#401
Posted 18 February 2014 - 09:32 PM
#402
Posted 19 February 2014 - 05:26 AM
I wasted an entire Mech bay and millions of C-bills when I got this Raven just for team support..... any bets PGI will do something to make this right for me or the hundreds who made and run Ravens in a Narc/Tag role? Do not answer its rhetorical, we all know they won't do anything.
#403
Posted 19 February 2014 - 07:12 AM
And yes, it's absolute junk right now. This is just what they want to change it to, no changes were made- yet.
#404
Posted 19 February 2014 - 09:03 AM
people tend to forget if not reminded often.
#405
Posted 19 February 2014 - 11:47 AM
NARCs need huge, massive overhauling upgrades not minor buffs to get dug out of the hole they're in.
Again, Living Legends finally made them useful after a similar start by:
- Increasing their max range to 1000
- Adding tracking ability to 800
- Making every unlocked missile home on them in sharp arcs
Now I'm not saying "do this to fix NARC" I am saying "These are the lengths you'll need to go to before anyone even considered it." You also need to account for, again, the lack of those other uses of it and do something like, at the least, double the ammo per ton.
Asking people to carry a NARC and multiple tons of ammo to do the job of a TAG/UAV is hilariously bad.
EDIT: Oh yeah..
MAKE FREAKING NARC STACK WITH ARTEMIS!!!!!
It still blows my freaking mind that a very expensive niche piece of gear specifically designed to help missile boats is incompatible with most missile boats. W. T. F. The fact the TAG works great with Artemis is just a double-down on this stupidity.
If someone managed a TAG+NARC+Artemis hit they deserve whatever buff they get. That's like winning the missile lotto.
Edited by Victor Morson, 19 February 2014 - 11:50 AM.
#406
Posted 21 February 2014 - 07:45 AM
No wonder it's so useless.
Also I recall people saying it was hard to aim the NARC? I didn't really think so, but that's just my opinion.
#407
Posted 21 February 2014 - 08:37 AM
Funky Bacon, on 21 February 2014 - 07:45 AM, said:
No wonder it's so useless.
Also I recall people saying it was hard to aim the NARC? I didn't really think so, but that's just my opinion.
I don't think the changes have gone live yet, best to hold off until it lands.
Speaking of 'landing', shots that is, while I've never used the NARC I think from what I heard is that its pretty difficult to hit faster moving targets.
Edited by CapperDeluxe, 21 February 2014 - 08:37 AM.
#408
Posted 21 February 2014 - 10:16 AM
poopenshire, on 19 February 2014 - 05:26 AM, said:
I wasted an entire Mech bay and millions of C-bills when I got this Raven just for team support..... any bets PGI will do something to make this right for me or the hundreds who made and run Ravens in a Narc/Tag role? Do not answer its rhetorical, we all know they won't do anything.
The narc buff has not been implemented yet.
#409
Posted 21 February 2014 - 10:24 AM
What do you feel is more valuable otherwise. BAP which counters ECM full time anyway, or a disposable short duration weapon?
Keep in mind the Narc launcher ALONE weighs 3 tons.
For that tonnage... you can have the BAP AND a Tag.
The coming buff won't be close to enough.
Edited by Mavairo, 21 February 2014 - 10:26 AM.
#410
Posted 21 February 2014 - 05:42 PM
Mavairo, on 21 February 2014 - 10:24 AM, said:
What do you feel is more valuable otherwise. BAP which counters ECM full time anyway, or a disposable short duration weapon?
Keep in mind the Narc launcher ALONE weighs 3 tons.
For that tonnage... you can have the BAP AND a Tag.
The coming buff won't be close to enough.
And how many players use TAG or BAP to counter ECM? Almost none. Only LRM boats carry TAG, and even more rare are the players using multiple streaks that have a BAP.
Here the problem is the cloaking field and bass-ackwards mechanics of ECM. Remove the cloaking field, then we can actually have an information warfare system to balance.
#411
Posted 21 February 2014 - 10:34 PM
ExAstris, on 21 February 2014 - 05:42 PM, said:
Here the problem is the cloaking field and bass-ackwards mechanics of ECM. Remove the cloaking field, then we can actually have an information warfare system to balance.
I can think of a few people that use BAP as a counter for ECM with streaks at least.
Cloak fields of ECM is an issue yes. But even without the effects of ECM even with these proposed buffs. Narc will still be pants, due to the low ammunition that comes per ton and difficulty of use.
#412
Posted 23 February 2014 - 02:22 PM
Edit: also to stay on topic. I am looking forward to a narc update. I hope it's enough to actually see them get used. Having them not be knocked off after a smack or two is actually a HUGE buff from where it sits now. I do t know how nobody sees this.
However... I think it should stack with bap, arty and tag as well. Only time will tell how this works out. And hopefully that timer starts with the next patch.
Edited by Sekzone, 23 February 2014 - 02:27 PM.
#413
Posted 23 February 2014 - 03:58 PM
If you are inside an ECM jammer's range, your TAG doesn't work. Somehow your visual sensors can't see the red laser to lock on target.
Also, for some reason ECM on a mech, regardless of TAG can amplify the amount of time needed to lock to over 30 seconds regardless of how far inside the effective range the target is.
Yes... this is mocking the system currently in place because well, it's a joke currently. TAG should be affected by things like smoke and scenery, not ECM. It should also be the longest range 'weapon' in the game. Same goes for range being interfered with by snow on Frozen City or rain on Caustic Valley. That would have a lot more logical consistency since we know that this isn't modelling realism as some people whine if, God forbid, you bring up that concept of matching to some degree what happens in real life .
Edited by Kjudoon, 23 February 2014 - 03:58 PM.
#414
Posted 23 February 2014 - 10:09 PM
#415
Posted 27 February 2014 - 10:19 AM
Edited by Stardancer01, 27 February 2014 - 10:19 AM.
#417
Posted 27 February 2014 - 10:46 AM
Edited by VXJaeger, 28 February 2014 - 12:14 AM.
#418
Posted 28 February 2014 - 02:18 PM
#419
Posted 04 March 2014 - 06:10 PM
#420
Posted 04 March 2014 - 10:35 PM
Edited by Kjudoon, 04 March 2014 - 10:36 PM.
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