle and intensity of the hit. I.e. hit from the front, view jerks up a bit then back down as it stabilizes. Hit from side, view jerks to the opposite side, etc.
But instead of that, we have "Your cockpit is mounted on bouncy pistons that artificially rotate the cockpit whenever you're struck". Which some people obviously don't mind, but others do. For various reasons.
Edited by Gralzeim, 22 January 2014 - 12:45 AM.
#12
Posted 22 January 2014 - 01:13 AM
#13
Posted 22 January 2014 - 10:01 AM
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