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Pssst... Want A Narc Update?

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#361 Mycrus

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Posted 26 January 2014 - 06:33 AM

View PostRoadbeer, on 22 January 2014 - 01:25 PM, said:


I figured you'd be a bigger fan of the LBX, it's pinpoint accuracy is somewhat at the same level as your ability to stay on topic.


You a mod?

#362 cheapcamper

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Posted 26 January 2014 - 08:57 AM

:JOLLY MUSIC PLAYING:


You better watch out, you better not cry,

you better run scouts cause I'm lurming you twice,

Lurmmagadon's coming to town

You better pack AMS, and doing it twice,

Get an atlas K and it'll be rite

Lurmaggadon's coming to town.....



The ECM ain't working,

No saving throw on dice,

There isn't any counter cause

that narc just would not die


You better watch out, you better not cry,

you better run scouts cause I'm lurming you twice,

Lurmmagadon's coming to town

Lurmmagadon's coming to town

Edited by cheapcamper, 26 January 2014 - 08:58 AM.


#363 Kjudoon

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Posted 26 January 2014 - 12:51 PM

View Postcheapcamper, on 26 January 2014 - 08:57 AM, said:

:JOLLY MUSIC PLAYING:


You better watch out, you better not cry,

you better run scouts cause I'm lurming you twice,

Lurmmagadon's coming to town

You better pack AMS, and doing it twice,

Get an atlas K and it'll be rite

Lurmaggadon's coming to town.....



The ECM ain't working,

No saving throw on dice,

There isn't any counter cause

that narc just would not die


You better watch out, you better not cry,

you better run scouts cause I'm lurming you twice,

Lurmmagadon's coming to town

Lurmmagadon's coming to town

Posted Image

#364 Devil Fox

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Posted 26 January 2014 - 03:45 PM

Yea I'm worried that the narc beacon will instigate the 3rd coming of lurmagadon...

Whilst the buffs are in the right direction, I still feel that bad hit registration, and the required exposure to light elements that will be required to land that narc for the 3 LRM boats just puts them at too much risk vs the pinpoint alpha meta. I think 30sec of perma ECM disablement with the ability to continuously fire LRM at the target is too much (unless you still need to maintain LoS on narc'd target). Still for 4-5tons of equipment, I would rather dump the extra tons into a PPC just to disable ecm and be more of a real threat... afterall I saw a Raven with a narc the other day with 3 LRM boats, didn't hit my ecm raven with it and I just rushed the boats and hsut them all down for the rest of my team to demolish...

But bring on lurmagadon... watch as the ECM breaks out once again just to counter the LRM rain...

#365 wanderer

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Posted 26 January 2014 - 04:18 PM

View PostApostal, on 26 January 2014 - 03:45 PM, said:

But bring on lurmagadon... watch as the ECM breaks out once again just to counter the LRM rain...


You mean more investment in defensive systems like AMS instead? Oh, DARN. Anything that makes more equipment meaningful is horrid, right?

#366 Devil Fox

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Posted 26 January 2014 - 04:39 PM

View Postwanderer, on 26 January 2014 - 04:18 PM, said:


You mean more investment in defensive systems like AMS instead? Oh, DARN. Anything that makes more equipment meaningful is horrid, right?


AMS... even during the previous lurmagadon's it was effective only en-mass... even now it's useful but not neccessary, and it still won't hit the most used piece of equipment. Why? Because some know how to use cover... some know how to approach contacts... and some just use it to fill up space. ECM on the other hand will become even more prevalent, because you;ll start to see the DDC Lurm boats coming out of the woodwork just to take advantage of ECM and narcs.

#367 Kjudoon

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Posted 26 January 2014 - 07:52 PM

View PostApostal, on 26 January 2014 - 03:45 PM, said:

...I still feel that bad hit registration, ...

But bring on lurmagadon... watch as the ECM breaks out once again just to counter the LRM rain...


