I understand how some dislike the idea of a toggle, because they agree with me. Glass sometimes is a game breaker. PGI says it's an astatic choice, if thas the case, please remove it or toggle. For me, and clearly many others, it's ALL just bad. No new arguments, here. No one on your side needed glass 3 weeks ago. I'm posting because of inability to PLAY(for long). So for me, it's not a choice, or an effect. Lowering the effect will still probably result in headache. Real life has 3d, you focus past the dirt. Game can't offer that, Also effect is poorly modeled, it's unnatural movement causes me stress. Unlike ANYONE else here, I PILOT A MECH IN THE REAL WORLD. No headaches there.
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Cockpit Glass Headache Toggle?
Started by -Natural Selection-, Jan 21 2014 04:36 PM
322 replies to this topic
#321
Posted 31 January 2014 - 08:01 PM
#322
Posted 01 February 2014 - 10:01 AM
we can force every player to use a joystick for real immersion, but then theyd have to up their joystick support.i see the joystick in all my mechs, so for real immersion, mouse should be disabled.right?i like using a joystick and hotas, i dont like cockpit glass.these immersion defenses are a joke.
#323
Posted 02 February 2014 - 08:44 AM
Gorantir, on 01 February 2014 - 10:01 AM, said:
we can force every player to use a joystick for real immersion, but then theyd have to up their joystick support.i see the joystick in all my mechs, so for real immersion, mouse should be disabled.right?i like using a joystick and hotas, i dont like cockpit glass.these immersion defenses are a joke.
I'm game!
Now: Could you point me to a website that sells USB-neurohelmets, please?
Or have PGI finally implemented TrackIR-support?
S.
Edited by 1Sascha, 02 February 2014 - 08:47 AM.
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