RichAC, on 24 January 2014 - 10:25 AM, said:
But roadkill the only math that matters is the scoreboard at the end of a match! haha
According to your math, the guy could be last place on the server every match, but still get a higher ELO, because he happened to be on the winning team.
Which is just luck. Or in his case, WINNING would be considered bad luck...hahah So then chances are hes going to get smashed even harder then he already is in another match, and be even more frustrated because his ELO got higher.
Youve self professed how your good at "gaming" they system. Don't you see this is just more reasons for people not to care about trying to win a match? If the guy is already the lowest scorer on the server even though his team won, why would he try for a harder challenge? To score even lower?
You don't need to be a math major to understand this.
It's also possible for you to flip a coin 10 times and get heads every time. Doesn't mean it happens very often.
No one has claimed that Elo is perfect. Just that it works, because it does. Even in this environment. It may fluctuate more in this environment, and it may take more matches to stabilize, but it still works.
The simplicity of Elo means that there's no real way to game it. You can... sort of... by deliberately throwing a couple of matches to lower your rating, but that just means that you'll then win a couple of matches in a row and bring your rating right back up. Sandbagging doesn't accomplish anything in the current environment, so while it's technically possible to "game" the system, it's also pointless.
However, I do game PGI's system for my own personal stats. One of my personal goals is to have a positive (meaning 1.0 or greater) win/loss ratio on all of my Mechs. And I have 48 of them, so it's a challenge. So how do I game the system?
Easy, I watch the pattern of wins and losses. When I expect that I'm going to lose my next match because of the pattern, I use a Mech that has a 1+ win/loss ratio. It can "absorb" a loss and still remain positive. But when I expect that I'm going to win my next match, I use a Mech that has a win/loss ratio less than 1. A win will bring it closer to 50/50.
Does it matter to anyone else? No, not really. But I'm "gaming" the system to accomplish a goal.
RussianWolf, on 24 January 2014 - 10:33 AM, said:
Adding up the map stats I get 2092/1990
As I said, I've been winning more and more.
That's a lot of matches since they started recording stats.
Also a good ratio - 51.25%.