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Effective Wolverine 6K Builds?


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#1 Bishop Steiner

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Posted 23 January 2014 - 07:41 AM

Well, there are certainly a few duds in the Phoenix package. The Thunderbolts as a whole (IMO) are quite underwhelming (take damage pretty good, but their armaments are pathetic compared to most other heavies). The Locust? Well, it's a 20 tonner.... I told you nuts it would be {Scrap} when people first started clamoring for 20 tonners. Though, oddly I have a lot of fun in mine.

And then the WVR-6K. No JJs. 1 missile slot, 4 energy. The only thing I have had more trouble finding an effective (and not boring) kit for has been the TDR-5SS (which just needs to die in a fire). I think I finally got a decent, though hardly "optimal" build on mine, was curious what everyone else was running, if anyone has had much success with? (I run the other 2 WVRs just fine, even if I think they are the ugliest thing in the Phoenix Packs)


My current WVR-6K
Endo
Ferro armor (340 pts)
275 std
13 DHS
M. Laser (H)
M. Laser x2 (RA)
Large Pulse (RA)
ASRM6 with 2 tons of ammo and CASE (LT)
BAP (cuz I couldn't find something better to use the weight on early this morning)

Been using it as a bit of zombie scrapper. Takes an assault mech sized beating, and lays out decent firepower (and the lasers did do a nice job disintegrating a spider, so maybe it has potential) Wading into the thick, using cover, I can often fire my head laser and SRMs over buildings where many mechs can't retaliate, and the BAP up close helps the lance by negating at an ECM. Been averaging a 3-1 KDr in it this morning, which is far better than I have gotten it before, so we will see.

#2 Charons Little Helper

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Posted 23 January 2014 - 07:46 AM

The 6k is the bad mech of the bunch that we have to grind to be able to master the other two.

#3 Barantor

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Posted 23 January 2014 - 07:48 AM

6K has bigger engine selection than the other two to 'make up' for the lack of JJs. Doesn't really cut it for me, but I ended up using a bigger engine and a couple of large pulses to go in hot.

#4 EyeOne

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Posted 23 January 2014 - 08:33 AM

The 6K is one I don't plan on keeping. The lack of JJs is a deal breaker and the higher engine limit is not worth it. There is only so much you can do with 1 missile hardpoint and having 4 of your 5 energy hardpoints in one location is not great. The Griffin-1S is similar but I've found success with it using a huge engine and max JJs for maneuvering.

That said, this is my 6K build. Or at least it's something like that, I haven't used it in a while. It's just kinda "meh" to me.

#5 SgtMagor

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Posted 23 January 2014 - 09:21 AM

just put this together real quick, I'll probably never use the 6K no jumpjets.

Xl300
2-large laser
3-med laser
srm6
DHS
368 armor
05. ton left over (case) maybe! for your srm ammo.

#6 Carrioncrows

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Posted 23 January 2014 - 09:40 AM

View PostBishop Steiner, on 23 January 2014 - 07:41 AM, said:

Well, there are certainly a few duds in the Phoenix package. The Thunderbolts as a whole (IMO) are quite underwhelming (take damage pretty good, but their armaments are pathetic compared to most other heavies). The Locust? Well, it's a 20 tonner.... I told you nuts it would be {Scrap} when people first started clamoring for 20 tonners. Though, oddly I have a lot of fun in mine.

And then the WVR-6K. No JJs. 1 missile slot, 4 energy. The only thing I have had more trouble finding an effective (and not boring) kit for has been the TDR-5SS (which just needs to die in a fire). I think I finally got a decent, though hardly "optimal" build on mine, was curious what everyone else was running, if anyone has had much success with? (I run the other 2 WVRs just fine, even if I think they are the ugliest thing in the Phoenix Packs)


My current WVR-6K
Endo
Ferro armor (340 pts)
275 std
13 DHS
M. Laser (H)
M. Laser x2 (RA)
Large Pulse (RA)
ASRM6 with 2 tons of ammo and CASE (LT)
BAP (cuz I couldn't find something better to use the weight on early this morning)

Been using it as a bit of zombie scrapper. Takes an assault mech sized beating, and lays out decent firepower (and the lasers did do a nice job disintegrating a spider, so maybe it has potential) Wading into the thick, using cover, I can often fire my head laser and SRMs over buildings where many mechs can't retaliate, and the BAP up close helps the lance by negating at an ECM. Been averaging a 3-1 KDr in it this morning, which is far better than I have gotten it before, so we will see.


My best 6K build, and once I found it I haven't changed it.

275XL
16 DHS
X2 ER larges
X3 mediums
LRM10 x2 tons of ammo.

Keep mid range.

It rocks

#7 FupDup

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Posted 23 January 2014 - 09:49 AM

I believe it was something like 4 ML, 1 ERPPC, 1 (A)SRM6, and an engine of at least 300 (XL).

