Jump to content

This Matchmaker Is The Worst !


41 replies to this topic

#21 LawDawg

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationOn the ATTACK!!!

Posted 02 February 2014 - 10:12 AM

View PostSandpit, on 01 February 2014 - 09:11 PM, said:

Point being the incoming tonnage limits will eliminate that. It jsut gets old seeing "Hey, this is broke, fix it" threads after PGI has already stated "Hey, this isn't working the way we want it, we're going to fix it on this date"

There's also TONS of MM threads already posted talking about the EXACT same thing this thread is talking about. After about thread 5 or so most start losing empathy because they get tired of seeing a "new" thread about it. It's just not productive or accomplishing anything. It confuses new players looking for info or trying to post their thoughts and feedback and makes it harder in general to navigate the forums



But yet you keep posting in everyone..... Gotta get that post count up there eh?

#22 Holding in your farts

    Member

  • PipPip
  • Little Helper
  • 45 posts

Posted 02 February 2014 - 10:57 AM

View PostMischiefSC, on 02 February 2014 - 09:47 AM, said:

Here's the thing banana.

It's not a new debate. I've written literally tens of thousands of words on this topic. We've posted the formula, the relative math, similar examples in other games, statistical samples over hundreds of matches....

It doesn't matter. Someone has 5 bad games in a row and THIS MATCHMAKER IS THE WORST THING EVERY IN THE HISTORY OF FOREVER EVERY MATCH IS LIKE THIS ALWAYS ALL THE TIME AND NEVER CHANGES.

That's the issue. There are a lot of long and involved discussions on the topic already, normally two or three on the front page at any given time. What can get difficult to take seriously is the impression that somehow your experience, which is identical to the experience of everyone else who plays the game, is somehow the magical experience with the solution in it that everyone else has always missed. You associate yourself with 'the majority' and your own experiences with 'all new players', even though everyone here was a new player at one time. You want respect and you want your opinions to be respected yet haven't invested the time in building a position based on existing data but are instead shooting from the hip on anecdotal and emotion-driven data points. That's not new either.

Let me help you out. Here is what we already know on this subject.

Weight limits are coming with U.I 2.0. It's coming 'soon'. Hope springs eternal.

Weight limits will absolutely change how the matchmaker finds results, ergo trying to mine data for some additional matchmaking criteria when that data will be largely irrelevant is not a worthwhile expenditure of time compared to getting U.I. 2.0 out to us.

Matchmaking is hamstrung by population. The matchmaker is going to match you in the best options among those who hit 'launch' within 180 seconds of when you did, then try to match it by weight and skill. The problem is that no matter how good the matchmaker is, no matter how precise you make it.... sometimes there just aren't enough people who fit the bill. You can argue that better matchmaking will retain more players, thus giving more people.... so would CW, which needs UI 2.0. Chicken or the egg situation.

There's plenty of room for improvement in the matchmaker but stomps will happen no matter what. That will never change. It could be a perfect match and still end up in a stomp. The reality is that improvement from here, aside from weight limits, will be measured in small percentage shifts. The very nature of 12 v 12 encounters with tank-like opponents, multiplication of force, etc. will drive 'stomps'. I've played in some very, very competitive 12mans. Almost everyone on both sides was a highlander/victor poptart, some absolutely brilliant players. Those are almost universally 12 to 0 because the moment one side has an advantage it gets maximized and snowballs. Stomps in pugs are as likely to be the product of one sides competence as much as the other sides incompetence.

There you go. You now know pretty much everything anyone here knows on the topic, which points to the fact that, yes, we know matches can easily be stomps. We know the matchmaker has room to improve - it will be very shortly (hope springing eternal and all). New anecdotal evidence doesn't change that. I've got 6k matches of anecdotal experience, plenty of people here do. Oh, also, ECM balance is pretty poor, SRMs don't work most the time (hit detection borked), pinpoint meta creates problems, ghost heat is cludgy, LB10X, flamers, pulse lasers are all pretty poorly balanced.

Have a cup of apathy, sit back and be patient - or go somewhere else. My download of Assassins Creed IV - Black Flag delux addition (another $80 I could have spent here, PGI, you know why I didn't) just finished literally this instant. I'll check back periodically to see if something changes. Maybe I'll come back for kicks now and again.

What you're not going to do is change anything here. You're going to show up and vent your indignation, rage at people who disagree. The heartfelt hope is that maybe, if the stars align, you'll make some worthwhile point on some topic that will make the buzz-rounds on the forums. You may leave and come back. You may not come back at all. It's a F2P game though and have no doubt that your patronage, making you feel special and valued and appreciated, isn't a big motivator here.

take that all for what you will.


I apologize for being a broken record. The revelation where I don't need to buy a new mech because of other issues does overlap and I won't make any more threads towards it. I shall tho, when needed support others who also want to bring up the issue. I know I wasn't the first, and I won't be the last until change comes.

Thank you for your post.

Edited by A banana in the tailpipe, 02 February 2014 - 10:58 AM.


#23 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 02 February 2014 - 06:28 PM

View PostLawDog, on 02 February 2014 - 10:12 AM, said:



But yet you keep posting in everyone..... Gotta get that post count up there eh?

