MavRCK, on 22 January 2014 - 12:14 PM, said:
Let's step away from loving or hating particular weapons.. I never played TT and I wish I could understand more of how this weapon negatively-affected what looked like an amazing game.
Lol, for me it's simple. Pre-gauss, the top weapon was the PPC - 10 damage, decent range, but lots of heat. Or if you wanted more damage you went AC/20 - 20 damage, short range, lots of heat. Then in came the gauss - 15 damage, longer range, 1 heat. It broke the mechanic. The damage to range to heat balance was completely offset. And sure, it had ammo needs, but considering you didn't need to add all sorts of heat sinks to balance the heat, that wasn't a big problem.
MavRCK, on 22 January 2014 - 12:14 PM, said:
So how to evaluate the gauss?
Let's start with math. It's an objective basis. From the DPS alone, you can see that it pales versus other ballistic weapons - if not most other weapons.
I don't think that DPS alone is objective. Let's compare it to the other long range ballistic - the AC/2. Sure, the AC/2 has a higher DPS, and at 6 tons you can easily mount two in the space of one gauss. But then look at the HPS - the AC/2 produces almost 8 times as much heat, two of them almost 15 times as much! And this doesn't take into account that those two AC/2s only do 4 damage - so you'd have to hit the exact same spot 4 times to match that one gauss.
Numbers just don't tell the full story.