Jump to content

Is Mwo Moving To Cryengine (4)?


21 replies to this topic

#1 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 23 January 2014 - 07:11 AM

Hi All,

During the UI2.0 test, the start up screen was a little different.

It said "Powered by Cryengine" and not Cryengine3 ... the graphic was also different.

I just read that Cryengine 4 which was released last summer is simply called "Cryengine" since the code base is mostly unrelated to the previous releases. In addition, the new Cryengine is compatible with PS4, XBox One and Wii-U.

http://en.wikipedia....e_3#CryEngine_3

PGI has had their MW license extended to at least 2018 with the option to 2020.

Moving to the new Cryengine is a pre-requisite for a console port of MWO.

A console port would open up a much wider audience of potential customers and is a more viable business option now given the license extension.

UI2.0 and other features have been slow in coming. Much slower than most of us thought likely even given the small development staff they have available.

However, if significant development resources over the last 6 months have been assigned to the relatively large job of changing up the game engine to Cryengine (4) then delays in other features would not be surprising.

So ... what do you think ... new engine update as part of a possible performance improvement and general expansion strategy for MWO into the new console markets?

Given the little that is visible from the outside it would seem to make some sense. It also might explain why some UI2.0 features that the players consider essential haven't been addressed ... they don't have the developer time available.

#2 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 23 January 2014 - 07:14 AM

It may be a part of their long-term plan, but as for the immediate future, they seem to have bigger worries on their mind. My guess is part of UI2.0 framework might include 'hooks' for future migration.

#3 NextGame

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,072 posts
  • LocationHaggis Country

Posted 23 January 2014 - 07:41 AM

If they do port it to xbone, they better add in voip first.

I also wont be able to resist feeling a twinge of resentment at having helped fund development of a console game during a period where PGI have effectively made no real effort at all at getting key features finished for PC users.

Edited by NextGame, 23 January 2014 - 07:43 AM.


#4 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 23 January 2014 - 08:43 AM

just adding to the xbone argument...
why bother spreading the mech love?

if it brings revenue to PGI, so what...PGI has proven that they at least to their best to deliver to us fans, so if PGI gets their share, we - the players - will profit in the end, too

#5 Lucky Moniker

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 452 posts
  • LocationSeaside, CA

Posted 23 January 2014 - 09:15 AM

Because it would lead to more "3pv" style changes. The amount of children the Xbox would bring would bring a much larger percentage of people bitching about the complication and learning curve of the game, not to mention the controls with a controller would be inferior to the mouse/keyboard.

#6 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 23 January 2014 - 09:52 AM

what's the matter with people playing in 3pv or playing with a controller?
just makes them easier to kill in my opinion...

this whole b*t***** about 3pv is mere biased
there are elitist players around, that somehow see their ego hurt, when people, who are not on the same elitist level, do want to enjoy a game in the universe we all love
they'd rather see player numbers and revenues drop as long as "their" MWO stays hardcore (what it never was, to be honest), even if sinks the ship

its a mere example of causality:
more players -> more revenue -> the longer PGI is able to develop and maintain this game

i don't know how this discussion came from CE4 to 3pv anyways...

#7 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 23 January 2014 - 09:55 AM

View PostMawai, on 23 January 2014 - 07:11 AM, said:

So ... what do you think ... new engine update as part of a possible performance improvement and general expansion strategy for MWO into the new console markets?


Microsoft still owns Mechwarrior - they will not allow any console ports besides xbox one.

Cryengine 3 already supports xbox one.

http://www.crytek.co...one-development

#8 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 23 January 2014 - 10:12 AM

Are they going to? no one knows apart from PGI engineers.

They are still on v3.4 on the live game as the new version of CE was only release on nov20th iirc and we haven't had any sort of patch since then that would do any sort of updating, of course partners could have gotten something sooner.

Firstly I have to point out that 3.5+ is as mentioned on a completely different fork. It didnt have patch notes when it was released because pretty much everything was touched and all future updates will be on that dev fork. Now with all the hooha about the update to 3.4 we had in MWO..

Additionally when CE finally moves to PBR, which is cool ****, pretty much the entire MWO texture/mtl library would have to be redone to be compatible. It would be a rather big task that I am sure PGI will not do any time soon so I think it's likely that we wont be seeing that in MWO.

Edited by Ghogiel, 23 January 2014 - 10:16 AM.


#9 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 23 January 2014 - 10:18 AM

There's a post somewhere where one of the devs says that they've modified the Cry3 engine so much that they can't even use Crytek's updates. If that's true I assume that they can't just switch to Cry4.

