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Pssst... Want A Narc Update?

Weapons Loadout

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#141 Caswallon

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Posted 22 January 2014 - 03:29 PM

Just read the OP..

Ermegerd!



Thank you Paul lets see how your "Buffs" work. Step in the right direction on many levels.

#142 Varent

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Posted 22 January 2014 - 03:30 PM

View PostMister Blastman, on 22 January 2014 - 01:44 PM, said:

I'm not even sure the damage needs to fall off--it'd be neat if it did and I suppose if they set the range of the weapon to 270, the code to have it fall off is already built in.

But yeah, it needs a huge boost up close so it can be the mega-destructive shotgun that it was intended to be.


Im not sure where your getting that its supposed to be a mega descrutive shotgun. Its just a shotgun. It weighs less then an ac10 and takes up one slot less as well and also has better heat efficiency. Its a good in close brawlers ac and a nice compliment to a uac5 in many builds.

#143 Y2kHippy

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Posted 22 January 2014 - 03:33 PM

Two simple things can finally make a weapons system viable on the battlefield.

I will restrain on the obvious question of why did this take suck an amazingly long time to this to be brought into effect.

#144 Roland

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Posted 22 January 2014 - 03:33 PM

Thank you.

One thing you might consider is running changes like this on a test server, so you can see exactly what kind of impact it's gonna have.

#145 White Bear 84

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Posted 22 January 2014 - 03:34 PM

This is great news - now I will equip NARC on many mech to counter ECM atlas's that players always seem to ignore/are too scared to approach.

Interesting to see how easy/hard it will be to NARC a spider...

#146 Sephlock

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Posted 22 January 2014 - 03:39 PM

View PostCoralld, on 22 January 2014 - 03:22 PM, said:


Yes.
Thanks. I was pretty sure that it did, but I wasn't sure if I was just misremembering it or not... any other properties?

And who is that in your sig, on the right :)?

View PostRoland, on 22 January 2014 - 03:33 PM, said:

Thank you.

One thing you might consider is running changes like this on a test server, so you can see exactly what kind of impact it's gonna have.
Come on dude, you've been around long enough to know EXACTLY how this is going to turn out.

For the 12 v 12 people and those with super high ELO, nothing will change.

For the rest of us, EVERYONE is going to switch to LRM boats with 1 narc launcher, and for ONE GLORIOUS DAY the c-bills will flow, and then there will be a hotfix that overnerfs Narc (or LRMs).

#147 Chronojam

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Posted 22 January 2014 - 03:42 PM

View PostRoland, on 22 January 2014 - 03:33 PM, said:

Thank you.

One thing you might consider is running changes like this on a test server, so you can see exactly what kind of impact it's gonna have.

Do this. Yes. This is the course to take.

#148 Deathlike

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Posted 22 January 2014 - 03:55 PM

View Postjoedawg39s, on 22 January 2014 - 01:50 PM, said:

Maybe that Jenner K in my garage will finally have a purpose now.


Sorry, I use it to house a PPC now.

Alright, I have opinions of this matter that follow most of the spectrum covered here.

Good: Yes Paul, WE ASKED FOR IT. I welcome the new missile PUG meta!

Bad: This is going to be longer than the good, because there's a lot of secondary issues to be resolved.

The range on the weapon limits it to effectively brawling range. This can be undesirable, but we can go baby steps on this.

The "projectile" speed for this "missile" is actually SLOWER than the AC20. Think of this for a moment. Unlike the AC20 (which already demands a lot from the mech), there isn't really instant damage outside of LRM boats covering the skies. Of course, positioning is key, to reduce the effectiveness of missile in general, so there will be a lot more cover play involved at the higher ELO brackets.

The targets most affected by this is NOT the 4 "smaller mechs" that can wield ECM... but the ECM Atlas (D-DC). Remember that all ECM nerfs affect the D-DC the most (I've repeated this for good reason), so it's great when that target is NARCed... because it's slow enough to take quite a bit of punishment. However, the 4 lighter mechs (ECM Cicada is the fat/honorary light) will not really suffer from this too much.