Yea because post count gets you........
oh wait, it gets you nothing except others pointing out that you've posted more than they have so they're envious or something. Ever stop to think that maybe I (and a few others) post so that people MIGHT actually post it in an existing thread and get a constructive conversation on the subject going instead of reposting the exact same thing repeatedly, over and over again?
Or you could go with some sort of "post conspiracy" theory I suppose. Whatever works for you I guess

#24 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 02 February 2014 - 06:34 PM

This thread is NEW and EXCITING

#25 and zero

    Member

  • PipPipPipPipPipPip
  • The Revolutionary
  • The Revolutionary
  • 462 posts

Posted 02 February 2014 - 06:45 PM

View PostRoadbeer, on 02 February 2014 - 06:34 PM, said:

This thread is NEW and EXCITING


Your post is USELESS and BORING.

#26 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 02 February 2014 - 07:20 PM

View PostSandpit, on 01 February 2014 - 09:11 PM, said:

Point being the incoming tonnage limits will eliminate that. It jsut gets old seeing "Hey, this is broke, fix it" threads after PGI has already stated "Hey, this isn't working the way we want it, we're going to fix it on this date"

There's also TONS of MM threads already posted talking about the EXACT same thing this thread is talking about. After about thread 5 or so most start losing empathy because they get tired of seeing a "new" thread about it. It's just not productive or accomplishing anything. It confuses new players looking for info or trying to post their thoughts and feedback and makes it harder in general to navigate the forums


Is it tonnage limits? Can you attach a link (I cannot seem to locate).

Tonnage limits is problemtaic I suspect, poor MM has enough trouble and forcing players to take a different mech to fit a "team". Tonnage balancing would be much better I suspect.

#27 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 02 February 2014 - 07:27 PM

The fact that the games are ending in stomps and the ELO difference between the teams is small does NOT mean that everything is fine. It means





1) the matchmaker is working properly




and




2) ELO and how it is calculated does NOT work. It does not represent a players skill level accurately and needs some serious adjustment. ELO that ONLY takes into account a players wins/losses is a terrible system. ELO needs to be a formula that takes into account wins/losses, damage, and kill/death ratio. This would create a more accurate ELO with which to represent a players skill and hence balance matches

#28 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 02 February 2014 - 07:29 PM

View PostCraig Steele, on 02 February 2014 - 07:20 PM, said:


Is it tonnage limits? Can you attach a link (I cannot seem to locate).

Tonnage limits is problemtaic I suspect, poor MM has enough trouble and forcing players to take a different mech to fit a "team". Tonnage balancing would be much better I suspect.

http://mwomercs.com/...public-matches/

#29 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 02 February 2014 - 07:34 PM

View PostSandpit, on 02 February 2014 - 07:29 PM, said:



Oh sweet lord almighty, is there anything else subsequently advised or is this the patch tomorrow?

#30 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 02 February 2014 - 07:46 PM

View PostCraig Steele, on 02 February 2014 - 07:34 PM, said:


Oh sweet lord almighty, is there anything else subsequently advised or is this the patch tomorrow?


April 15thish

#31 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 03 February 2014 - 02:53 AM

View PostMystere, on 24 January 2014 - 03:11 PM, said:

Hold a second! The lighter and smaller team in the first example won! Where is the problem?


Its not about who won or lost, its about disbalance and lack of tactical options and choices. Lighter teams has one option to win - capture. If players skills do match then 200 tons of weight is a sure win in a fight simply because thats 150 tons more weaponry.

#32 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 03 February 2014 - 03:33 AM

View PostSandpit, on 02 February 2014 - 07:29 PM, said:




Ever had a feeling this is going to fail big time as people pick a drop ship full of Atlas Victors and Stalkers and then announce they have to play an assault like it or not, and then after a few weeks everyone brings eight asaults and this is another idea that falls on its backside.

pgi respond by limiting the weights your drop ship can carry more people leave.

This system is a good idea for private matches but public, public it has to be automated and not player argued, bad feeling more angst..more disco's because they havn't been able to play their favorite mech for 3 days..


I just don't think restricting choice is going to work


i cannot think of another public pvp system that does this, and what about the newbs with trial mechs this is hardly going to be a great new user experiance

#33 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 03 February 2014 - 03:51 AM

View PostA banana in the tailpipe, on 02 February 2014 - 09:22 AM, said:


Cool story bro!

You just described 90% of the veteran forum posters. Yourself especially.

Veterans watch for poll from new player that goes against the meta that gives them an advantage. Forum veterans come in as blowhards with insults and claims everything is fine. When the veterans gang up on the new player's factual data, the new player realizes their one voice isn't enough against the "vocal majority" of veteran posters despite the truth. New player then becomes a part of the silent majority who quits leaving the veterans with only themselves to bicker amongst because they can't treat posters with respect in the first place.

Posted Image


Well if they weren't so protected by the mods here it might be more welcoming to new players. That's how PGI wants it.
If they cant win an argument the next step is to wallpaper the thread then call for it to be moved to K-town. The mods almost always oblige them, Thread after thread its all you see. A dozen or so forum vigilantes making sure to keep it as it ever was and thinking they are heroes because of it.

