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Is This The Game You Wanted..?.


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#1 Ace Selin

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Posted 23 March 2014 - 01:16 AM

Not I... so this is for my online friends who will possibly wonder where I have gotten to.
My real life friends quit this game a while ago, but being a long time MechWarrior fan I persisted.
Waited for FW & Clan mechs to come, but I wont be here if they do now. So much wanted to pilot a King Crab, but alas even if it comes, I doubt ill be here. As a PUG, I just don't enjoy this game any longer so ill be leaving it now.So if you get online and see me dark in your friends list, you'll know ive departed. Had fun for most of the time here, even when things frustrated me like the dodgy launch module (10 v 12 games happening too often), I still had fun, but not now, not really.

This easy mode LRM spam,was the last straw I guess. Yeah I adapted (i think they nerfed lights too, they seem to die easier, larger hit boxes or easier hit registration?), I can kill 4-5 enemies and do 400-800 damage and my teams loses due to LRM spam, so often this happens. Or dying instantly from LRM spam for a small mistake. Not the game I want to play, my team hiding constantly for fear of getting killed by people who you cant see, raining down powerful LRMs with impunity, isn't for me.

Not QQ, just the truth.

So to the people I've killed and been killed by, to the ones ive said hello to and who know me too, ill remember the good days, the tough close quarters fights (they are what I loved about this game most) of 5 enemy damaged mechs versus my damaged Jager and managing to kill them all to pull off the win, or my Raven versus 8 enemy mechs, killing 6 of them before the last 2 enemy stalkers capped for a win. Great days, thanks for the applause and the camaraderie....and goodbye (maybe not forever, but at least for a long while I suspect).


GG PGI you got me good this time.

#2 Whatzituyah

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Posted 23 March 2014 - 01:20 AM

View PostAce Selin, on 23 March 2014 - 01:16 AM, said:

Not I... so this is for my online friends who will possibly wonder where I have gotten to.
My real life friends quit this game a while ago, but being a long time MechWarrior fan I persisted.
Waited for FW & Clan mechs to come, but I wont be here if they do now. So much wanted to pilot a King Crab, but alas even if it comes, I doubt ill be here. As a PUG, I just don't enjoy this game any longer so ill be leaving it now.So if you get online and see me dark in your friends list, you'll know ive departed. Had fun for most of the time here, even when things frustrated me like the dodgy launch module (10 v 12 games happening too often), I still had fun, but not now, not really.

This easy mode LRM spam,was the last straw I guess. Yeah I adapted (i think they nerfed lights too, they seem to die easier, larger hit boxes or easier hit registration?), I can kill 4-5 enemies and do 400-800 damage and my teams loses due to LRM spam, so often this happens. Or dying instantly from LRM spam for a small mistake. Not the game I want to play, my team hiding constantly for fear of getting killed by people who you cant see, raining down powerful LRMs with impunity, isn't for me.

Not QQ, just the truth.

So to the people I've killed and been killed by, to the ones ive said hello to and who know me too, ill remember the good days, the tough close quarters fights (they are what I loved about this game most) of 5 enemy damaged mechs versus my damaged Jager and managing to kill them all to pull off the win, or my Raven versus 8 enemy mechs, killing 6 of them before the last 2 enemy stalkers capped for a win. Great days, thanks for the applause and the camaraderie....and goodbye (maybe not forever, but at least for a long while I suspect).


GG PGI you got me good this time.


Saying this in the forum is against the rules you know even though I do sorta agree with it dude.

#3 CyclonerM

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Posted 23 March 2014 - 01:30 AM

LRM deaths is not any better than poptarts, trust me. I say it as a LRM lover. And i also think that this buff was a bit exaggerated, they do not know the step by step approach to balances... Maybe something like 155 m/s would have been enough. However, Cover is still OP, ECM is still very OP, AMS is useful and teamplay is game-breaker.. ;)

#4 DerelictTomcat

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Posted 23 March 2014 - 01:33 AM

Yeah because we all know realistically a raven should be able to take down 6 other mechs right?

#5 Ace Selin

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Posted 23 March 2014 - 01:45 AM

Derelict, you do know that each team starts the game with 12 mechs yeah, so I was last man standing on my team, and some of their mechs were seriously damaged, I remember 2 Hunchbacks were red CT. So no 1 Raven shouldn't and didn't kill 6 brand spanking new mechs, but i definitely had the fastest mech, so manoeuvrability was on my side & with no TS they weren't coordinated as they could have been but still was great, running round against 8 dudes who were actively fighting despite their damage and mine.

Well that's it from me.

#6 Monkey Lover

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Posted 23 March 2014 - 01:50 AM

THis is getting bad,games are now starting to timeout way to often because everyone is hiding.

