DocBach, on 23 January 2014 - 09:40 AM, said:
Sounds like a lot of tactical consideration must be used to employ ECM, I stand mistaken.
Back to the topic of Narc - Ironically, the things that ECM defended against will leave players defenseless against them, like Narc.
To reiterate, if ECM is going to have a missile defense mode, don't make it the standard mode. Ghost target mode from the lore spams the enemy radar with white noise to increase lock on time. Get rid of the stealth field, as stealth is suppose to be granted by Stealth Armor (go figure!); targets in an ECM field can be targeted and tracked, but lock on times are increased. Narc and Beagle would counter this mode. To simulate the white noise to sensors, the closer you get to a 'Mech in a Ghost ECM field, the more static appears on HUD elements like radar/damage readout, and the longer target information like chassis type/damage readout takes to update
Disrupt would also have to get rid of the target and tracking defeat, or else Ghost mode would be rendered useless. To provide denial of information targeted 'Mechs in a disrupt field would not be identified, and no target information would be given -- you could track the target on radar but you would not know what it is or what it is carrying. Disrupt mode protects against the effects of Narc beacon and Beagle; if you get hit by a Narc pod and the enemy can track you wherever you go, being under a disrupt bubble stops that.
Make information warfare multi-tiered and require actual tactical decisions, rather than having one box in one mode do everything.