Heffay, on 23 January 2014 - 10:53 AM, said:
You take their sniper lance and make them hide for 30 seconds. Rinse. Repeat.
Even if you get them to back down from a ridge for a second so you can hold your side, you change who gets the first shot. If they come up, you can fire and duck down before they have a chance to aim and fire.
Who is to say they hide? Maybe they just live with the fact that the enemy can fire at them anyway and they can fire for longer?
And then, as the metagame evolves, people realize that sniping alone isn't a safe bet anymore, because you expose yourself to LRM fire. But LRM fire has a weakness - close range builds. So people will counter those happy LRM boating Narcers with brawlers. Maybe people will start mixing up things, and keep LRMs, Brawlers and Snipers in a team so they can react to the enemy tactics and movements with the right counter.
Of course, I am not so naive to belive that this is what will absolutely happen - it could very well be the change is too little to change the dynamics, or that its too strong and brawlers still can't help the situation against the new LRM/Narc flavour. THat's all possible. It will very likely require further tweaking.
But this alone could be a goal - if LRM / Narcers don't counter Snipers? Buff it some more. If Brawlers fail to counter the new LRM/Narcers, buff either brawlers, or if you worry about Time To KIll getting too short, nerf LRMs and Snipers again.