What Is The Point Of Mediums?
#1
Posted 24 January 2014 - 04:47 PM
Perhaps it is time to make heavy and assault mechs slower per engine size? (I mean seriously, an assault running at nearly 80kph?)
I would put:
lights at ~150kph max.
Mediums at ~100 kph max.
Heavies at ~60kph max.
Assaults @ ~40 kph max.
Understandably, increase the armor values per ton of each mech type appropriately to compensate.
#2
Posted 24 January 2014 - 04:53 PM
#3
Posted 24 January 2014 - 04:55 PM
Also I'd worry less about the speed heavies/assaults go per engine size, and rather tweak their torso turn and turn radius speed down a bit from where it is now. ATM an elite'd out heavy/assault running anything over a 250 doesn't feel any different than a Medium or a Light in that respect, which is where the faster frames should excel, being able to get into blindspots and stay there.
Edit : Artgartha = Indepth analysis of what I just said, nice post btw.
Edited by LoneMaverick, 24 January 2014 - 04:59 PM.
#4
Posted 24 January 2014 - 04:57 PM
#5
Posted 24 January 2014 - 05:07 PM
#6
Posted 24 January 2014 - 05:12 PM
XX Sulla XX, on 24 January 2014 - 05:07 PM, said:
http://en.wikipedia....r_P._1000_Ratte But look how awesome that was/would have been !
#7
Posted 24 January 2014 - 05:13 PM
#8
Posted 24 January 2014 - 05:22 PM
#9
Posted 24 January 2014 - 05:28 PM
Quote
#10
Posted 24 January 2014 - 05:34 PM
Skyfaller, on 24 January 2014 - 04:47 PM, said:
Perhaps it is time to make heavy and assault mechs slower per engine size? (I mean seriously, an assault running at nearly 80kph?)
I would put:
lights at ~150kph max.
Mediums at ~100 kph max.
Heavies at ~60kph max.
Assaults @ ~40 kph max.
Understandably, increase the armor values per ton of each mech type appropriately to compensate.
Your doing it wrong. Most heavies that are good are just barely cresting the 80s. where as 80 kph is pretty much a minimum speed for most mediums. Many mediums can get past 100kph without batting an eye. In addition mediums are better equiped to kill light mechs and are naturally more maneuverable. They also all have a better twist ratio.
#11
Posted 24 January 2014 - 11:31 PM
in the current tonnage heavy environment mediums simply can not thrive, hence the coming tonnage limits. 1v1 a good medium now can often kill or cripple an assault pilot if they fight at equitable ranges.
But when yo uget 4+ assaults per team, the sheer amount of firepower & armour makes it very hard for mediums to stay competitive. The only reason lights do is because of their small targetness, speed, and sniping possibilities.
Mediums are far from underpowered, and once the # of assaults & heavies per match is lowered the medium will become very fearsome on the field.
#12
Posted 25 January 2014 - 12:53 AM
#13
Posted 25 January 2014 - 01:00 AM
#14
Posted 25 January 2014 - 01:14 AM
Edited by Revorn, 25 January 2014 - 01:15 AM.
#15
Posted 25 January 2014 - 01:15 AM
XX Sulla XX, on 24 January 2014 - 05:07 PM, said:
Last I heard was an average of 60 tons per mech in a 12 player drop.
So,I see two potential outcomes far more likely than mediums being made artificially viable.
1) a few light mechs and the rest being AC/PPC equiped heavy mechs like Cataphract Ds and any Jagermech.Perhaps an occational Victor.
2) Or option two all the weight savings gained by fielding light and medium mechs will allow a couple of assault mechs to be on each team.This creates three distinct roles for the available mechs.
Role one: Harasser light (with or without ECM)
Role two: Alpha spamming assault with 30+ damage pinpoint alphas
Role three: Hunter for role one and food for role two (mediums)
One of the greatest contributers to mediums being under utilized is dominance of 30-40 point pin point alphas.Most medium mechs that are fast enough to be competitive use XL engines.The result of this design choice is frequently the only body locations that are not a death sentence to lose are arms.
Head= Killshot
CT = Kill shot
RT/LT = Killshot
RL/LL = loss of evasion and that means dead
So this leaves arms as the only non lethal body location when it is blown away by literally a couple of trigger pulls.And sadly,arms are were many mediums keep their primary offensive capabilities.
This leaves medium mechs very vulnerable to sustaining crippling damage after sustaining one hit and in risk of destruction from a second hit of these all to common alpha builds.
It's easy math when 40 points of pinpoint damage is commonplace and 40 points is all the armor you have before a kill shot can be landed equates to mediums being to fragile to justify their presence on the field.
Add to this the lack of evasion present in light mechs or the levels of absorption that Assault mechs have and you have an entire mech weight class of compromise with little advantages over replacing the medium with either a light (superior evasion with good firepower) or an assault mech (superior absorption with maximum firepower)
#16
Posted 25 January 2014 - 01:18 AM
#17
Posted 25 January 2014 - 01:28 AM
#18
Posted 25 January 2014 - 01:38 AM
When you end up filler in a high Elo game... ggclose
#19
Posted 25 January 2014 - 03:01 AM
That said it's pretty ridiculous how big most medium mechs are, and they also seem to get the shaft when it comes to benefits of speed from engines and it seems like there could be less disparity there.
#20
Posted 25 January 2014 - 05:25 AM
the medium must be used this way:
-fast
-heat efficiency 1.7 or higher on primary weapons
example
shadwohawk with 2 mdlas 2 ac 5 a lot of ammo and xl engine
bj 1 with 2 ac 2 and 4 mdlaser
bj3 with jj 2 ppcs at 1.68 heat and 2 smllas+1mdlas as secondary weapons
medium mech = EXPLOITER
you must go near atlases and stalkers and fight from second line, no one will shoot at you if they see an atlas to shoot at near you
Edited by IL MECHWARRIOR, 25 January 2014 - 05:33 AM.
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