#34 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 03 February 2014 - 05:32 AM

View PostMudhutwarrior, on 03 February 2014 - 03:51 AM, said:


Well if they weren't so protected by the mods here it might be more welcoming to new players. That's how PGI wants it.
If they cant win an argument the next step is to wallpaper the thread then call for it to be moved to K-town. The mods almost always oblige them, Thread after thread its all you see. A dozen or so forum vigilantes making sure to keep it as it ever was and thinking they are heroes because of it.


Mud, I like a lot of what you say but this one doesn't serve you well -_-

#35 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 03 February 2014 - 02:15 PM

View PostMudhutwarrior, on 03 February 2014 - 03:51 AM, said:


Well if they weren't so protected by the mods here it might be more welcoming to new players. That's how PGI wants it.
If they cant win an argument the next step is to wallpaper the thread then call for it to be moved to K-town. The mods almost always oblige them, Thread after thread its all you see. A dozen or so forum vigilantes making sure to keep it as it ever was and thinking they are heroes because of it.

Mud is like the Julian Assange of MWO. We can't keep ANY of our conspiracies secret :)

We're all out to get PUGs, new players, shut down threads, etc. Guess I'll go back to plotting the takeover of Mars ;)

#36 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 03 February 2014 - 02:20 PM

View PostCathy, on 03 February 2014 - 03:33 AM, said:



Ever had a feeling this is going to fail big time as people pick a drop ship full of Atlas Victors and Stalkers and then announce they have to play an assault like it or not, and then after a few weeks everyone brings eight asaults and this is another idea that falls on its backside.

pgi respond by limiting the weights your drop ship can carry more people leave.

This system is a good idea for private matches but public, public it has to be automated and not player argued, bad feeling more angst..more disco's because they havn't been able to play their favorite mech for 3 days..


I just don't think restricting choice is going to work


i cannot think of another public pvp system that does this, and what about the newbs with trial mechs this is hardly going to be a great new user experiance

I don't think it's going to affect PUGs much to be honest. They're going to have the easiest time with the MM after tonnage restrictions because they'll be able to slide into any open match with that many available tons. What it's actually going to put a slow down on is groups. It's going to be much harder to find a match that has the exact slots and weights open that your lance has that falls into the tonnage restrictions.

It think it's going to lead to a lot of QQ over "I can't take 4 atlases" but in reality it's going to be just like any other adjustment. Some will wail and flail while others applaud it and most just adapt to it and continue enjoying the game

#37 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 February 2014 - 02:21 PM

View PostMudhutwarrior, on 03 February 2014 - 03:51 AM, said:

Garbage

Posted Image

#38 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 03 February 2014 - 02:23 PM

View PostA banana in the tailpipe, on 02 February 2014 - 10:57 AM, said:


I apologize for being a broken record. The revelation where I don't need to buy a new mech because of other issues does overlap and I won't make any more threads towards it. I shall tho, when needed support others who also want to bring up the issue. I know I wasn't the first, and I won't be the last until change comes.

Thank you for your post.


No, you're fine. It's absolutely an 'us' problem. It's not just that the issue comes up often it's that we all know very well that our concerns are unlikely to be addressed anytime soon.

It's easy for us to get bitter about a number of these balance issues and take it out on you (and each other) when the truth is pretty much everyone here agrees with you. We know by and large what the issue is and what needs done to fix it, we've just been waiting a year or so for it to come in and so seeing it brought up again tends to make people snappy.

However, in the interim there's always other games or just taking MW:O as it is. For me, it's Assassins Creed IV! Everyone has fun being a pirate. Below is musical evidence:

http://youtu.be/ppj0WQOTDnM

Edited by MischiefSC, 03 February 2014 - 02:24 PM.


#39 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 03 February 2014 - 02:27 PM

View PostMischiefSC, on 03 February 2014 - 02:23 PM, said:


No, you're fine. It's absolutely an 'us' problem. It's not just that the issue comes up often it's that we all know very well that our concerns are unlikely to be addressed anytime soon.

It's easy for us to get bitter about a number of these balance issues and take it out on you (and each other) when the truth is pretty much everyone here agrees with you. We know by and large what the issue is and what needs done to fix it, we've just been waiting a year or so for it to come in and so seeing it brought up again tends to make people snappy.

However, in the interim there's always other games or just taking MW:O as it is. For me, it's Assassins Creed IV! Everyone has fun being a pirate. Below is musical evidence:

http://youtu.be/ppj0WQOTDnM

How are you enjoying ACIV? I haven't had a chance to play it yet. I'm still working through SC2 Heart of the swarm, star trek online, and mwo :) Not enough hours in the day I suppose ;)

P.S.
I love the AC series so I have high hopes for it

#40 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 03 February 2014 - 04:09 PM

Keep posting threads about it and keep killing devs and putting it on YouTube.

It's THE only way anything ever gets fixed around here.

As for me I'm enjoying Splinter Cell Blacklist, trying to master Perfectionist Ghost on all the missions. It's really hard to be undetected in some of them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users