CapperDeluxe, on 23 January 2014 - 07:10 AM, said:
In the recent NGNG podcast interview Russ Bullock mentioned the current cockpit item placement scheme doesn't work very well, especially if you have a lot of mechs, to hunt down that elusive coconut monkey bobblehead. Currently I don't even bother much with setting cockpit items in each mech I play because I don't want the hassle of constantly finding and re-equipping them all the time.
My proposal is to just make it so once you buy or otherwise acquire a cockpit item, you can then put that item in any number of mech cockpits you want. I think this would actually encourage more pilots to bring cockpit items to each match, and lead to more purchases of cockpit items.
Agreed. Alternatively you could set up a singular cockpit and it just goes with whatever 'Mech you happen to play in. I hate leaving my pet PUG behind.
Rhaythe, on 23 January 2014 - 11:53 AM, said:
I voted no simply because this is a free-to-play game, and free-to-play games make money on aesthetics and convenience. If you want your pretty do-hickeys and knick-knacks, you need to buy them. The servers don't run on good thoughts and well-wishes.
If a free-to-play game doesn't make money on convenience and aesthetics, then it has to make money on gameplay. Which means golden bullets and pay-to-win. No one wants that.
You're missing the point that this would hopefully INCREASE sales of items. When I first started playing I frequently bought stuff. As I got more Mechs I would juggle my items around until now it has got so unwieldy to hunt for a particular item I just don't bother anymore: and that means I don't buy anymore.
With a more convenient system of using the items I will start buying them again.