#7 Rex Budman

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Posted 23 March 2014 - 01:52 AM

Sigh... I'm hanging around in the hopes things will get fixed. There isn't anything out there to play these days that even remotely interests me.

I work from home, so game time is my lunch time. I find that I'm just watching TV and drinking tea on my break time, and I'm really sad about it.

View PostMonkey Lover, on 23 March 2014 - 01:50 AM, said:

THis is getting bad,games are now starting to timeout way to often because everyone is hiding.


This is true - I've been saying this for the past few days but apparently I'm just a bad player.

#8 Appogee

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Posted 23 March 2014 - 01:58 AM

View PostWhatzituyah, on 23 March 2014 - 01:20 AM, said:

Saying this in the forum is against the rules you know even though I do sorta agree with it dude.

It's against the forum rules for a customer to give feedback to the developers on the product they purchased...?

(I'm assuming the OP has spent some money on the game, of course. Myself: $500. I would think the devs would be delighted to get feedback from their customers, because their livelihood depends on us customers keeping spending money.)

View PostMonkey Lover, on 23 March 2014 - 01:50 AM, said:

THis is getting bad,games are now starting to timeout way to often because everyone is hiding.

LOL. Sometimes due to LRM turrets! It's funny when you think about it ;)

#9 MisterPlanetarian

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Posted 23 March 2014 - 02:04 AM

I have not seen an Increase in LRM's unless you run into a newbie with the trial Stalker. There's maybe one or two non trial LRM mechs per team at best. I guess I don't notice because I tend to take cover and not stand out in the open.

#10 Appogee

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Posted 23 March 2014 - 02:17 AM

View PostMisterPlanetarian, on 23 March 2014 - 02:04 AM, said:

I guess I don't notice because I tend to take cover and not stand out in the open.

It's quite easy to detect the significant increase in LRMs while standing behind cover. Just watch the skies ;).

#11 CCC Dober

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Posted 23 March 2014 - 02:17 AM

A couple oldtimers saw this coming when the latest patch notes were released. Some of them took time off from MWO a result. It's been proven repeatedly that excessive LRM buffs result in LRM spam of epic proportions and the game suffers for it. For those among us who have witnessed an LRMgeddon before, there's simply no need to participate and prove it again. It's a waste of time and you can easily do something more productive in the meantime. Just a thought.

#12 MisterPlanetarian

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Posted 23 March 2014 - 02:33 AM

View PostAppogee, on 23 March 2014 - 02:17 AM, said:

It's quite easy to detect the significant increase in LRMs while standing behind cover. Just watch the skies ;).


I was implying they are not that hard to deal with. I can't remember the last time I died to LRM spam. They are faster now and that gives you less warning but I've since long made a habit of moving from cover to cover in every mech class.

#13 CCC Dober

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Posted 23 March 2014 - 02:48 AM

@MisterPlanetarian
LRMs got a 45% speed bump, which (combined with their tracking capability) translates to 45% higher killing speed. You may run from cover to cover, but you can't shake the lock-on of dedicated missile boats so easily (target decay module). If what my fellow light pilots say is true, even they have a hard time to dodge them now. As if that wasn't enough, the NARC buff just rubs it in. Which means you are totally screwed when you got one sticking to your Mech. Trouble is, you can't even tell when that happens. Little wonder that people prefer to play it safe.

#14 Appogee

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Posted 23 March 2014 - 03:08 AM

View PostMisterPlanetarian, on 23 March 2014 - 02:33 AM, said:

I was implying they are not that hard to deal with.
Oh. Seemed like you were saying you hadn't noticed there's been an increase,

#15 MisterPlanetarian

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Posted 23 March 2014 - 03:14 AM

I'm not saying they are bad but to say the sky is falling this soon when most people still are not used to dealing with them is simply premature. The trial Stalker being an LRM boat certainly does not reduce the shock.

*Narc warning would be nice.

*On/Off switch for AMS to avoid ammo waste.

*Adding LAMS would be nice

*Target Lock and Missile Lock warnings on your HUD would be nice.


There are ways to make LRM's less annoying without making the weapon itself useless. Reducing the speed without artemis is fine but LRM's were waaay to easy to evade before the patch. Personally I enjoy the challenge.

Edited by MisterPlanetarian, 23 March 2014 - 03:15 AM.


#16 stjobe

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Posted 23 March 2014 - 03:19 AM

View PostAppogee, on 23 March 2014 - 01:58 AM, said:

It's against the forum rules for a customer to give feedback to the developers on the product they purchased...?