Also, change the game engine? PGI? Come on buddy. By the time that happened it really would be 3051 and we'd all have real mechs.

#10 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 23 January 2014 - 10:36 AM

View PostSug, on 23 January 2014 - 10:18 AM, said:

There's a post somewhere where one of the devs says that they've modified the Cry3 engine so much that they can't even use Crytek's updates. If that's true I assume that they can't just switch to Cry4.

Also, change the game engine? PGI? Come on buddy. By the time that happened it really would be 3051 and we'd all have real mechs.

They should still run a station on the newer CE to use the LOD baker tool and fix some of those nasty *** LOD pops and being able to see through the buildings. It really is made for the job. while it might use a couple extra megs to hold the new lod textures in vram, it would probably save a few drawcalls and obviously look better. Less pop as the lods load and no holes.

I did thousands of LOD sets for MWLL and I could burn through river city and frozen assets in like a day. No BS.

#11 Deathsani

    Member

  • PipPipPipPipPipPip
  • 220 posts

Posted 23 January 2014 - 11:08 AM

I wish I could swear enough to get it across how ridiculous the tinfoil hat people are with this console port nonsense. Far be it from me to insist hat PGI is upfront with their business practices but this is ludicrous.

They are small, inexperienced, and clumsy with a complete lack of any capacity to meet deadlines. Only a crazy person would think that they have 1/10th the resources to build something for the monstrosity that has become of console gaming.

If the original "MW5" trailer had been from PGI, then MAYBE I would believe in a console port but they would have needed to be prepared and they are not.

Stop it. Stop being crazy and play the brilliant stompy robot simulator or find something else to conspiratize.

#12 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 23 January 2014 - 11:12 AM

View PostDeathsani, on 23 January 2014 - 11:08 AM, said:

Stop it. Stop being crazy and play the brilliant stompy robot simulator or find something else to conspiratize.

It's not unreasonable to think they might be planning the game with the future intent to go to console. Both next-gen platforms are pushing free-to-play as an option (and indie games in general. See Warframe for an example).

But right now? Seriously doubt it. There's a difference in coding for the future and coding for now.

#13 Deathsani

    Member

  • PipPipPipPipPipPip
  • 220 posts

Posted 23 January 2014 - 11:26 AM

Eventually, sure. Console gaming is like the holy grail right now. Millions of built in customers and finite hardware limitations make updates and trouble shooting a million times easier. But they aren't good enough to do that kind of work yet.

#14 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 23 January 2014 - 11:30 AM

Eh. Doubt it's a skill problem. But it is much easier to port a completed work that's been geared for the future than waste time in parallel development.

#15 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 23 January 2014 - 12:26 PM

Can we let them finish the immediate stuff before wishing for something as traumatic as an engine upgrade?

The engine upgrades they have done so far are simple updates to the engine which causes major chunks to be rewritten. Just say no to engine upgrades.

Also, they have stated there are no plans to release MWO on anything but Windows. Which is the only thing they have licensed from MS.

#16 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 23 January 2014 - 12:27 PM

Quote

Moving to the new Cryengine is a pre-requisite for a console port of MWO.


PGI couldnt even port a fishing game to Wii, after the game failed nintendo certification 4 times, and they got sued by the company that hired them to port it. You honestly think they can port MWO to console?

I love MWO but comon... lets be realistic.

#17 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 23 January 2014 - 01:12 PM

The CryEngine bumper video is just that. A new video asset. Do not read into things that aren't there. :huh:

#18 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 23 January 2014 - 01:30 PM

View PostPaul Inouye, on 23 January 2014 - 01:12 PM, said:

The CryEngine bumper video is just that. A new video asset. Do not read into things that aren't there. :huh:

^ Can we please stop with all the "console" stuff now?

#19 Whatzituyah

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,236 posts
  • Twitch: Link
  • LocationIn a dark corner waiting to alpha strike his victim.

Posted 23 January 2014 - 08:34 PM

View PostPaul Inouye, on 23 January 2014 - 01:12 PM, said:

The CryEngine bumper video is just that. A new video asset. Do not read into things that aren't there. ;)


Exactly don't look to deep or you maybe in for disappointment when UI 2.0 comes around.

#20 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 24 January 2014 - 09:26 AM

View PostWhatzituyah, on 23 January 2014 - 08:34 PM, said:


Exactly don't look to deep or you maybe in for disappointment when UI 2.0 comes around.

Aren't you just a ball of sunshine?
you get a hug
Posted Image
from a cactus.... :ph34r:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users