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This Matchmaker Is The Worst !


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#1 Ace Selin

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Posted 24 January 2014 - 02:17 PM

Seriously the matchmaker couldn't balance these games any better?
(this is only a small list of games where the matchmaker failed, there have been many more but who wants to upload dozens of photos)

This is the game that finally made me upload some of these screenshots.

Seriously this is the best the matchmaker could do.. this is so laughable I have no words. This sort of thing gets me to thinking of stopping playing, I wonder how newbies feel when they see this.

[img=http://s30.postimg.org/afuw0e2ml/Screen_Shot0004.jpg]

Yep that's 955 tons versus 600 tons. lawl

And these 10v 12 games happen so often, the matchmaker cant right at the end calculate 10v 12 lets even it out 11 v 11.

Posted Image

Posted Image

[img=http://s28.postimg.org/t12vcjwe1/Screen_Shot0001.jpg]

Edited by Ace Selin, 24 January 2014 - 02:33 PM.


#2 KharnZor

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Posted 24 January 2014 - 03:07 PM

yea because theres no other MM threads for you to moan in.

#3 Werewolf486 ScorpS

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Posted 24 January 2014 - 03:09 PM

PGI "As intended"

#4 Mystere

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Posted 24 January 2014 - 03:11 PM

Hold a second! The lighter and smaller team in the first example won! Where is the problem?

#5 DONTOR

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Posted 24 January 2014 - 03:14 PM

I really wish it was so bad you didnt have words, but alas you do have them and decided to post them :unsure:

#6 Mechteric

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Posted 24 January 2014 - 06:16 PM

whenever its less than 12v12, its because someone crashed, not because matchmaker failed to find a match

#7 Sandpit

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Posted 24 January 2014 - 06:28 PM

View PostMystere, on 24 January 2014 - 03:11 PM, said:

Hold a second! The lighter and smaller team in the first example won! Where is the problem?

It wasn't pointed out because that doesn't fit into the "woe as me I'm a gonna start a new thread about MM screwing me over" agenda.
haven't you ever noticed that? take a look at the cockpit glass is horrible threads. They all show like 3 screenshots of the same thing. One map 2-3 locations on that map while looking at a specific angle. That implies it's like that across the board (which it isn't) and ignores the fact that the devs have said they'll be adjusting it (which they have)

In this case? it's just another "I got beat and the other team had a weight advantage so I'll start a "new" duplicate thread because this example somehow deserves its own thread.

It also ignores the fact that the devs are constantly watching and tracking MM to see where they can adjust it (which shows through in Paul's recent post about the MM)

It also isn't "cool" to admit players disco for selfish childish reasons or due to technical reasons and jsut easier to blame PGI for it

#8 Davers

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Posted 24 January 2014 - 06:28 PM

View PostMystere, on 24 January 2014 - 03:11 PM, said:

Hold a second! The lighter and smaller team in the first example won! Where is the problem?


Don't ya hate it when the provided data doesn't match the QQ?

#9 Sandpit

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Posted 24 January 2014 - 06:36 PM

View PostDavers, on 24 January 2014 - 06:28 PM, said:

Don't ya hate it when the provided data doesn't match the QQ?

You just described like 90% of the polls ever posted on the forums.

Player posts poll to garner support, Watches poll show that they are in fact in the minority and not many like or support their idea(s). Then op quietly lets the poll die and continues posting how they're "right" and their idea is what "the majority of players" want

#10 Ace Selin

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Posted 24 January 2014 - 10:47 PM

"Hold a second! The lighter and smaller team in the first example won! Where is the problem?"
lawl at Mystere & company!

Maybe you guys need to recheck the posted picture and who posted it.

See the person who posted it (me) is on the Blue team, the 600 ton team, and see the bit where it says DEFEAT - BASE WAS LOST, so yeah to the others who fail at reading & comprehension. The lighter team lost.

As for the 10v12 games, who cares why there's 10v12, are you really telling me the matchmaker cant right at the end check how many players are on each side?

And yes it is that bad because I've had 2 friends who have decided not to paly because of {Scrap} like this.

Edited by Ace Selin, 24 January 2014 - 10:50 PM.


#11 Nick Makiaveli

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Posted 24 January 2014 - 10:56 PM

View PostAce Selin, on 24 January 2014 - 10:47 PM, said:

"Hold a second! The lighter and smaller team in the first example won! Where is the problem?"
lawl at Mystere & company!

Maybe you guys need to recheck the posted picture and who posted it.

