How is the Medium mech supposed to fare against other weight classes?
#21
Posted 18 June 2012 - 05:33 PM
#22
Posted 18 June 2012 - 05:36 PM
Bleakheart, on 18 June 2012 - 05:33 PM, said:
That's the stuff, right there!
#23
Posted 18 June 2012 - 05:36 PM
SyberSmoke, on 18 June 2012 - 05:30 PM, said:
That is blatantly false. For a light to kill an assault in an even one on one battle, the assault pilot has to be inept. Doesn't matter how good the pilot of the light is. Really, consider a mech like the Flea versus ... well pretty much any heavy or assault mech.
#24
Posted 18 June 2012 - 05:40 PM
Corka, on 18 June 2012 - 05:36 PM, said:
That is blatantly false. For a light to kill an assault in an even one on one battle, the assault pilot has to be inept. Doesn't matter how good the pilot of the light is. Really, consider a mech like the Flea versus ... well pretty much any heavy or assault mech.
the flea is a poor example. it is built for infantry hunting at BEST, and can be overpowered even then. compare a heavier 35 ton, and you can get closer if you are smart. though really, the light class is not built to overpower an assault anyway, so matching it against one and saying "lights suck" isn't helping.
edit: yes it is possible to kill an assault with a light, it is called "rear armor" get a few lucky shots and a gyro hit, and he will have a great time standing let alone pursuing you. sure, it depends on luck to a limited extent, but then again so does the assault killing the light.
Edited by Cik, 18 June 2012 - 05:42 PM.
#25
Posted 18 June 2012 - 05:54 PM
#26
Posted 18 June 2012 - 06:15 PM
the issue I see with the current selection of meds is the lack of speed. Maybe a Centurion won't be so bad if you swap the SRMs for an engine upgrade.
#27
Posted 18 June 2012 - 06:20 PM
#28
Posted 18 June 2012 - 06:22 PM
#29
Posted 18 June 2012 - 06:37 PM
pyrometer, on 18 June 2012 - 06:20 PM, said:
Coralld, on 21 April 2012 - 11:19 PM, said:
But on a serious note, don't shortchange mediums. Especially when the developers themselves have said this isn't going to be an arms race for the heavy weight classes.
#30
Posted 18 June 2012 - 06:49 PM
ScientificMethod, on 18 June 2012 - 06:37 PM, said:
Coralld, on 21 April 2012 - 11:19 PM, said:
But on a serious note, don't shortchange mediums. Especially when the developers themselves have said this isn't going to be an arms race for the heavy weight classes.
"We are Ninja. We are hedge. You see nothing, for we are not here. Move along."
#31
Posted 18 June 2012 - 06:56 PM
#32
Posted 18 June 2012 - 07:24 PM
BUT I disagree that nobody would play lighter mechs. I would expect less lighter mechs with no limit, but if you have one team full of assaults, and another with mostly assaults, but a few lights and mediums, I would put my money on the more balanced team. Why? Role warfare: A team with a light spotter can flag an enemy assault or two for a barrage and destruction before the all assault team can even get a chance to fight. Good mediums are going to be able to get positional advantage and fire at the rear, or even outrun the assault team and take their base.
In a straight up one on one fight an Assault is always going to have an advantage on any other class of mech. It's true. BUT that is not the fight you are getting with mechwarrior. It is as much about area control/denial, recon intelligence, target painting, and a number of other team related activities, and when you get into that, then every mech has a role. The teams that will dominate will have all players knowing their roles and doing their job, and having a solid team composition that makes the most of each others capabilities.
Other people have already stated many of the roles where mediums will excel. The actual role is going to vary based on you loadout of course. I personally want to pilot a recon hunter/lrm boat harasser/backup recon medium. That I see as a very useful role. It is best done by a medium mech with good balance of mobility, firepower, and defense.
#33
Posted 18 June 2012 - 07:25 PM
Voss Korgan, on 18 June 2012 - 06:56 PM, said:
Actually even without a tonnage or BV system, to me, the big difference sounds like modules. Although they haven't said one way or the other, it sounds to me like lighter mechs will get more module slots, and some of them sound like they add quite a bit of functionality.
For example a Jenner that can see through walls and relay target lockons to a Catapult buddy at long range sounds like more then a match for two assaults of any type, really.
#34
Posted 18 June 2012 - 08:04 PM
A major aspect of all warfare is the simple formula, known as the Lanchester's Square Law, that the relative combat power of a combat unit in contact with each other to the relative combat power of an enemy of a given size, all other factors being equal, is the square of the number of members of that unit:
- One tank obviously has the combat power of one tank. (1² = 1)
- Two tanks have four times the relative combat power of a single tank. (2² = 4)
Concentration of force requires mobility to prevent the enemy detecting the point of attack in time to reinforce the section of the defence, and concentration of firepower to be effective in combat once concentrated. The medium 'mech embodies these two properties, and so constitutes the primary weapon in armoured warfare.
The medium 'mech provides good firepower on a highly mobile platform. It allows for the commander to apply force to defend and assault fronts by committing heavy assets to a more fixed location and have a highly mobile force that can reinforce them or defend points where enemy heavy assets are focused. They also add the ability to counteract enemy scout flankers within your own lines. Generally their strength is the ability to react, fill multiple tactical roles, shore up holes in defense and provide the force needed to break through enemy lines.
Sure, faster heavy 'mechs can also provide a similar tactical role, but at a greater cost in C-Bills. All things considered, a 55 ton 'mech can do pretty much everything a 65 ton mech can do at the same speed and at a much lesser cost.
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