I am noticing a severe dip in hit registration for LRMs if not all weapons in general, but LRMs most of all. it started about 2-3 patches ago since I first noticed it. Anything that fixes this, I'm all for. I've had many matches where I have tag and artemis on someone who gets hit in the open with 20 LRMs 4-6 times and I walk away with 40ish damage to them. I note this particularly because that happened and I got killed right then doing no more firing than that.

That ain't right.

Edited by Kjudoon, 26 January 2014 - 07:55 PM.


#368 TinyTinSoldier

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Posted 27 January 2014 - 01:02 AM

View PostGeneral Taskeen, on 22 January 2014 - 01:37 PM, said:

1st. The thing about duration - Yes. Thanks.

2nd. Why would NARC have an EMP affect?

Seriously the way indirect fire and the way ECM interacts with it is completely backwards in this game.

In other words, TAG/NARC are supposed to be the traditional tools allowing LRM Indirect Fire. I outlined this in the thread linked in my sig, which should be the reason in the first place to use them.

. . .

This is a very small start to making NARC do something, but the whole interaction between radar, indirect firing tools, and ecm is in a serious need of a redo.


Ditto, General Taskeen. NARC/TAG should be required for missile locks on out-of-sight targets, and ECM should work like...ECM. Of course, changes to this would definitely affect gameplay (for better or worse).

I don't really see any problems concerning NARC velocity and range nor tonnage/space. Just practice shooting it like any other weapon system.

Thanks for the NARC proposition, Paul and team. Won't know how it affects game balance until we try, right? ;)

#369 MustrumRidcully

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Posted 27 January 2014 - 01:40 AM

View PostApostal, on 26 January 2014 - 03:45 PM, said:

Yea I'm worried that the narc beacon will instigate the 3rd coming of lurmagadon...

We've had more than 3 lrmarmageddons, but I lost count. But we haven't had one yet in 2014 yet, so it's about time. And maybe we'll be lucky and it works a lot better this time. I want Narc to be useful.

Quote

I don't really see any problems concerning NARC velocity and range nor tonnage/space. Just practice shooting it like any other weapon system.

Narc is so slow and the range so far that you could be the best shot in the world - if the enemy sees you, he can change his course and avoid the missile. Unless you can predict his defensive maneuvers, you won't have much luck. You probably need surprise.


EDIT: Here are some more Narc ideas. http://mwomercs.com/...rfare-and-more/

Edited by MustrumRidcully, 27 January 2014 - 11:33 PM.


#370 Reno Blade

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Posted 27 January 2014 - 10:42 AM

View PostVictor Morson, on 24 January 2014 - 12:59 PM, said:

Honestly that's not going to be enough. NARCs need tracking ability, a huge range boost, something; it took increasing their range to 1000m and giving them a weapons lock to make them somewhat decent in Living Legends, and there, they were huge homing beacons rather than just a buff.

Also NARC needs to stack with Artemis.

If NARC doesn't stack with the thing that any serious LRM boat is using, it's freaking useless. If someone manages to get a Artemis+TAG+NARC combo going, they deserve everything they get out of it, because that is not cheap or easy to obtain.

Artemis should not work out of Line of sight anyway. Is it still bugged and giving the bonus without LoS?
In the end, that means, the usual targets (behind cover) for Narced LRMs would not benefit from that combo anyway.
Also: Tag+Narc stacking rewards spotting(teamwork) even more so.

#371 Damocles69

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Posted 27 January 2014 - 11:01 AM

... so its a worse tag for 5 times the weight and an ammo limitation? What is it that you guys do over there. Because it clearly isn't think

#372 kesuga7

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Posted 27 January 2014 - 11:07 AM

View PostDamocles69, on 27 January 2014 - 11:01 AM, said:

... so its a worse tag for 5 times the weight and an ammo limitation? What is it that you guys do over there. Because it clearly isn't think

its a tag with 450 range and can maintain lock for 24 seconds out -of line of-sight which is extremely helpfull
and 75% lock on increase for lrm's over 50% TAG

Though honestly if there were a lrm apoc because of a 4 Tonn weapon that takes up a missle hardpoint and reduces a mechs damage capabilities while having to stay within 450 meters to actually get it to hit


Thats teamwork and not just 1 LRM boat wrecking everyone by himself
then at least 2 dudes running dual ams would hamper that ;)

Edited by kesuga7, 27 January 2014 - 11:07 AM.


