Rear Armor And You.
#1
Posted 23 January 2014 - 06:44 AM
During my time here on the forums, ive seen some conflicting opinions on how much armor on the back of your mech is best.
I've found with the mechs I run, and good torso twisting habits, I really have no problems with rear armor, 95% of my being knocked out of a match is from being cored from the front.
For example, my best mech, a dragon 5N
DRG-5N
10 armor on the back, by comparison, 70 on that big big nose the equivalent of heavy mechs 15-20 tons above me, keeping me tanking through hits that would cripple other dragons, and using my speed to avoid getting rear shotted or flanked, while my gooey innards remain unscathed.
Heck, I run my highlander 733c brawler, with 10 armor on the rear, and over 110 on the front, giving me the lifespan of an atlas, with jump jets, assuming someone keeps lights from flanking me, i can shred people with the ultra ac5 and srm fire.
HGN-733C
So, question is, how much rear armor for a given weight class, and WHY?
#2
Posted 23 January 2014 - 06:50 AM
I use 10-12 on the rear on my light (35 tons) and it is very flimsy. Protecting yourself against a twin Gauss hit might be difficult for most mechs, but I'd take 20 pts at least to avoid getting your back shot out by lights. I try shooting out the back of heavies and assaults when I can. 10pts of rear armor and an XL engine is just... very dangerous.
A rear armor guide/discussion is useful. My 10 points are not always enough as I tend to stand still with my light...
Edited by The Great Unwashed, 23 January 2014 - 07:05 AM.
#3
Posted 23 January 2014 - 07:10 AM
I usually do 10 on my rear armor for my raven as well, but for that class it makes sense.
#4
Posted 23 January 2014 - 07:14 AM
Only locusts have less back armor of course.
#5
Posted 23 January 2014 - 07:19 AM
So yeah, not a lot of protection back there, but I usually don't need much there anyways.
#6
Posted 23 January 2014 - 07:20 AM
Since I am almost always facing my targets and work really hard to position myself near walls and other things so my back is a very hard target.
I'm really paranoid about lights though getting behind my mediums. So I try and make a "No Zone" like one of the other posters said on here awhile back. It is where Lights just don't want to go to get at my back.
To combat snipers, I always got my head on a swivel though. I never stay looking one direction.
So overall, I keep my back armor very light to be honest.
When I do run heavies/assaults, I put a lot more on. You are by far a larger target, and have much less maneuverability, best have the defense.
#7
Posted 23 January 2014 - 07:26 AM
However most of my mechs have XL engines and Im not gong to skimp much on rear side torsos, in fear of a suprise alpha one shotting me.
#8
Posted 23 January 2014 - 08:03 AM
10 * Max Armor / Engine Rating = Min. Armor per Rear Torso.
(thanks for simplifying my formula The Great Unwashed!)
Atlas using 400 rated engine: 15 armor on rear torso's.
Atlas using 200 rated engine: 30 armor on rear torso's.
Jenner using 300 rated engine: 8 armor on rear torso's
Jenner using 200 rated engine: 12 armor on rear torso's
I have no idea if I like this or not. I was just messing around lol. The idea is that with a lower engine rating, the slower you can turn to react to damage incomming from the rear, or turn to mitigate frontal damage.
Edited by MoonUnitBeta, 27 January 2014 - 08:09 AM.
#9
Posted 23 January 2014 - 09:42 AM
I usually have no less than 11 on anything other than lights and up to 25 on the "center torso rear", and a little less on the sides (since they are smaller).
#10
Posted 23 January 2014 - 09:46 AM
All I need is to survive one AC/20. Then I can turn around and correct my error of not looking back.
#11
Posted 23 January 2014 - 01:18 PM
So more likely, by my logic, you would be two AC20 shots from losing your front armor?
Or thats my logic at least.
#12
Posted 23 January 2014 - 01:30 PM
BaconCouch, on 23 January 2014 - 01:18 PM, said:
So more likely, by my logic, you would be two AC20 shots from losing your front armor?
Or thats my logic at least.
A Jenner can put 30 in your back and can be all those things.
#13
Posted 23 January 2014 - 01:51 PM
#14
Posted 23 January 2014 - 01:53 PM
BaconCouch, on 23 January 2014 - 01:18 PM, said:
So more likely, by my logic, you would be two AC20 shots from losing your front armor?
Or thats my logic at least.
As Bilbo said, a Jenner can put 30 points into your back. A pair can put 60 and a coordinated lance can put over 100 which is enough to oneshot a mech.
Running 12 mans once, my lance of 3 Jenners 5-6 ML each and a 3MPL spider found a Victor lagging behind the group at the start of the match on Terra Therma. We timed a coordinated strike on his rear CT and killed him in the first salvo, he had 0 damage for the match, didn't even have time to start turning around.
Not that he would have survived if he had more rear armor, but rear armor can be important. You can usually get away with little rear armor, but keep in mind that there are good light pilots that will get behind you and when they do it will hurt. Not saying you should change it if it works for you, but keep it in mind.
I personally love it when heavy mechs run light on the rear armor, so carry on.
#15
Posted 23 January 2014 - 01:53 PM
#16
Posted 23 January 2014 - 02:06 PM
"MoonUnitBeta said:
= 10*max armor/ engine rating
Good idea
#17
Posted 23 January 2014 - 02:24 PM
I'm primarily a light and medium pilot, and can usually get behind enemies before hitting them. Since I'm pretty proficient at it, I tend to carry more armor on my back, just in case someone else does the same to me.
#18
Posted 23 January 2014 - 02:30 PM
It actually isn't a bad formula, but needs adjustment. Going to think on it..................
#19
Posted 23 January 2014 - 02:57 PM
Ideally you want your front and rear armor falling off at around the same time, since that means that you're maximizing the life of your internal structure by tanking as much damage as possible with the external armor. Having one go down significantly before the other just means you have a weak spot that someone with a lock on you can exploit possibly. It's for questions like this that I really wish we could get more post match information, such as a detailed look at damage received and in which locations. It would make these sorts of decisions much easier and data driven as opposed to simply being about gut instinct.
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