Roadkill, on 23 January 2014 - 12:20 PM, said:
Remember that when your rating is really off - so badly off that you're dramatically tipping the balance in matches - that Elo is adjusting your rating after each match by the full K value. If K is 50 and the system is set up so that 2800 is intended to be the max rating, it only takes 25-30 distorted wins to correct your rating.
The main instability in PGI's implementation of Elo (IMHO) comes from the fact that we have 1 rating for each weight class. That sounds fine, and is in fact better than just having a single rating, but my performance in a Locust is nowhere near the same as it is in a Raven 3L or a Jenner D. We should really have 1 rating per Mech. Ideally per build but that's just getting crazy.
One can argue that this is also self-correcting... You're not gonna stick to mechs you badly with, you'll tweak t he build or change the mech.
But of course, that's only your Elo score - for an individual match-making effort, it can make quite a difference whether you play your long-term favorite Raven or play a Locust build you have no idea how to play yet (and may be inherently inferior).
But I think such specific events are not that important for match-making, it will probably not happen so often that it wrecks games left and right. After all, we don't expect to have a Elo score for when you had a 8h work day and a lot of coffee, a Elo score when you fire up MW:O after you drank some beers with your friends, and the Elo score you have after playing 16 matches on a weekend.