Joseph Mallan, on 28 January 2014 - 06:47 AM, said:
That statement doesn't apply to mwo. First of all a lot of heavies and even assaults (The stalker 3f is cheap) can be purchased after a few dozen games for a brand new player. It is not upgraded at that time but can be improved after more games.
'Filling the gap' would imply that there actually are financial 'gaps' or other factors (weight) that would render assaults a rarerity on the battlefield.
Again those considerations do not apply to mwo where there is no weight limit and even heavy hitters can be bought rather quickly by just about anybody except some unlucky newbies that didn't check the forums and bought what ever looked good with their cadet bonus only to find out its not the best mech or they don't like the connected playstyle such a mech demands.
So there are no gaps and most ppl can quickly afford very powerful mechs early on which leads back to what I posted earlier. Where the game stands now, competitively speaking, mediums are not on par. That is, mediums' advantages do not outweigh the advantages of a 12 man assault team as weight is no factor and financial concernes only a rather negligible factor. Speed, a mediums main advantage over heavier mechs, is yet another rather unimportant trait in e.g. skirmish where no soft targets have to be covered or stormed quickly to fullfill mission objectives with minimal resources. That only applies to assault or conquest.
In skirmish, if winning is a team's objective that outweighs all other considerations (testing out all mechs, funbuilds, pugging, etc.) then choosing mediums is even detrimental to a teams chances of success. Most maps, if not all, are barely big enough for small-scale ambushes but that mostly works only once because the maps are too small to disengage. On most maps, despite its speed, even a lets say spider, cannot truely escape 8 - 12 mechs for very long. Speed in skirmish, and thus a medium/lights heavy team, could be efficient if the maps were so vast that those 'lighter' teams could fight a guerilla-hit-and-run war. There are no such maps in mwo as ppl get bored too easily and just want to shoot 'stuff' mostly hehe. Even though a heavier focus on 'simulation' would ultimately provide a much deeper and therefore much much more satisfying mechwarrior experience.
At least for me.
Edited by oneda, 28 January 2014 - 09:02 AM.