See the person who posted it (me) is on the Blue team, the 600 ton team, and see the bit where it says DEFEAT - BASE WAS LOST, so yeah to the others who fail at reading & comprehension. The lighter team lost.

As for the 10v12 games, who cares why there's 10v12, are you really telling me the matchmaker cant right at the end check how many players are on each side?

And yes it is that bad because I've had 2 friends who have decided not to paly because of {Scrap} like this.


Oh so you're mad at the matchmaker because you failed to protect your base. No wait, that's just ******* stupid.

So ummm....what's your point again?

#12 Ace Selin

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Posted 24 January 2014 - 10:59 PM

Nick Makiaveli, you really don't have a clue yeah, for slow people like you ill repeat a few things that should be obvious, hmmm how does one protect their base when 10 assaults/heavies have killed everyone and 2 of your lights run off? Then enemy caps for win?

1) Doesn't change the fact that the matchmaker sucks.

2) If you've ever played with me or against me you'll see Im all for the fight, not terribly interested in wins/loses tbh, but getting games with such disparity isn't fun for the winners or losers.

Edited by Ace Selin, 24 January 2014 - 11:06 PM.


#13 Nick Makiaveli

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Posted 24 January 2014 - 11:06 PM

View PostAce Selin, on 24 January 2014 - 10:59 PM, said:

Nick Makiaveli, you really don't have a clue yeah, hmmm how does one protect their base when 10 assaults/heavies have killed everyone and 2 of your lights run off? Then enemy caps for win?


Oh, perhaps you rush their base? Perhaps when you realize they out ton you and would have a hard time beating you back to the base?

I mean if they are all that heavy, then they moved slow. Scouting helps to find this out. Then while the slow mechs pin them down, the faster ones rush their base and hope to cap it before they RTB.


And if you can't do this because you are PUGging, well then....if you play solo in a team game, you have to expect a lot of losses.

Oh and don't run Any as your choice of game modes. That will drop you with the Derp crowd who don't want tactics getting in the way of their mech blasting and so all run Assaults. Pick Assault for a bit of a break, or run Conquest.

I'm not a total ******, I just don't tolerate BS and I took your posts that way. If I was wrong, it's conceivable I might apologize :P

#14 MischiefSC

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Posted 24 January 2014 - 11:50 PM

Your concern is noted. I have no further opinion on the topic.

#15 Accused

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Posted 25 January 2014 - 12:47 AM

I'll say this.

Matchmaker does indeed need improving. Probably more important than getting UI 2.0 out at this point.

#16 Ace Selin

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Posted 01 February 2014 - 07:21 PM

Nick, we saw we were out-tonned, we agreed to fight It out, why because despite the modes, conquest, skirmish, assault for most of us (and it was for that game too) the game is fun because you get to shoot other large "robots". I personally don't care that we lost, I don't care that I was targeted by 3 Atlas's when they saw I was heaviest mech on our team. But if you don't think there's a problem with the matchmaker and that it couldn't have made this fight far more even, than one side out-tonned by 355 tons, then you really are slow.

#17 Sandpit

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Posted 01 February 2014 - 09:11 PM

View PostAce Selin, on 01 February 2014 - 07:21 PM, said:

Nick, we saw we were out-tonned, we agreed to fight It out, why because despite the modes, conquest, skirmish, assault for most of us (and it was for that game too) the game is fun because you get to shoot other large "robots". I personally don't care that we lost, I don't care that I was targeted by 3 Atlas's when they saw I was heaviest mech on our team. But if you don't think there's a problem with the matchmaker and that it couldn't have made this fight far more even, than one side out-tonned by 355 tons, then you really are slow.

Point being the incoming tonnage limits will eliminate that. It jsut gets old seeing "Hey, this is broke, fix it" threads after PGI has already stated "Hey, this isn't working the way we want it, we're going to fix it on this date"

There's also TONS of MM threads already posted talking about the EXACT same thing this thread is talking about. After about thread 5 or so most start losing empathy because they get tired of seeing a "new" thread about it. It's just not productive or accomplishing anything. It confuses new players looking for info or trying to post their thoughts and feedback and makes it harder in general to navigate the forums

#18 Holding in your farts

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Posted 02 February 2014 - 09:22 AM

View PostSandpit, on 24 January 2014 - 06:36 PM, said:

You just described like 90% of the polls ever posted on the forums.

Player posts poll to garner support, Watches poll show that they are in fact in the minority and not many like or support their idea(s). Then op quietly lets the poll die and continues posting how they're "right" and their idea is what "the majority of players" want


Cool story bro!

