

Is Mwo Moving To Cryengine (4)?
#1
Posted 23 January 2014 - 07:11 AM
During the UI2.0 test, the start up screen was a little different.
It said "Powered by Cryengine" and not Cryengine3 ... the graphic was also different.
I just read that Cryengine 4 which was released last summer is simply called "Cryengine" since the code base is mostly unrelated to the previous releases. In addition, the new Cryengine is compatible with PS4, XBox One and Wii-U.
http://en.wikipedia....e_3#CryEngine_3
PGI has had their MW license extended to at least 2018 with the option to 2020.
Moving to the new Cryengine is a pre-requisite for a console port of MWO.
A console port would open up a much wider audience of potential customers and is a more viable business option now given the license extension.
UI2.0 and other features have been slow in coming. Much slower than most of us thought likely even given the small development staff they have available.
However, if significant development resources over the last 6 months have been assigned to the relatively large job of changing up the game engine to Cryengine (4) then delays in other features would not be surprising.
So ... what do you think ... new engine update as part of a possible performance improvement and general expansion strategy for MWO into the new console markets?
Given the little that is visible from the outside it would seem to make some sense. It also might explain why some UI2.0 features that the players consider essential haven't been addressed ... they don't have the developer time available.
#2
Posted 23 January 2014 - 07:14 AM
#3
Posted 23 January 2014 - 07:41 AM
I also wont be able to resist feeling a twinge of resentment at having helped fund development of a console game during a period where PGI have effectively made no real effort at all at getting key features finished for PC users.
Edited by NextGame, 23 January 2014 - 07:43 AM.
#4
Posted 23 January 2014 - 08:43 AM
why bother spreading the mech love?
if it brings revenue to PGI, so what...PGI has proven that they at least to their best to deliver to us fans, so if PGI gets their share, we - the players - will profit in the end, too
#5
Posted 23 January 2014 - 09:15 AM
#6
Posted 23 January 2014 - 09:52 AM
just makes them easier to kill in my opinion...
this whole b*t***** about 3pv is mere biased
there are elitist players around, that somehow see their ego hurt, when people, who are not on the same elitist level, do want to enjoy a game in the universe we all love
they'd rather see player numbers and revenues drop as long as "their" MWO stays hardcore (what it never was, to be honest), even if sinks the ship
its a mere example of causality:
more players -> more revenue -> the longer PGI is able to develop and maintain this game
i don't know how this discussion came from CE4 to 3pv anyways...
#7
Posted 23 January 2014 - 09:55 AM
Mawai, on 23 January 2014 - 07:11 AM, said:
Microsoft still owns Mechwarrior - they will not allow any console ports besides xbox one.
Cryengine 3 already supports xbox one.
http://www.crytek.co...one-development
#8
Posted 23 January 2014 - 10:12 AM
They are still on v3.4 on the live game as the new version of CE was only release on nov20th iirc and we haven't had any sort of patch since then that would do any sort of updating, of course partners could have gotten something sooner.
Firstly I have to point out that 3.5+ is as mentioned on a completely different fork. It didnt have patch notes when it was released because pretty much everything was touched and all future updates will be on that dev fork. Now with all the hooha about the update to 3.4 we had in MWO..
Additionally when CE finally moves to PBR, which is cool ****, pretty much the entire MWO texture/mtl library would have to be redone to be compatible. It would be a rather big task that I am sure PGI will not do any time soon so I think it's likely that we wont be seeing that in MWO.
Edited by Ghogiel, 23 January 2014 - 10:16 AM.
#9
Posted 23 January 2014 - 10:18 AM
Also, change the game engine? PGI? Come on buddy. By the time that happened it really would be 3051 and we'd all have real mechs.
#10
Posted 23 January 2014 - 10:36 AM
Sug, on 23 January 2014 - 10:18 AM, said:
Also, change the game engine? PGI? Come on buddy. By the time that happened it really would be 3051 and we'd all have real mechs.
They should still run a station on the newer CE to use the LOD baker tool and fix some of those nasty *** LOD pops and being able to see through the buildings. It really is made for the job. while it might use a couple extra megs to hold the new lod textures in vram, it would probably save a few drawcalls and obviously look better. Less pop as the lods load and no holes.
I did thousands of LOD sets for MWLL and I could burn through river city and frozen assets in like a day. No BS.
#11
Posted 23 January 2014 - 11:08 AM
They are small, inexperienced, and clumsy with a complete lack of any capacity to meet deadlines. Only a crazy person would think that they have 1/10th the resources to build something for the monstrosity that has become of console gaming.
If the original "MW5" trailer had been from PGI, then MAYBE I would believe in a console port but they would have needed to be prepared and they are not.
Stop it. Stop being crazy and play the brilliant stompy robot simulator or find something else to conspiratize.
#12
Posted 23 January 2014 - 11:12 AM
Deathsani, on 23 January 2014 - 11:08 AM, said:
It's not unreasonable to think they might be planning the game with the future intent to go to console. Both next-gen platforms are pushing free-to-play as an option (and indie games in general. See Warframe for an example).
But right now? Seriously doubt it. There's a difference in coding for the future and coding for now.
#13
Posted 23 January 2014 - 11:26 AM
#14
Posted 23 January 2014 - 11:30 AM
#15
Posted 23 January 2014 - 12:26 PM
The engine upgrades they have done so far are simple updates to the engine which causes major chunks to be rewritten. Just say no to engine upgrades.
Also, they have stated there are no plans to release MWO on anything but Windows. Which is the only thing they have licensed from MS.
#16
Posted 23 January 2014 - 12:27 PM
Quote
PGI couldnt even port a fishing game to Wii, after the game failed nintendo certification 4 times, and they got sued by the company that hired them to port it. You honestly think they can port MWO to console?
I love MWO but comon... lets be realistic.
#17
Posted 23 January 2014 - 01:12 PM

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