#8 NRP

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Posted 23 January 2014 - 09:53 AM

I've heard of people slapping in an XL375, 5 MLs, and an ASRM6 and running around as a 120 kph striker. But to be honest, l don't see a lot of 6Ks (or a lot of Wolverines for that matter) these days.

Unfortunately, I got pissed and sold my 6K before I tried this build, so I don't know how viable it is.

#9 Tremendous Upside

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Posted 23 January 2014 - 10:15 AM

That build works really well NRP... Problem on the 6K is that it's just like the Griffin 1N. The hardpoints are so focused on one part of the mech that it's extremely easy to neutralize it... And that being the case, your only real options are long range builds or very fast ones. It works well enough for YLW, and this mech is coasting along up to almost 15 kph faster (and with more armor). Only reason I don't play mine more - I like getting hero bonuses :D

#10 Ngamok

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Posted 23 January 2014 - 10:29 AM

Yea, like others have said, you can throw in an XL375 and zoom around at 120 KPH. Mine was 2x LL in the arm, 1x ML in the head, and 1x SRM6 in the LT with a STD280 I believe. AMS with 1 ton of ammo for it and the SRM6.

#11 Bishop Steiner

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Posted 23 January 2014 - 10:39 AM

View PostNgamok, on 23 January 2014 - 10:29 AM, said:

Yea, like others have said, you can throw in an XL375 and zoom around at 120 KPH. Mine was 2x LL in the arm, 1x ML in the head, and 1x SRM6 in the LT with a STD280 I believe. AMS with 1 ton of ammo for it and the SRM6.

yeah I hate the Speed-o-Rine. Never fit my style. Zombie brawler has done OK for me today though, and oddly....it's now running my best KDr of all my Wolvies..... :D

View PostNgamok, on 23 January 2014 - 10:29 AM, said:

Yea, like others have said, you can throw in an XL375 and zoom around at 120 KPH. Mine was 2x LL in the arm, 1x ML in the head, and 1x SRM6 in the LT with a STD280 I believe. AMS with 1 ton of ammo for it and the SRM6.

yeah I hate the Speed-o-Rine. Never fit my style. Zombie brawler has done OK for me today though, and oddly....it's now running my best KDr of all my Wolvies..... :unsure:

#12 HammerSwarm

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Posted 23 January 2014 - 10:41 AM

This build is working for me and my guildmates. It's surprisingly fun.

http://mwo.smurfy-ne...e10d6e3eeb057db

6k
2 LPL
2 MPL
1 Flamer
Xl 300
16 DHS
Endo
Near Max Armor

Faqs:

But?
Yes you've put all your eggs in the one arm basket, get better at turning

Why?
Because a 33 point pinpoint alpha, with a .6 second burn and manageable heat is hilarious.

What about?
The flamer? yeah it's for the lulz put in a tag if you are super serious or just get another DHS.

I'm still?
It's not hard, moderate speed, backed up by a BFG organized into 2 weapons groups, 2x(LPL & MPL) you can shoot all 4 for a 30+ point alpha,

Try it.

#13 Bishop Steiner

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Posted 23 January 2014 - 10:50 AM

View PostHammerSwarm, on 23 January 2014 - 10:41 AM, said:

This build is working for me and my guildmates. It's surprisingly fun.

http://mwo.smurfy-ne...e10d6e3eeb057db

6k
2 LPL
2 MPL
1 Flamer
Xl 300
16 DHS
Endo
Near Max Armor

Faqs:

But?
Yes you've put all your eggs in the one arm basket, get better at turning

Why?
Because a 33 point pinpoint alpha, with a .6 second burn and manageable heat is hilarious.

What about?
The flamer? yeah it's for the lulz put in a tag if you are super serious or just get another DHS.

I'm still?
It's not hard, moderate speed, backed up by a BFG organized into 2 weapons groups, 2x(LPL & MPL) you can shoot all 4 for a 30+ point alpha,

Try it.

been driving a YLW since the first minute they were released. And Hunchbacks...turning to protect my gun is not an issue..... though I do have to remind myself not to turn to tank damage the same way, sinc ei usually let them peel me like an onion.

#14 EyeOne

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Posted 23 January 2014 - 11:56 AM

View PostHammerSwarm, on 23 January 2014 - 10:41 AM, said:

This build is working for me and my guildmates. It's surprisingly fun.

http://mwo.smurfy-ne...e10d6e3eeb057db

6k
2 LPL
2 MPL
1 Flamer
Xl 300
16 DHS
Endo
Near Max Armor

Faqs:

But?
Yes you've put all your eggs in the one arm basket, get better at turning

Why?
Because a 33 point pinpoint alpha, with a .6 second burn and manageable heat is hilarious.

