Dudeman3k, on 23 January 2014 - 04:52 PM, said:
Having heard episode100 NGNG, and that you're all going to begin looking at placing weight limitations in-game, let me make a suggestion, one from BattleTech that could make things a lot easier, here.
There are four classes of MechWarrior in BattleTech: Green, Regular, Veteran, Elite; this is known as MechWarrior Quality. You give me an Elo limit of 2800... split that between the four classes, and have those classes, as in the Battle Value system, affect weight limitations. Voila, matched matches.
The actual weight class of a 'Mech is adjusted by the MechWarrior Quality as such: A Green Pilot drops the class by one (ie - from Heavy to Medium), Regular keeps the weight class as-is, Veteran by +1 (Medium to Heavy), and Elite adjusts by +2 (Medium to Assault). If you have an Elite pilot in an Assault, it should give the other team a bonus for matching weight classes.
Alternately, if you want to use tonnage, the faux weight of a 'Mech is adjusted down by 25% for Green, as-is for Regular, +25% for Veteran, and +50% for Elite, again providing a bonus to the opposite team for an Elite pilot in an Assault 'Mech.
So, you have a Light 'Mech, 35 tons, with a Veteran Pilot in it... with the by-Class system, the Light counts as a Medium, and by the percentage rules, the 35 ton 'Mech would count as a Medium 'Mech at 44 tons, rounded out, of course.
Elo should NOT be the primary determinant, nor should weight class or weight limitations, it should be a mixture in order to get the most fair game possible. Of course, when planetary mission drops begin, weight class and Elo shouldn't make any difference, anyway.
Edited by Kay Wolf, 23 January 2014 - 10:14 PM.