Feedback is fine, "I quit"-posts is not. From the Code of Conduct (emphasis mine):

Quote

Unconstructive / Spamming
Our definition of Unconstructive / Spamming includes:
  • Excessively communicating the same or similar phrases.
  • Posting or transmitting gibberish text.
  • Creating posts only to cross-link to other posts.
  • Creating posts for the sole purpose of causing unrest.
  • Posting Farewells, e.g. "I Quit", "I'm Done", "Leaving" etc.
  • Posting threads in sub-forums unrelated to the subject matter.
  • Creating duplicate posts.
  • Creating a post asking for replies as votes.
  • Posting non-content, e.g. ‘First’, ‘ibtl’, ‘tl;dr’, ‘yawn’, ‘l2p’, ‘bump’, ‘placeholder’ etc.
  • Posting Off-Topic replies.
The forums are an essential service for receiving player feedback. Each player's individual feedback is important to us, and as such: We need feedback to be as clear, concise and organized as possible. Posts which derail such efforts, whether intentionally or unintentionally, humorously or aggressively, will be subject to moderation. Posts designed to announce intentions to leave the game often end poorly as they become centres of "flame-wars". As such: We believe that the personal approach is best, and urge any players wishing to leave the game to notify their friends through private channels.

In short then, yes this thread is against the forum rules. Notify your friends that you're leaving through private channels, and the devs through support@mwomercs.com.

Or, you know, just post it as a feedback thread, not as an "I quit" thread.

#17 Appogee

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Posted 23 March 2014 - 04:09 AM

View Poststjobe, on 23 March 2014 - 03:19 AM, said:

Or, you know, just post it as a feedback thread, not as an "I quit" thread.


Posted Image

;)

Edited by Appogee, 23 March 2014 - 04:09 AM.


#18 Redshift2k5

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Posted 23 March 2014 - 04:13 AM

I love how he threw in "they nerfed lights too" when there was no such nerf. (Locusts got a buff). Clearly a well-informed player whom we should base our opinions on!

#19 Jakob Knight

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Posted 23 March 2014 - 04:26 AM

You want to know the game I wanted? What was said at the beginning. The most accurate depiction of the Battletech combat environment ever done in the Mechwarrior series. Do you really know what that would be for LRMs in particular? Here is what -should- have been, were they actually put in as they should have been....

LRMs would not require a lock on to fire. Instead, like other weapons, a simple passing of the crosshairs onto the target at the time you pull the trigger would be all the skill you needed to hit something with these weapons.

LRMs would be completely unaffected by ECM.

LRMs fired at under minimum range would have a cumulative effect of having less and less chance to cause damage as the missiles try to acquire targets too close in for their flightpaths.

LRMs that hit their target do a random amount of damage based on a bell curve up to their maximum damage capability, modified by fire control systems. This damage would be randomly distributed across the mech by another bell curve centered on the Center Torso of the struck mech, in 5-point clusters.

LRMs that were fired indirectly only require an ally that is not firing to have Line of Sight to the enemy, and not require that ally to in any way lock up or alert the target that they are being attacked. LRMs fired indirectly would have a greater chance to do less damage.

LRMs have no flight time, but instantly strike their targets. The target would have no time to get anything between the firer and themselves before the results of the strike were resolved.

AMS would only engage the first group of missiles of an LRM volley, eliminating 2-12 missiles of that first group and leaving all others untouched. AMS would only engage the missiles targetted on the unit carrying the AMS, not allies.

LRMs would fire as fast as Autocannon.


This is the game that I, personally, wanted. I didn't get it, so I adapted to how the particular system worked in the game I actually got, which allowed much more in the way of defense and countermeasures on the part of the mech targetted by LRMs than should be the case, counterbalanced somewhat by the weapon not doing a random amount of damage on a hit.

If you don't like the above, then all I can say is that you probably wouldn't like Battletech, so I'm not surprised you might not be able to like Mechwarrior Online. It's not for everyone.

Edited by Jakob Knight, 23 March 2014 - 04:31 AM.


#20 Gloris

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Posted 23 March 2014 - 04:28 AM

I wholeheartedly agree with the OP

So many games that i had on maps like RiverCity Assault, noone would move away from the buildings in their own base, and the few who did try to do so got wrecked within seconds. So many timeouts on this map.

Many people celebrate the return of LRMs, but i think those people are short sighted.
Yes it is good that another weapontype got viable again, BUT the way they are right now they are to strong to be good for the gameplay.
Yes you can can "adapt" and learn2notdie to LRMs, but that means staying in cover for extended periods of time, and this is extremely boring.
Also "adapting" is map depended, on citymaps that works (but again leads to boring long matches) , but on Caustic Valley for examle one NARC hit = you are dead.

So either they need to bring LRMs down a little bit again (read: NOT nerf them into the ground) , or they need to find a way to prevent the mass ammounts of LRMs everyone is currently equiping..cause 1 Boat would not be a problem even if you get NARCed on Caustic, but 3 boats + many tubes spread across other assaults + heavys = no fun.





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