What about?
The flamer? yeah it's for the lulz put in a tag if you are super serious or just get another DHS.

I'm still?
It's not hard, moderate speed, backed up by a BFG organized into 2 weapons groups, 2x(LPL & MPL) you can shoot all 4 for a 30+ point alpha,

Try it.


I'm trying this.

#15 627

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Posted 23 January 2014 - 04:12 PM

This is my 6K:
2xPPCs, 3xML, XL300, 18DHS, Endo, 368 Armor

Joke is, I have the exact same loadout on my thunderbolt 9SE (just with a STD275 and JJs).

Tried different things with the 6K, even with that single missile point but it won't work well. And max engine is tempting but you won't fit anything in it that can compete with a jenner.

So PPCs... yes, meta blah... and actually you put a "ballistic" on your mech with it but it works. You can swap to ERLL and a bigger engine, works well too.

Key to this mech is distance, I rarely use those ML and when I do, I'm in trouble.

Surprisingly, this is my best performing Wolvie even if it has the worst HP layout.

#16 Johnny Reb

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Posted 23 January 2014 - 09:42 PM

View PostBishop Steiner, on 23 January 2014 - 07:41 AM, said:

Well, there are certainly a few duds in the Phoenix package. The Thunderbolts as a whole (IMO) are quite underwhelming (take damage pretty good, but their armaments are pathetic compared to most other heavies). The Locust? Well, it's a 20 tonner.... I told you nuts it would be {Scrap} when people first started clamoring for 20 tonners. Though, oddly I have a lot of fun in mine.

And then the WVR-6K. No JJs. 1 missile slot, 4 energy. The only thing I have had more trouble finding an effective (and not boring) kit for has been the TDR-5SS (which just needs to die in a fire). I think I finally got a decent, though hardly "optimal" build on mine, was curious what everyone else was running, if anyone has had much success with? (I run the other 2 WVRs just fine, even if I think they are the ugliest thing in the Phoenix Packs)


My current WVR-6K
Endo
Ferro armor (340 pts)
275 std
13 DHS
M. Laser (H)
M. Laser x2 (RA)
Large Pulse (RA)
ASRM6 with 2 tons of ammo and CASE (LT)
BAP (cuz I couldn't find something better to use the weight on early this morning)

Been using it as a bit of zombie scrapper. Takes an assault mech sized beating, and lays out decent firepower (and the lasers did do a nice job disintegrating a spider, so maybe it has potential) Wading into the thick, using cover, I can often fire my head laser and SRMs over buildings where many mechs can't retaliate, and the BAP up close helps the lance by negating at an ECM. Been averaging a 3-1 KDr in it this morning, which is far better than I have gotten it before, so we will see.

I only kept the prime variant after basic. Can do the same thing better in other 55 tonners.

#17 Barantor

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Posted 24 January 2014 - 08:02 AM

I found this one I tried too. From what I remember it wasn't stellar, but it was a good 'all rounder'.

WVR-6K

#18 Rhaythe

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Posted 24 January 2014 - 08:05 AM

View PostHammerSwarm, on 23 January 2014 - 10:41 AM, said:

This build is working for me and my guildmates. It's surprisingly fun.

http://mwo.smurfy-ne...e10d6e3eeb057db

6k
2 LPL
2 MPL
1 Flamer
Xl 300
16 DHS
Endo
Near Max Armor

Faqs:

But?
Yes you've put all your eggs in the one arm basket, get better at turning

Why?
Because a 33 point pinpoint alpha, with a .6 second burn and manageable heat is hilarious.

What about?
The flamer? yeah it's for the lulz put in a tag if you are super serious or just get another DHS.

I'm still?
It's not hard, moderate speed, backed up by a BFG organized into 2 weapons groups, 2x(LPL & MPL) you can shoot all 4 for a 30+ point alpha,

Try it.

Going on record and saying this build is fun as all get-out. I subbed a PPC for the large laser to save some cash, and it works brilliantly.

#19 Corbon Zackery

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Posted 24 January 2014 - 08:15 AM

http://mwo.smurfy-ne...823272b50649180


2.57 kill ratio.

Weapon groups:
1. Large Pulse
2. 4 M Pulse (link fire on hot maps)
3. SRM 6

You only need a ton of ammo for SRM 6 16 shots

17 matches I had 18 kills with 7 deaths.

Edited by Corbon Zackery, 24 January 2014 - 08:16 AM.


#20 DONTOR

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Posted 24 January 2014 - 09:42 AM

http://mwo.smurfy-ne...1909d3316d1c212
Pffft The 6K was the only one that I wanted/liked going 121 KPH in a 55 toner with a multitude of energy. Sounds totally awesome, and it is, just focus on the biggest XL engine and light hunting, and protect that all important arm!

Edited by DONTOR, 24 January 2014 - 09:48 AM.






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