So, in a sense, yes, you'll probably see a few more missile boats in PUG matches, but as it stands, it has minimal impact in organized play. That's where the majority of dissent exists with this change. You have to think a little more about this change than just "we've flipped the switch and it made people happier"... there's more to NARC that has to be addressed before it gets real attention.

Edited by Deathlike, 22 January 2014 - 03:58 PM.


#149 SweetJackal

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Posted 22 January 2014 - 04:00 PM

Glad to see these changes in the pipeline, they are needed.

I'd like to see something done for LRMs as well but I will want to see how this NARC change would effect the ecosystem before proposing anything.

Can't wait to get my hands on that version of the NARC and start messing around with the ECM Meta and Scouting.

#150 Sephlock

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Posted 22 January 2014 - 04:06 PM

Quick, someone figure out what the fastest possible narc carrier is.

#151 Alcom Isst

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Posted 22 January 2014 - 04:12 PM

View PostSephlock, on 22 January 2014 - 04:06 PM, said:

Quick, someone figure out what the fastest possible narc carrier is.

Commando, any variant that can carry that XL 240 and a Missile weapon.

COM-1B Less fire power than an SDR-5V.
COM-1D A missile slot is denied by using NARC. Simply a more limited version of the 1B.
COM-3A Only XL-240 variant that can carry NARC in its arms.

Edited by Alcom Isst, 22 January 2014 - 04:23 PM.


#152 Roadkill

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Posted 22 January 2014 - 04:15 PM

View PostSephlock, on 22 January 2014 - 04:06 PM, said:

Quick, someone figure out what the fastest possible narc carrier is.

Any non-2D Commando at 171.1 kph. :D

#153 Corvus Antaka

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Posted 22 January 2014 - 04:27 PM

3-4 brawling mediums with NARC's and LRM support might just be enough to crack those pop-snipers cowering under ECM wide open :D

#154 wanderer

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Posted 22 January 2014 - 04:29 PM

The Raven was made for NARC, though a really disposable spotter would be a Locust. NARC + ammo and an ML. A -really- pacifist Locust could pack TAG too, essentially leaving it weaponless and a spotter/cap/air and arty strike monkey.

#155 Xenosphobatic

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Posted 22 January 2014 - 04:54 PM

View PostDocBach, on 22 January 2014 - 11:51 AM, said:

How about making Beagle do something cool beyond turning off ECM?

Like increasing sensor range and target acquisition time? Oh wait...

Edited by Xenosphobatic, 22 January 2014 - 04:58 PM.


#156 Zyllos

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Posted 22 January 2014 - 04:56 PM

I am hoping the NARC will actually allow the mech that was hit by the NARC be targetable but not wholly effect GECM for cover. What this would do is not let NARC be a straight counter to GECM but instead be for a way to cut through GECM to one target.

So if you hit a GECM mech, it can be targeted but will still provide benefits to those around them.

Edited by Zyllos, 22 January 2014 - 04:56 PM.


#157 Valdemaar

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Posted 22 January 2014 - 05:05 PM

My reaction to the OP:



#158 Kjudoon

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Posted 22 January 2014 - 05:22 PM

View PostColonel Pada Vinson, on 22 January 2014 - 04:27 PM, said:

3-4 brawling mediums with NARC's and LRM support might just be enough to crack those pop-snipers cowering under ECM wide open :D

The end of the current Meta. The shore has been eroded, now watch the new meta emerge.

#159 Leroifou

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Posted 22 January 2014 - 05:23 PM

Changes are good.; Now if the weight were adjusted it might actually get used. 4 tons for better targeting is steep.

#160 James Montana

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Posted 22 January 2014 - 05:25 PM

YEEEEEEEESSSSSSSSSS!!!!!!!!!





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