#373 Deathlike

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Posted 27 January 2014 - 11:54 AM

View PostReno Blade, on 27 January 2014 - 10:42 AM, said:

Artemis should not work out of Line of sight anyway. Is it still bugged and giving the bonus without LoS?
In the end, that means, the usual targets (behind cover) for Narced LRMs would not benefit from that combo anyway.
Also: Tag+Narc stacking rewards spotting(teamwork) even more so.


I don't think so, but it is under the "assumption" that it was addressed post-patch.

#374 Wintersdark

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Posted 27 January 2014 - 01:22 PM

View PostDamocles69, on 27 January 2014 - 11:01 AM, said:

... so its a worse tag for 5 times the weight and an ammo limitation? What is it that you guys do over there. Because it clearly isn't think


Worse tag? Are you kidding? I can jump, slap a NARC beacon on a target, disable his ECM bubble completely, then rain indirect LRM's on him or his friends.

With tag, I need to maintain not only LOS but keep my CT squared up and pointed directly at him.

TAG is a valuable piece of equipment, but it is absolutely not cut-and-dried better than (this modified) NARC.

A light with a NARC launcher darting through the enemy force can fully nullify their ECM and provide targeting data while maneuvering and keeping safe. A TAG scout can't do that. A UAV can do that, but only once and at 40k per match; the NARC beacons can be reapplied as they expire.

#375 Sephlock

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Posted 27 January 2014 - 05:10 PM

I am looking forward to narcing it up... I expect to be rolling in c-bills.

My question is: Can I have multiple narc launchers and just run through the enemy team, using chain fire to narc all 12 of them before they gun me down, then get credit for each of them that gets missiled to death before the 30 second timer is up ;)?

#376 Belorion

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Posted 27 January 2014 - 09:02 PM

I still feel that Narc won't measure up to tag... but to each their own.

#377 D Sync

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Posted 28 January 2014 - 02:58 PM

Finally, narc has been useless until now.

#378 Fate 6

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Posted 29 January 2014 - 10:41 AM

View PostFupDup, on 22 January 2014 - 11:40 AM, said:

Unlikely. Remember, the Narc weighs 3 tons by itself and needs ammo. That's a fairly big weight sacrifice for a light or even medium mech.

^
Not only is it massive in terms of weight but it is hard to deploy meaning only faster mechs will employ it, resulting is significantly less firepower. I honestly can think of only a few mechs it's worth taking it on, the most notable one being the Jenner-K with it's 4 module slots and lone missile hardpoint.

#379 Tombstoner

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Posted 29 January 2014 - 12:51 PM

View PostFate 6, on 29 January 2014 - 10:41 AM, said:

^
Not only is it massive in terms of weight but it is hard to deploy meaning only faster mechs will employ it, resulting is significantly less firepower. I honestly can think of only a few mechs it's worth taking it on, the most notable one being the Jenner-K with it's 4 module slots and lone missile hardpoint.

ECM commando with narc is lethal. why .... cause i can get into sub 400 meter range, stand still with some trees or next to a rock and i am almost completely invisible. just narcing away, some times i will put a med lser in your back. you turn and see nothing. then run away.

The duration was way too short for the tonnage invested into an ammo base system vs. the tag.

People crying lrmgedon.... Tag penitrates ECM and works fine. LRM's are not being abused and with the narc changes you will see a blip in lrm usage why cause people are pusing the R button for more then a few seconds letting people get a lock on.

#380 Noesis

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Posted 30 January 2014 - 01:52 AM

Chaff and missile info module now making this beneficial development to LRM use and potential role invigoration less relevant.

I guess Mech Sniper Online is the future of MWO.





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