Roadkill, on 24 January 2014 - 12:44 PM, said:
Ah, I misunderstood you. I thought you were saying that if someone disconnects they should get no reward at all. No win/loss bonus I can agree with. That seems totally reasonable to me.
Yes they still get the stats and points they accumulated, they just dont' make the finish line. Who disconnects is listed right there on the scoreboard, I don't know why they would rather punish the whole community.
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You don't need to have "faith" in math. Math is fact. Math is science. Math is not a religion where you just need to belieeeeeeeeve hard enough and it will be true. Math is true whether or not you like it, or believe it.
If someone gets lucky and gets a win they don't deserve, their Elo will go up briefly. Then they'll play another game and it will go back down. It is self correcting.
The same thing can happen with match score. I played in a game last night where - god knows why - the other team completely ignored me. I could have stood still in the middle of the fight and they'd have just kept going as if I wasn't there. I ended up with almost 800 damage in a goofball Shadowhawk build that should have sucked. I only made it to test maneuverability with an XL325, but I wrecked face through no skill of my own. A 3-yr old could have wrecked face like that while being ignored.
Luck exists. It can briefly affect an Elo rating, but it can also briefly affect whatever other stat you propose as well.
The thing is, how long does this take before it eventually gets accurate? Apparently even you don't know.... We have to have faith its going to happen in a timely manner, and I believe it probably won't. Having to wait longer for a proper avg, because a system not designed for team games ranks people wrong for some matches is not acceptable. I'm sorry. Waiting for the system to "correct" a mistake that shouldn't have been made in the first place is unacceptable.
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You rate your skill based on an inaccurate measurement because it makes you feel good. Fine. This is a game, after all. The goal is to have fun.
again i say its more accurate then rating my skill based on nothing but the random teams i've played with. Why this is even disputed, could only be because you don't see pc games the same way many see athletic sports. You don't realize the factors of teamates should have no bearing.
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But it doesn't mean that you belieeeeeeeving really hard makes match score an accurate gauge of skill. Match score doesn't rate skill - it combines a combination of stats (that we don't fully understand) and relies heavily on damage scored. But that's not skill. And it's easy to game - much easier than it is to game an Elo rating.
Well what do you consider skill is the question maybe? I consider skill a combination of AIM, situational awareness, tactics, strategy, and teamwork. There is no way you are calculating any of these things with an ELO based on wins and losses. Especially in a random team game. I don't care how many team based pc games in this dying industry try the same thing.
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Huh? You lost me again. WTF are you talking about?
I'm saying taking away incentives to win matches ruins the spirit of competition. It turns off most players with a sense of sportsmanship. It takes respect away from the game. It also makes a system rating players based on said wins contradicting and worthless.
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No. I mean what I said, not what you want to twist in into.
lol...what you mean is what you say again on the first line of your next statement...>>
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No one cares about match score. Match score is an actual thing you know. It's on the end-of-game screen. No one cares about match score because it isn't tracked. Match score isn't, as you say, "kills, assists, or damage done." Those are different stats, and yes people do care about those. Match score probably even takes those into consideration - along with other things of which we have no idea - but match score is NOT the same kills, assists, and damage done.
People congratulate me after a match for doing lots of damage. They congratulate me after a match for getting lots of kills. They even congratulate me after a match for getting double-digit assists.
No one has ever said a word about match score. Never. I've never seen it mentioned after a game at all. It just isn't anything that anyone cares about. I couldn't even tell you what my best ever match score was... but I can tell you my best kills, my best damage, and my best assists
I realize that you love match score and think it's awesomesauce. That's great. But no one else thinks about it because it isn't tracked.
If PGI were to start tracking it and record your average match score or something, then I agree with you that people would care about it. But right now they don't.
haha wow, did I touch a nerve or something with match score? But ya thats what I thought you said. My highest match score is 149 I believe, with 8 kills and 1050 dmg, not sure how many assists.
To me match score is just a summary of all the other stats combined. Kills, damage, assists etc... Not probaby, but most definitely they all contribute to your match score. People will say nice dmg, but sometimes not nice kills because maybe you didn't get any, or vice versa...assists etc...
Saying nice score just isn't specific enough, or memorable to an experience on the battlefield, but I for one am glad its there and I will personally use that to judge who had the best performance on a team.
What most people can agree on, is that people should not be ranked solely by one stat over the other, hence we have a match score. Its the reason it exists. Unfortunately, noone is actually ranked by that with the matchmaker.
They are only ranked/rated by how their random team does in general, regardless of their performance in the match, which is nonsense to anyone with any sports sense.
"Just because something is simple doesn't mean its wrong, and just because something is extremely complicated doesn't mean its practical."
Edited by RichAC, 24 January 2014 - 01:32 PM.