You just described 90% of the veteran forum posters. Yourself especially.

Veterans watch for poll from new player that goes against the meta that gives them an advantage. Forum veterans come in as blowhards with insults and claims everything is fine. When the veterans gang up on the new player's factual data, the new player realizes their one voice isn't enough against the "vocal majority" of veteran posters despite the truth. New player then becomes a part of the silent majority who quits leaving the veterans with only themselves to bicker amongst because they can't treat posters with respect in the first place.

Posted Image

Edited by A banana in the tailpipe, 02 February 2014 - 09:24 AM.


#19 MischiefSC

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Posted 02 February 2014 - 09:47 AM

Here's the thing banana.

It's not a new debate. I've written literally tens of thousands of words on this topic. We've posted the formula, the relative math, similar examples in other games, statistical samples over hundreds of matches....

It doesn't matter. Someone has 5 bad games in a row and THIS MATCHMAKER IS THE WORST THING EVERY IN THE HISTORY OF FOREVER EVERY MATCH IS LIKE THIS ALWAYS ALL THE TIME AND NEVER CHANGES.

That's the issue. There are a lot of long and involved discussions on the topic already, normally two or three on the front page at any given time. What can get difficult to take seriously is the impression that somehow your experience, which is identical to the experience of everyone else who plays the game, is somehow the magical experience with the solution in it that everyone else has always missed. You associate yourself with 'the majority' and your own experiences with 'all new players', even though everyone here was a new player at one time. You want respect and you want your opinions to be respected yet haven't invested the time in building a position based on existing data but are instead shooting from the hip on anecdotal and emotion-driven data points. That's not new either.

Let me help you out. Here is what we already know on this subject.

Weight limits are coming with U.I 2.0. It's coming 'soon'. Hope springs eternal.

Weight limits will absolutely change how the matchmaker finds results, ergo trying to mine data for some additional matchmaking criteria when that data will be largely irrelevant is not a worthwhile expenditure of time compared to getting U.I. 2.0 out to us.

Matchmaking is hamstrung by population. The matchmaker is going to match you in the best options among those who hit 'launch' within 180 seconds of when you did, then try to match it by weight and skill. The problem is that no matter how good the matchmaker is, no matter how precise you make it.... sometimes there just aren't enough people who fit the bill. You can argue that better matchmaking will retain more players, thus giving more people.... so would CW, which needs UI 2.0. Chicken or the egg situation.

There's plenty of room for improvement in the matchmaker but stomps will happen no matter what. That will never change. It could be a perfect match and still end up in a stomp. The reality is that improvement from here, aside from weight limits, will be measured in small percentage shifts. The very nature of 12 v 12 encounters with tank-like opponents, multiplication of force, etc. will drive 'stomps'. I've played in some very, very competitive 12mans. Almost everyone on both sides was a highlander/victor poptart, some absolutely brilliant players. Those are almost universally 12 to 0 because the moment one side has an advantage it gets maximized and snowballs. Stomps in pugs are as likely to be the product of one sides competence as much as the other sides incompetence.

There you go. You now know pretty much everything anyone here knows on the topic, which points to the fact that, yes, we know matches can easily be stomps. We know the matchmaker has room to improve - it will be very shortly (hope springing eternal and all). New anecdotal evidence doesn't change that. I've got 6k matches of anecdotal experience, plenty of people here do. Oh, also, ECM balance is pretty poor, SRMs don't work most the time (hit detection borked), pinpoint meta creates problems, ghost heat is cludgy, LB10X, flamers, pulse lasers are all pretty poorly balanced.

Have a cup of apathy, sit back and be patient - or go somewhere else. My download of Assassins Creed IV - Black Flag delux addition (another $80 I could have spent here, PGI, you know why I didn't) just finished literally this instant. I'll check back periodically to see if something changes. Maybe I'll come back for kicks now and again.

What you're not going to do is change anything here. You're going to show up and vent your indignation, rage at people who disagree. The heartfelt hope is that maybe, if the stars align, you'll make some worthwhile point on some topic that will make the buzz-rounds on the forums. You may leave and come back. You may not come back at all. It's a F2P game though and have no doubt that your patronage, making you feel special and valued and appreciated, isn't a big motivator here.

take that all for what you will.

#20 Psikez

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Posted 02 February 2014 - 10:01 AM

ALL THE WORDS ARE IN THIS THREAD :)





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