Posted 02 February 2014 - 09:47 AM
Here's the thing banana.
It's not a new debate. I've written literally tens of thousands of words on this topic. We've posted the formula, the relative math, similar examples in other games, statistical samples over hundreds of matches....
It doesn't matter. Someone has 5 bad games in a row and THIS MATCHMAKER IS THE WORST THING EVERY IN THE HISTORY OF FOREVER EVERY MATCH IS LIKE THIS ALWAYS ALL THE TIME AND NEVER CHANGES.
That's the issue. There are a lot of long and involved discussions on the topic already, normally two or three on the front page at any given time. What can get difficult to take seriously is the impression that somehow your experience, which is identical to the experience of everyone else who plays the game, is somehow the magical experience with the solution in it that everyone else has always missed. You associate yourself with 'the majority' and your own experiences with 'all new players', even though everyone here was a new player at one time. You want respect and you want your opinions to be respected yet haven't invested the time in building a position based on existing data but are instead shooting from the hip on anecdotal and emotion-driven data points. That's not new either.
Let me help you out. Here is what we already know on this subject.
Weight limits are coming with U.I 2.0. It's coming 'soon'. Hope springs eternal.
Weight limits will absolutely change how the matchmaker finds results, ergo trying to mine data for some additional matchmaking criteria when that data will be largely irrelevant is not a worthwhile expenditure of time compared to getting U.I. 2.0 out to us.
Matchmaking is hamstrung by population. The matchmaker is going to match you in the best options among those who hit 'launch' within 180 seconds of when you did, then try to match it by weight and skill. The problem is that no matter how good the matchmaker is, no matter how precise you make it.... sometimes there just aren't enough people who fit the bill. You can argue that better matchmaking will retain more players, thus giving more people.... so would CW, which needs UI 2.0. Chicken or the egg situation.
There's plenty of room for improvement in the matchmaker but stomps will happen no matter what. That will never change. It could be a perfect match and still end up in a stomp. The reality is that improvement from here, aside from weight limits, will be measured in small percentage shifts. The very nature of 12 v 12 encounters with tank-like opponents, multiplication of force, etc. will drive 'stomps'. I've played in some very, very competitive 12mans. Almost everyone on both sides was a highlander/victor poptart, some absolutely brilliant players. Those are almost universally 12 to 0 because the moment one side has an advantage it gets maximized and snowballs. Stomps in pugs are as likely to be the product of one sides competence as much as the other sides incompetence.
There you go. You now know pretty much everything anyone here knows on the topic, which points to the fact that, yes, we know matches can easily be stomps. We know the matchmaker has room to improve - it will be very shortly (hope springing eternal and all). New anecdotal evidence doesn't change that. I've got 6k matches of anecdotal experience, plenty of people here do. Oh, also, ECM balance is pretty poor, SRMs don't work most the time (hit detection borked), pinpoint meta creates problems, ghost heat is cludgy, LB10X, flamers, pulse lasers are all pretty poorly balanced.
Have a cup of apathy, sit back and be patient - or go somewhere else. My download of Assassins Creed IV - Black Flag delux addition (another $80 I could have spent here, PGI, you know why I didn't) just finished literally this instant. I'll check back periodically to see if something changes. Maybe I'll come back for kicks now and again.
What you're not going to do is change anything here. You're going to show up and vent your indignation, rage at people who disagree. The heartfelt hope is that maybe, if the stars align, you'll make some worthwhile point on some topic that will make the buzz-rounds on the forums. You may leave and come back. You may not come back at all. It's a F2P game though and have no doubt that your patronage, making you feel special and valued and appreciated, isn't a big motivator here.
take that all for what you will.